Swiftui Essentials Ios 16 Edition
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Author |
: Neil Smyth |
Publisher |
: Payload Media |
Total Pages |
: 396 |
Release |
: 2019-11-26 |
ISBN-10 |
: 9781951442064 |
ISBN-13 |
: 1951442067 |
Rating |
: 4/5 (64 Downloads) |
Synopsis SwiftUI Essentials - iOS Edition by : Neil Smyth
The goal of this book is to teach the skills necessary to build iOS 13 applications using SwiftUI, Xcode 11 and the Swift 5 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment together with an introduction to the use of Swift Playgrounds to learn and experiment with Swift. The book also includes in depth chapters introducing the Swift 5 programming language including data types, control flow, functions, object-oriented programming, property wrappers and error handling. An introduction to the key concepts of SwiftUI and project architecture is followed by a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts including the use of stacks, frames and forms. Other topics covered include data handling using state properties and both observable and environment objects, as are key user interface design concepts such as modifiers, lists, tabbed views, context menus and user interface navigation. The book also includes chapters covering graphics drawing, user interface animation, view transitions and gesture handling. Chapters are also provided explaining how to integrate SwiftUI views into existing UIKit-based projects and explains the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the App Store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 13 using SwiftUI. Assuming you are ready to download the iOS 13 SDK and Xcode 11 and have an Intel-based Mac you are ready to get started.
Author |
: Neil Smyth |
Publisher |
: eBookFrenzy |
Total Pages |
: 735 |
Release |
: 2022-09-12 |
ISBN-10 |
: 9781951442521 |
ISBN-13 |
: 1951442520 |
Rating |
: 4/5 (21 Downloads) |
Synopsis SwiftUI Essentials - iOS 16 Edition by : Neil Smyth
This book aims to teach the skills necessary to build iOS 16 applications using SwiftUI, Xcode 14, and the Swift 5.7 programming language. Beginning with the basics, this book outlines the steps to set up an iOS development environment, together with an introduction to using Swift Playgrounds to learn and experiment with Swift. The book also includes in-depth chapters introducing the Swift 5.7 programming language, including data types, control flow, functions, object-oriented programming, property wrappers, structured concurrency, and error handling. A guided tour of Xcode in SwiftUI development mode follows an introduction to the key concepts of SwiftUI and project architecture. The book also covers creating custom SwiftUI views and explains how these views are combined to create user interface layouts, including stacks, frames, and forms. Other topics covered include data handling using state properties and observable, state, and environment objects, as are key user interface design concepts such as modifiers, lists, tabbed views, context menus, user interface navigation, and outline groups. The book also covers graphics and chart drawing, user interface animation, view transitions and gesture handling, WidgetKit, document-based apps, Core Data, CloudKit, and SiriKit integration. Chapters also explain how to integrate SwiftUI views into existing UIKit-based projects and integrate UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the App Store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. The aim of this book, therefore, is to teach you the skills to build your own apps for iOS 16 using SwiftUI. Assuming you are ready to download the iOS 16 SDK and Xcode 14 and have an Apple Mac system, you are ready to get started.
Author |
: Neil Smyth |
Publisher |
: eBookFrenzy |
Total Pages |
: 686 |
Release |
: 2022-04-21 |
ISBN-10 |
: 9781951442446 |
ISBN-13 |
: 195144244X |
Rating |
: 4/5 (46 Downloads) |
Synopsis SwiftUI Essentials - iOS 15 Edition by : Neil Smyth
The goal of this book is to teach the skills necessary to build iOS 15 applications using SwiftUI, Xcode 13 and the Swift 5.5 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment together with an introduction to the use of Swift Playgrounds to learn and experiment with Swift. The book also includes in-depth chapters introducing the Swift 5.5 programming language including data types, control flow, functions, object-oriented programming, property wrappers, structured concurrency, and error handling. An introduction to the key concepts of SwiftUI and project architecture is followed by a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts including the use of stacks, frames and forms. Other topics covered include data handling using state properties in addition to observable, state and environment objects, as are key user interface design concepts such as modifiers, lists, tabbed views, context menus, user interface navigation, and outline groups. The book also includes chapters covering graphics drawing, user interface animation, view transitions and gesture handling, WidgetKit, document-based apps, Core Data, CloudKit, and SiriKit integration. Chapters are also provided explaining how to integrate SwiftUI views into existing UIKit-based projects and explains the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the App Store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 15 using SwiftUI. Assuming you are ready to download the iOS 15 SDK and Xcode 13 and have an Apple Mac system you are ready to get started.
