Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master

Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master
Author :
Publisher : W. W. Norton & Company
Total Pages : 261
Release :
ISBN-10 : 9781324030614
ISBN-13 : 1324030615
Rating : 4/5 (14 Downloads)

Synopsis Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master by : Megan A. Connell

A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.

Role-Playing Game Studies

Role-Playing Game Studies
Author :
Publisher : Routledge
Total Pages : 905
Release :
ISBN-10 : 9781317268314
ISBN-13 : 1317268318
Rating : 4/5 (14 Downloads)

Synopsis Role-Playing Game Studies by : Sebastian Deterding

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Existential Dragons

Existential Dragons
Author :
Publisher :
Total Pages : 153
Release :
ISBN-10 : 1797511343
ISBN-13 : 9781797511344
Rating : 4/5 (43 Downloads)

Synopsis Existential Dragons by : Ryan Scott

A guide for mental health therapists that would like to use Dungeons & Dragons or other role-playing games as a group therapy tool.

Working with Video Gamers and Games in Therapy

Working with Video Gamers and Games in Therapy
Author :
Publisher :
Total Pages : 198
Release :
ISBN-10 : 1138747122
ISBN-13 : 9781138747128
Rating : 4/5 (22 Downloads)

Synopsis Working with Video Gamers and Games in Therapy by : Anthony M. Bean

What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families

The Functions of Role-Playing Games

The Functions of Role-Playing Games
Author :
Publisher : McFarland
Total Pages : 217
Release :
ISBN-10 : 9780786455553
ISBN-13 : 0786455551
Rating : 4/5 (53 Downloads)

Synopsis The Functions of Role-Playing Games by : Sarah Lynne Bowman

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

Gurps Horror

Gurps Horror
Author :
Publisher : Steve Jackson Games
Total Pages : 180
Release :
ISBN-10 : 1556348231
ISBN-13 : 9781556348235
Rating : 4/5 (31 Downloads)

Synopsis Gurps Horror by : Kenneth Hite

It's back . . . and the fear has grown! GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. The famous bibliography of unspeakable tomes and frightening films has grown to match. And the monsters return with unpleasant friends, as monsters inevitably do - all with GURPS Fourth Edition racial templates that let you use them as foes, as sinister Allies and cursed Alternate Forms, and even as PCs! Add the new and disturbing powers, the expanded rules for madness and corruption, and countless other updates, and you have everything you need to drag your horror campaign screaming into the 21st century.

Arthrogryposis

Arthrogryposis
Author :
Publisher : Cambridge University Press
Total Pages : 298
Release :
ISBN-10 : 0521571065
ISBN-13 : 9780521571067
Rating : 4/5 (65 Downloads)

Synopsis Arthrogryposis by : Lynn T. Staheli

The term arthrogryposis describes a range of congenital contractures that lead to childhood deformities. It encompasses a number of syndromes and sporadic deformities that are rare individually but collectively are not uncommon. Yet, the existing medical literature on arthrogryposis is sparse and often confusing. The aim of this book is to provide individuals affected with arthrogryposis, their families, and health care professionals with a helpful guide to better understand the condition and its therapy. With this goal in mind, the editors have taken great care to ensure that the presentation of complex clinical information is at once scientifically accurate, patient oriented, and accessible to readers without a medical background. The book is authored primarily by members of the medical staff of the Arthrogryposis Clinic at Children's Hospital and Medical Center in Seattle, Washington, one of the leading teams in the management of the condition, and will be an invaluable resource for both health care professionals and families of affected individuals.

Shared Fantasy

Shared Fantasy
Author :
Publisher : University of Chicago Press
Total Pages : 298
Release :
ISBN-10 : 9780226249445
ISBN-13 : 0226249441
Rating : 4/5 (45 Downloads)

Synopsis Shared Fantasy by : Gary Alan Fine

This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy

Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy
Author :
Publisher : Leyline Publishing
Total Pages : 250
Release :
ISBN-10 : 1734866020
ISBN-13 : 9781734866025
Rating : 4/5 (20 Downloads)

Synopsis Integrating Geek Culture Into Therapeutic Practice: The Clinician's Guide to Geek Therapy by : Anthony M. Bean

Have you ever had a client who talks about Video Games, Dungeons and Dragons, Anime, or Comic Books? Likely they identify as a Geek. Being a geek can be seen as difficult for many; the social awkwardness, ineptitude, and judgment from others leads individuals to feel isolated in a world of their own. Geeks, by traditional definition, are passionate about anthologies and characters from a variety of fictional, fantasy, and virtual formats that are sometimes niche or unpopular, creating feelings of relatedness towards avatar experiences in an often otherwise lonely life. Integrating Geek Culture into Therapeutic Practice: The Clinician's Guide to Geek Therapy is a comprehensive compendium of how Geek Therapy clinicians and scholars currently use a variety of games, media artifacts, and other geek culture items in therapeutic context and intervention. Even more important, the authors within this book are currently at the forefront of their research fields and are accordingly considered experts within the growing field of Geek Therapy clinical practice. Throughout the book, leading researchers within the field of Psychology, Communication Studies, and more have been able to provide clinical examples, research-based approaches, and specifics about how to utilize these items therapeutically - further enhancing the material and providing solid supportive guidance for clinicians. Clinicians reading this can develop further competence and understanding of the concepts found within their practices which will be helpful for their personal success and cultural competence to best serve their clientele. These modalities have resulted in clients experiencing: Reduced anxiety and depressive symptoms Improved self-esteem Richer interpersonal interactions Greater social and school engagement and Superior development of social skills and problem solving These techniques are being used to improve overall psychological well-being across all ages, as well as focusing on the specific needs of targeted populations, such as those with ADHD, ASD, PTSD, and mood and anxiety disorders.

Geek Therapy Card Deck for Clients and Therapists

Geek Therapy Card Deck for Clients and Therapists
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1734866071
ISBN-13 : 9781734866070
Rating : 4/5 (71 Downloads)

Synopsis Geek Therapy Card Deck for Clients and Therapists by : Dr Anthony Bean, PhD

The Geek Therapy Card Deck helps people find balance, reduce stress, bring awareness into their lives, and be mindful in the moment allowing them to manage distress, regulate their emotions and understand life relationships using Geek Cultural Artifacts and insights found within. These topics are image coded for easy use and findability. They contain teachings, ideas for contemplation, exercises, and more for the clinician and client in a variety of topics such as - Video Games, - Movies/Television, - Anime, - Pop Culture, - Superheroes, - Comics, - and even Self-Care topics steeped in Geek Culture. They are best used as conversation starters, topics for discussion, and even intentionally as a manner in which to drive a point home and shift the thinking patterns. They are perfect for clinicians practicing Geek Therapy, clients, and even people who relate to Geek Cultural Artifacts to help them process life events in a safe and engaging manner.