The Arcades
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Author |
: Walter Benjamin |
Publisher |
: Harvard University Press |
Total Pages |
: 1100 |
Release |
: 1999 |
ISBN-10 |
: 067404326X |
ISBN-13 |
: 9780674043268 |
Rating |
: 4/5 (6X Downloads) |
Synopsis The Arcades Project by : Walter Benjamin
Focusing on the arcades of 19th-century Paris--glass-roofed rows of shops that were early centers of consumerism--Benjamin presents a montage of quotations from, and reflections on, hundreds of published sources. 46 illustrations.
Author |
: Jens Hoffmann |
Publisher |
: Jewish Museum New York |
Total Pages |
: 0 |
Release |
: 2017 |
ISBN-10 |
: 0300221991 |
ISBN-13 |
: 9780300221992 |
Rating |
: 4/5 (91 Downloads) |
Synopsis The Arcades by : Jens Hoffmann
Published in conjunction with an exhibition organized by the Jewish Museum, New York, March 17-August 6, 2017.
Author |
: Beatrice Hanssen |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 511 |
Release |
: 2006-07-27 |
ISBN-10 |
: 9781441109255 |
ISBN-13 |
: 1441109250 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Walter Benjamin and the Arcades Project by : Beatrice Hanssen
One of the most significant cultural documents of the Weimar Republic and Nazi era, Walter Benjamin's unfinished Arcades Project has had a remarkable impact on present-day cultural theory, urban studies, cultural studies and literary interpretation. Originally designed as a panoramic study chronicling the rise and decline of the Parisian shopping arcades, Benjamin's work combines imaginative peregrinations through the changing city-scape of nineteenth-century Paris with passages that read like a blueprint for a new cultural theory of modernity. Walter Benjamin and the Arcades Project provides the first comprehensive introduction to this extraordinary work accessible to English-language readers. The diverse range of issues explored include the nature of collecting, the anatomy of melancholy, the flâneur, the physiognomy of ruins, the dialectical image, Benjamin's relation to Baudelaire, the practice of history-writing, and modernity and architecture. Contributors include Susan Buck-Morss, Stanley Cavell, Jonathan Culler, Brigid Doherty, Barbara Johnson, Esther Leslie, Gerhard Richter, Andrew Benjamin, Howard Caygill, Beatrice Hanssen, Detlef Mertins, Elissa Marder, Tyrus Miller, and Irving Wohlfarth
Author |
: Peter Buse |
Publisher |
: Manchester University Press |
Total Pages |
: 232 |
Release |
: 2006-09-19 |
ISBN-10 |
: 0719069890 |
ISBN-13 |
: 9780719069895 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Benjamin's Arcades by : Peter Buse
'Benjamin's Arcades' is an innovative text for students and specialists on the intellectual and political context of Walter Benjamin's unfinished masterpiece, 'The Arcades Project'. It includes a special 'convoluted index' to aid the reader in discovering recurrent themes and ideas, both in the book itself and Benjamin's methods.
Author |
: Tim Nicholls |
Publisher |
: Bitmap Books Limited |
Total Pages |
: 0 |
Release |
: 2016 |
ISBN-10 |
: 0993012973 |
ISBN-13 |
: 9780993012976 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Artcade by : Tim Nicholls
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.
Author |
: Bill Kurtz |
Publisher |
: Schiffer Pub Limited |
Total Pages |
: 238 |
Release |
: 2004 |
ISBN-10 |
: 0764319256 |
ISBN-13 |
: 9780764319259 |
Rating |
: 4/5 (56 Downloads) |
Synopsis The Encyclopedia of Arcade Video Games by : Bill Kurtz
Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.
Author |
: Andrew Ayers |
Publisher |
: Edition Axel Menges |
Total Pages |
: 422 |
Release |
: 2004 |
ISBN-10 |
: 393069896X |
ISBN-13 |
: 9783930698967 |
Rating |
: 4/5 (6X Downloads) |
Synopsis The Architecture of Paris by : Andrew Ayers
The author here presents an architectural history of Paris, stretching from the 3rd century BC up until the end of the 20th century.
Author |
: Carly A. Kocurek |
Publisher |
: U of Minnesota Press |
Total Pages |
: 213 |
Release |
: 2015-09-30 |
ISBN-10 |
: 9781452945217 |
ISBN-13 |
: 1452945217 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Coin-Operated Americans by : Carly A. Kocurek
Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.
Author |
: Howard Caygill |
Publisher |
: Psychology Press |
Total Pages |
: 188 |
Release |
: 1998 |
ISBN-10 |
: 041508959X |
ISBN-13 |
: 9780415089593 |
Rating |
: 4/5 (9X Downloads) |
Synopsis Walter Benjamin by : Howard Caygill
This book analyses the development of Benjamin's concept of experience in his early writings showing that it emerges from an engagement with visual experience, and in particular the experience of colour.
Author |
: Reyan Ali |
Publisher |
: Boss Fight Books |
Total Pages |
: 244 |
Release |
: 2019-10-22 |
ISBN-10 |
: 9781940535203 |
ISBN-13 |
: 1940535204 |
Rating |
: 4/5 (03 Downloads) |
Synopsis NBA Jam by : Reyan Ali
When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.