The Awesome Game
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Author |
: IglooBooks |
Publisher |
: Igloo Books |
Total Pages |
: 10 |
Release |
: 2021-07-06 |
ISBN-10 |
: 1800228244 |
ISBN-13 |
: 9781800228245 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Beat the Awesome Squad by : IglooBooks
Test your skills against the Awesome Squad in this exciting game. Collect the hoops, win the prizes, and see if you can unlock every level. Are you ready to play? This book comes with a built in module and works like a basic computer game! Press the buttons to move the hoops around and get them on the holders. On each page you'll be introduced to a character who will challenge you to get a certain amount of hoops around the holders. Can you make it all the way to the boss on the final page?
Author |
: Dave Hill |
Publisher |
: Doubleday Canada |
Total Pages |
: 224 |
Release |
: 2023-10-17 |
ISBN-10 |
: 9780385675529 |
ISBN-13 |
: 0385675526 |
Rating |
: 4/5 (29 Downloads) |
Synopsis The Awesome Game by : Dave Hill
One man's search to answer the ultimate question in sports: Why is hockey so incredibly awesome? Dave Hill--author, actor, rock musician and stand-up comedian--is a truly outstanding American. For one thing, he's part Canadian (an advantage he explored in his previous book Parking the Moose). For another, and maybe this has something to do with his Canadian heritage, he's a totally obsessive fan of hockey. That makes him a minority within a minority: apparently only five percent of the US population admit to liking hockey more than any other sport. In his latest opus, Dave--who's from Cleveland, which hasn't had an NHL team since 1978--tackles this hockey conundrum with full force, drilling down into what makes hockey so damn important in so many parts of the world, despite the average American not recognizing the sport's preeminent greatness. His search for the very soul of hockey has taken him across the globe, from Poland to LA to Kenya, and brought him into contact with many of the sport's great and good. Humorous but heartfelt, Bill Bryson-like but hipper, this is arguably the greatest book ever written about hockey and definitely the one to be asking for at Christmas.
Author |
: Scholastic, Inc. Staff |
Publisher |
: Scholastic Incorporated |
Total Pages |
: 0 |
Release |
: 2017-01-12 |
ISBN-10 |
: 133818993X |
ISBN-13 |
: 9781338189933 |
Rating |
: 4/5 (3X Downloads) |
Synopsis Game On! 2018 by : Scholastic, Inc. Staff
Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.
Author |
: Arie Kaplan |
Publisher |
: Lerner Publications ™ |
Total Pages |
: 36 |
Release |
: 2017-01-01 |
ISBN-10 |
: 9781512452044 |
ISBN-13 |
: 1512452041 |
Rating |
: 4/5 (44 Downloads) |
Synopsis The Awesome Inner Workings of Video Games by : Arie Kaplan
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
Author |
: Patrick Merrell |
Publisher |
: Courier Dover Publications |
Total Pages |
: 147 |
Release |
: 2020-05-21 |
ISBN-10 |
: 9780486841854 |
ISBN-13 |
: 0486841855 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Game On! USA by : Patrick Merrell
The newest Game On! book features over 100 full-color USA-themed puzzles and includes fun and challenging brain games: crosswords, scrambles, math challenges, mazes, and more. Hours of entertainment are in store for boys and girls ages 8 to 12. Solutions included.
Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 353 |
Release |
: 2014-11-03 |
ISBN-10 |
: 9780990582915 |
ISBN-13 |
: 0990582914 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Programming Patterns by : Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author |
: Mike Lowery |
Publisher |
: Workman Publishing |
Total Pages |
: 123 |
Release |
: 2018-06-12 |
ISBN-10 |
: 9780761187189 |
ISBN-13 |
: 0761187189 |
Rating |
: 4/5 (89 Downloads) |
Synopsis The Kid's Awesome Activity Book by : Mike Lowery
Pure interactive fun between two covers! A book that begs to be doodled in with 96 wacky prompts, games, and crafts, and adorable creatures to boot, The Kid’s Awesome Activity Book is packed with activities that take delightful twists and turns, inviting kids to design, draw, and dream—and encouraging creativity on and off the page. Enter an ancient cave to decode a mummy’s message. Find your way through a beehive maze. Write a song for a cat rock band. Design a personalized spaceship—and so much more. Plus, plenty of goodies to return to again and again for hands-on play: paper dolls, finger puppets, bonus stickers, and a giant pullout poster designed to kindle curious minds and active imaginations. A great boredom-buster for travel or rainy days, and a fun birthday or holiday gift. From the author and illustrator of the Doodle Adventures® series and based on the Kid’s Awesome Activity Calendar, the book showcases Lowery’s inimitable quirky style and humor that clicks with all ages—get the whole family in on the fun!
Author |
: Alejandro Arbona |
Publisher |
: duopress |
Total Pages |
: 177 |
Release |
: 2018-10-02 |
ISBN-10 |
: 9781947458222 |
ISBN-13 |
: 1947458221 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Awesome Minds: Video Game Creators by : Alejandro Arbona
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Author |
: |
Publisher |
: Scholastic Paperbacks |
Total Pages |
: 0 |
Release |
: 2015 |
ISBN-10 |
: 0545850312 |
ISBN-13 |
: 9780545850315 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Game On! 2016 by :
The definitive guide to gaming for kids aged 8-16. This must-have annual includes 100s of hi-res screenshots and artwork as well as astonishing facts and figures about the biggest games. Kids will love the book's hint, tips and guides, discovering how to unlock the rarest trophies and dominate the biggest online multiplayer games.
Author |
: Evan Amos |
Publisher |
: No Starch Press |
Total Pages |
: 314 |
Release |
: 2021-09-08 |
ISBN-10 |
: 9781718500617 |
ISBN-13 |
: 1718500610 |
Rating |
: 4/5 (17 Downloads) |
Synopsis The Game Console 2.0 by : Evan Amos
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.