Author |
: Jon Hoffman |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 358 |
Release |
: 2019-04-30 |
ISBN-10 |
: 9781789132731 |
ISBN-13 |
: 1789132738 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Mastering Swift 5 by : Jon Hoffman
Harness the power of the latest edition with this in-depth and comprehensive guide to the Swift language Key FeaturesFifth edition of this bestselling book, improved and updated to cover the latest version of the Swift 5 programming languageGet to grips with popular and modern design techniques to write easy-to-manage Swift codeLearn how to use core Swift features such as concurrency, generics, and copy-on-write in your codeBook Description Over the years, the Mastering Swift book has established itself amongst developers as a popular choice as an in-depth and practical guide to the Swift programming language. The latest edition is fully updated and revised to cover the new version: Swift 5. Inside this book, you'll find the key features of Swift 5 easily explained with complete sets of examples. From the basics of the language to popular features such as concurrency, generics, and memory management, this definitive guide will help you develop your expertise and mastery of the Swift language. Mastering Swift 5, Fifth Edition will give you an in-depth knowledge of some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. It will guide you on how to use and apply them in your own projects. Later, you'll see how to leverage the power of protocol-oriented programming to write flexible and easier-to-manage code. You will also see how to add the copy-on-write feature to your custom value types and how to avoid memory management issues caused by strong reference cycles. What you will learnUnderstand core Swift components, including operators, collections, control flows, and functionsLearn how and when to use classes, structures, and enumerationsUnderstand how to use protocol-oriented design with extensions to write easier-to-manage codeUse design patterns with Swift, to solve commonly occurring design problemsImplement copy-on-write for you custom value types to improve performanceAdd concurrency to your applications using Grand Central Dispatch and Operation QueuesImplement generics to write flexible and reusable codeWho this book is for This book is for developers who want to delve into the newest version of Swift. If you are a developer and learn best by looking at and working with code, then this book is for you. A basic understanding of Apple's tools would be beneficial but not mandatory. All examples should work on the Linux platform as well.
Author |
: Neil Smyth |
Publisher |
: eBookFrenzy |
Total Pages |
: 618 |
Release |
: 2020-12-07 |
ISBN-10 |
: 9781951442279 |
ISBN-13 |
: 195144227X |
Rating |
: 4/5 (79 Downloads) |
Synopsis SwiftUI Essentials - iOS 14 Edition by : Neil Smyth
The goal of this book is to teach the skills necessary to build iOS 14 applications using SwiftUI, Xcode 12 and the Swift 5.3 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment together with an introduction to the use of Swift Playgrounds to learn and experiment with Swift. The book also includes in-depth chapters introducing the Swift 5.3 programming language including data types, control flow, functions, object-oriented programming, property wrappers and error handling. An introduction to the key concepts of SwiftUI and project architecture is followed by a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts including the use of stacks, frames and forms. Other topics covered include data handling using state properties in addition to observable, state and environment objects, as are key user interface design concepts such as modifiers, lists, tabbed views, context menus, user interface navigation, and outline groups. The book also includes chapters covering graphics drawing, user interface animation, view transitions and gesture handling, WidgetKit, document-based apps and SiriKit integration. Chapters are also provided explaining how to integrate SwiftUI views into existing UIKit-based projects and explains the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the App Store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 14 using SwiftUI. Assuming you are ready to download the iOS 14 SDK and Xcode 12 and have an Apple Mac system you are ready to get started.
Author |
: Matt Neuburg |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 788 |
Release |
: 2021-10-01 |
ISBN-10 |
: 9781098118464 |
ISBN-13 |
: 1098118464 |
Rating |
: 4/5 (64 Downloads) |
Synopsis iOS 15 Programming Fundamentals with Swift by : Matt Neuburg
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the life cycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Structured concurrency: async/await, tasks, and actors Swift native formatters and attributed strings Lazy locals and throwing getters Enhanced collections with the Swift Algorithms and Collections packages Xcode tweaks: column breakpoints, package collections, and Info.plist build settings Improvements in Git integration, localization, unit testing, documentation, and distribution And more!
Author |
: Ahmad Sahar |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 784 |
Release |
: 2021-12-24 |
ISBN-10 |
: 9781801812139 |
ISBN-13 |
: 1801812136 |
Rating |
: 4/5 (39 Downloads) |
Synopsis iOS 15 Programming for Beginners by : Ahmad Sahar
Key Features Explore the latest features of Xcode 13 and the Swift 5.5 programming language in this updated sixth edition Start your iOS programming career and have fun building your own iOS apps Discover the new features of iOS 15 such as Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlay Book DescriptionWith almost 2 million apps on the App Store, iOS mobile apps continue to be incredibly popular. Anyone can reach millions of customers around the world by publishing their apps on the App Store. iOS 15 Programming for Beginners is a comprehensive introduction for those who are new to iOS. It covers the entire process of learning the Swift language, writing your own app, and publishing it on the App Store. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will help you get well-versed with the Swift language to build your apps and introduce exciting new technologies that you can incorporate into your apps. You'll learn how to publish iOS apps and work with Mac Catalyst, SharePlay, SwiftUI, Swift concurrency, and much more. By the end of this iOS development book, you'll have the knowledge and skills to write and publish interesting apps, and more importantly, to use the online resources available to enhance your app development journey.What you will learn Get to grips with the fundamentals of Xcode 13 and Swift 5.5, the building blocks of iOS development Understand how to prototype an app using storyboards Discover the Model-View-Controller design pattern and how to implement the desired functionality within an app Implement the latest iOS features such as Swift Concurrency and SharePlay Convert an existing iPad app into a Mac app with Mac Catalyst Design, deploy, and test your iOS applications with design patterns and best practices Who this book is for This book is for anyone who has programming experience but is new to Swift and iOS app development. Basics knowledge of programming, including loops, boolean, and so on, is necessary.
