Teach Yourself Internet Game Programming With Java In 21 Days
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Author |
: Michael Morrison |
Publisher |
: Sams |
Total Pages |
: 416 |
Release |
: 1996 |
ISBN-10 |
: 1575211483 |
ISBN-13 |
: 9781575211480 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Teach Yourself Internet Game Programming with Java in 21 Days by : Michael Morrison
Intended for programmers producing games for the Internet, this manual details the development of four full Internet games. Assuming some working knowledge of Java, the text focuses on the advanced features of game development and includes a CD-Rom that offers sample applications and demo software.
Author |
: Laura Lemay |
Publisher |
: Hayden |
Total Pages |
: 567 |
Release |
: 1996-01-01 |
ISBN-10 |
: 1568302800 |
ISBN-13 |
: 9781568302805 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Teach Yourself Java for Macintosh in 21 Days by : Laura Lemay
Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).
Author |
: Michael Morrison |
Publisher |
: Sams Publishing |
Total Pages |
: 580 |
Release |
: 2001 |
ISBN-10 |
: PSU:000048879705 |
ISBN-13 |
: |
Rating |
: 4/5 (05 Downloads) |
Synopsis Sams Teach Yourself Wireless Java with J2ME in 21 Days by : Michael Morrison
Sams Teach Yourself Wireless Java with J2ME in 21 Days captures the growing beginner and hobbyist market interested in building wireless applications.
Author |
: Jonathan Harbour |
Publisher |
: Sams Publishing |
Total Pages |
: 827 |
Release |
: 2012-11-15 |
ISBN-10 |
: 9780133033793 |
ISBN-13 |
: 0133033791 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Sams Teach Yourself Android Game Programming in 24 Hours by : Jonathan Harbour
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Author |
: Chong-wei Xu |
Publisher |
: Springer |
Total Pages |
: 571 |
Release |
: 2018-11-16 |
ISBN-10 |
: 9783319728865 |
ISBN-13 |
: 3319728865 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Learning Java with Games by : Chong-wei Xu
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
Author |
: Jesse Liberty |
Publisher |
: Sams Publishing |
Total Pages |
: 938 |
Release |
: 2004-12-14 |
ISBN-10 |
: 9780768689976 |
ISBN-13 |
: 076868997X |
Rating |
: 4/5 (76 Downloads) |
Synopsis Sams Teach Yourself C++ in 21 Days by : Jesse Liberty
Join the leagues of thousands of programmers and learn C++ from some of the best. The fifth edition of the best seller Sams Teach Yourself C++ in 21 Days, written by Jesse Liberty, a well-known C++ and C# programming manual author and Bradley L. Jones, manager for a number of high profiler developer websites, has been updated to the new ANSI/ISO C++ Standard. This is an excellent hands-on guide for the beginning programmer. Packed with examples of syntax and detailed analysis of code, fundamentals such as managing I/O, loops, arrays and creating C++ applications are all covered in the 21 easy-to-follow lessons. You will also be given access to a website that will provide you will all the source code examples developed in the book as a practice tool. C++ is the preferred language for millions of developers-make Sams Teach Yourself the preferred way to learn it!
Author |
: Laura Lemay |
Publisher |
: |
Total Pages |
: 818 |
Release |
: 1997 |
ISBN-10 |
: 1575211424 |
ISBN-13 |
: 9781575211428 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Teach Yourself Java 1.1 in 21 Days by : Laura Lemay
Software -- Programming Languages.
Author |
: Rogers Cadenhead |
Publisher |
: Sams Publishing |
Total Pages |
: 554 |
Release |
: 2002 |
ISBN-10 |
: 0672324601 |
ISBN-13 |
: 9780672324604 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Sams Teach Yourself Java 2 in 24 Hours by : Rogers Cadenhead
Cadenhead presents a step-by-step tutorial that teaches someone with no previous programming experience how to create simple Java programs and applets. It starts out at a lower level than "Sams Teach Yourself Java in 21 Days, " and takes things at a slower pace, focusing on key programming concepts and essential Java basics.
Author |
: Wallace Jackson |
Publisher |
: Apress |
Total Pages |
: 475 |
Release |
: 2014-12-04 |
ISBN-10 |
: 9781484204153 |
ISBN-13 |
: 1484204158 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Beginning Java 8 Games Development by : Wallace Jackson
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Author |
: Anthony Sintes |
Publisher |
: Sams Publishing |
Total Pages |
: 724 |
Release |
: 2001 |
ISBN-10 |
: 0672321092 |
ISBN-13 |
: 9780672321092 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Sams Teach Yourself Object Oriented Programming in 21 Days by : Anthony Sintes
The overriding purpose of this title is to make programmers marketable. The software industry will leave behind any developer who does not have object-oriented development skills, and this book helps the developer to quickly get up to speed with objects.