The Art of Comic Book Writing

The Art of Comic Book Writing
Author :
Publisher : Watson-Guptill
Total Pages : 194
Release :
ISBN-10 : 9781607747512
ISBN-13 : 1607747510
Rating : 4/5 (12 Downloads)

Synopsis The Art of Comic Book Writing by : Mark Kneece

A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.

Words for Pictures

Words for Pictures
Author :
Publisher : Watson-Guptill
Total Pages : 226
Release :
ISBN-10 : 9780770434366
ISBN-13 : 0770434363
Rating : 4/5 (66 Downloads)

Synopsis Words for Pictures by : Brian Michael Bendis

Best-selling Marvel Comics writer Brian Michael Bendis reveals the comic book writing secrets behind his work on The Avengers, Ultimate Spider-Man, All-New X-Men, and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis's step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis's fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.

The DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics
Author :
Publisher : Watson-Guptill
Total Pages : 175
Release :
ISBN-10 : 9780770434557
ISBN-13 : 077043455X
Rating : 4/5 (57 Downloads)

Synopsis The DC Comics Guide to Writing Comics by : Dennis O'Neil

For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.

The Complete Guide to Figure Drawing for Comics and Graphic Novels

The Complete Guide to Figure Drawing for Comics and Graphic Novels
Author :
Publisher :
Total Pages : 192
Release :
ISBN-10 : 0857621033
ISBN-13 : 9780857621030
Rating : 4/5 (33 Downloads)

Synopsis The Complete Guide to Figure Drawing for Comics and Graphic Novels by : Dan Cooney

Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives

The Art of Comic Book Writing

The Art of Comic Book Writing
Author :
Publisher : Watson-Guptill
Total Pages : 194
Release :
ISBN-10 : 9780770436971
ISBN-13 : 0770436978
Rating : 4/5 (71 Downloads)

Synopsis The Art of Comic Book Writing by : Mark Kneece

A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.

The American Comic Book Industry and Hollywood

The American Comic Book Industry and Hollywood
Author :
Publisher : Bloomsbury Publishing
Total Pages : 265
Release :
ISBN-10 : 9781844579433
ISBN-13 : 1844579433
Rating : 4/5 (33 Downloads)

Synopsis The American Comic Book Industry and Hollywood by : Alisa Perren

The American Comic Book Industry and Hollywood traces the evolving relationship between the American comic book industry and Hollywood from the launch of X-Men, Spider-Man, and Smallville in the early 2000s through the ascent of the Marvel Cinematic Universe, the Arrowverse, and the Walking Dead Universe in the 2010s. Perren and Steirer illustrate how the American comic book industry simultaneously has functioned throughout the first two decades of the twenty-first century as a relatively self-contained business characterized by its own organizational structures, business models, managerial discourses, production cultures, and professional identities even as it has remained dependent on Hollywood for revenue from IP licensing. The authors' expansive view of the industry includes not only a discussion of the “Big Two,” Marvel/Disney and DC Comics/Time Warner, but also a survey of the larger comics ecosystem. Other key industry players, including independent publishers BOOM! Studios, IDW, and Image, digital distributor ComiXology, and management-production company Circle of Confusion, all receive attention. Drawing from interviews, fieldwork, archival research, and trade analysis, The American Comic Book Industry and Hollywood provides a road map to understanding the operations of the comic book industry while also offering new models for undertaking trans- and inter-industrial analysis.

Comic Books

Comic Books
Author :
Publisher : Peter Lang
Total Pages : 428
Release :
ISBN-10 : 0820488925
ISBN-13 : 9780820488929
Rating : 4/5 (25 Downloads)

Synopsis Comic Books by : Shirrel Rhoades

This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games
Author :
Publisher : Taylor & Francis
Total Pages : 250
Release :
ISBN-10 : 9781136144455
ISBN-13 : 1136144455
Rating : 4/5 (55 Downloads)

Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

How to Read Superhero Comics and why

How to Read Superhero Comics and why
Author :
Publisher : A&C Black
Total Pages : 220
Release :
ISBN-10 : 0826414184
ISBN-13 : 9780826414182
Rating : 4/5 (84 Downloads)

Synopsis How to Read Superhero Comics and why by : Geoff Klock

Superhero comic books are traditionally thought to have two distinct periods, two major waves of creativity: the Golden Age and the Silver Age. In simple terms, the Golden Age was the birth of the superhero proper out of the pulp novel characters of the early 1930s, and was primarily associated with the DC Comics Group. Superman, Batman, Green Lantern, and Wonder Woman are the most famous creations of this period. In the early 1960s, Marvel Comics launched a completely new line of heroes, the primary figures of the Silver Age: the Fantastic Four, Spider-Man, the Incredible Hulk, the X-Men, the Avengers, Iron Man, and Daredevil. In this book, Geoff Klock presents a study of the Third Movement of superhero comic books. He avoids, at all costs, the temptation to refer to this movement as "Postmodern," "Deconstructionist," or something equally tedious. Analyzing the works of Frank Miller, Alan Moore, Warren Ellis, and Grant Morrison among others, and taking his cue from Harold Bloom, Klock unearths the birth of self-consciousness in the superhero narrative and guides us through an intricate world of traditions, influences, nostalgia and innovations - a world where comic books do indeed become literature.

Comics Writing: Communicating with Comic Books

Comics Writing: Communicating with Comic Books
Author :
Publisher : Caliber Comics
Total Pages : 156
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Comics Writing: Communicating with Comic Books by : Steven Philip Jones

Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different styles of comic book scripts; the tools of cartoon communications like panels, borders, and speech balloons; how to write a story as a comics script; the collaborative process between writer and artists; how to find and develop ideas for your comics stories; tips on creating characters; how to avoid common mistakes new comics writers often make; and other tips of the trade. If you're a writer wanting to find out how to write comic books, or if you are any kind of communicator wanting to learn the basics of communicating by using the comics medium Comics Writing can be a valuable tool. A Caliber Comics release.