Author |
: Greg Lim |
Publisher |
: Greg Lim |
Total Pages |
: 256 |
Release |
: 2020-10-27 |
ISBN-10 |
: 9811486042 |
ISBN-13 |
: 9789811486043 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Beginning IOS 14 & Swift App Development by : Greg Lim
In this book, we take you on a fun, hands-on and pragmatic journey to learning iOS 14 application development using Swift. You'll start building your first iOS app within minutes. Every section is written in a bite-sized manner and straight to the point as I don't want to waste your time (and most certainly mine) on the content you don't need. In the end, you will have the skills to create an app and submit it to the app store. In the course of this book, we will cover: Chapter 1 & 2 - Working with Xcode and Swift to build a BMI calculator app. Chapter 3 - Build a Quotes app using Table View Chapter 4 - Create a To Do List app (create, read, update and delete to-do items) Chapter 5 - Implement data persistency to our To Do List app using Core Data Chapter 6 - Improve our To Do List app by adding images and swipe deletion Chapter 7 - Build a cryptocurrency price tracker app which retrieves prices via an API Chapter 8 - Build a image detection app using machine learning Chapter 9 - Create an Augmented Reality app with ARKit Chapter 10 - Publish our app on to the App store Chapter 11 - SwiftUI Chapter 12 - Widgets Chapter 13 - App Clips Chapter 14 - Dark Mode Chapter 15 - Porting your iOS App to the Mac with Project Catalyst Chapter 16 - In-App Purchases The goal of this book is to teach you iOS development in a manageable way without overwhelming you. We focus only on the essentials and cover the material in a hands-on practice manner for you to code along. About the Reader No previous knowledge on iOS development required, but you should have basic programming knowledge. About the Author Greg Lim is a technologist and author of several programming books. Greg has many years in teaching programming in tertiary institutions and he places special emphasis on learning by doing.
Author |
: Ahmad Sahar |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 766 |
Release |
: 2020-11-27 |
ISBN-10 |
: 9781800202061 |
ISBN-13 |
: 1800202067 |
Rating |
: 4/5 (61 Downloads) |
Synopsis iOS 14 Programming for Beginners by : Ahmad Sahar
Publisher's note: This edition from 2020 is outdated and does not make use of the most recent iOS and swift features. A new sixth edition, updated for iOS 15 and including new advanced topics, such as Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlay, has now been published Key FeaturesExplore the latest features of Xcode 12 and the Swift 5.3 programming language in this updated fifth editionKick-start your iOS programming career and have fun building your own iOS appsDiscover the new features of iOS 14 such as Mac Catalyst, SwiftUI, widgets and App ClipsBook Description If you're looking to work and experiment with powerful iOS 14 features such as widgets and App Clips to create your own apps, this iOS programming guide is for you. The book offers a comprehensive introduction for experienced programmers who are new to iOS, taking you through the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. Fully updated to cover the new iOS 14 features, along with Xcode 12 and Swift 5.3, this fifth edition of iOS 14 Programming for Beginners starts with an introduction to the Swift programming language and shows you how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app using the storyboards feature in the latest version of Xcode and implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will also help you apply iOS 14 features to existing apps and introduce you to SwiftUI, a new way to build apps for all Apple devices. Finally, you’ll set up testers for your app and understand what you need to do to publish your app on the App Store. By the end of this book, you'll not only be well versed in writing and publishing applications, but you’ll also be able to apply your iOS development skills to enhance existing apps. What you will learnGet to grips with the fundamentals of Xcode 12 and Swift 5.3, the building blocks of iOS developmentUnderstand how to prototype an app using storyboardsDiscover the Model-View-Controller design pattern and how to implement the desired functionality within an appImplement the latest iOS features, such as widgets and App ClipsConvert an existing iPad app into an Apple Silicon Mac appDesign, deploy, and test your iOS applications with design patterns and best practicesWho this book is for This book is for anyone who has programming experience but is new to Swift and iOS app development. Experienced programmers looking to explore the latest iOS 14 features will also find this book useful.
Author |
: Stephen G. Kochan |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 561 |
Release |
: 2012 |
ISBN-10 |
: 9780321811905 |
ISBN-13 |
: 0321811909 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Programming in Objective-C by : Stephen G. Kochan
Presents an introduction to Objective-C, covering such topics as classes and objects, data types, program looping, inheritance, polymorphism, variables, memory management, and archiving.