Super Mario Maker
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Author |
: Ryan Tran |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 136 |
Release |
: 2016-08-11 |
ISBN-10 |
: 1535446420 |
ISBN-13 |
: 9781535446426 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Super Mario Maker by : Ryan Tran
Ever wanted to create one-screen puzzles in Super Mario Maker, but didn't know where to start or what to do? Those days are over. With the help of Super Mario Maker: The Ultimate One-Screen Puzzle Guide, you'll be creating these difficult to design puzzle levels like a pro! Discover complex puzzle mechanics, amazing one-screen puzzle creators, and more! This book has you covered with one-screen puzzle designing
Author |
: Chris Kohler |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 568 |
Release |
: 2005-10-12 |
ISBN-10 |
: 9781449303907 |
ISBN-13 |
: 1449303900 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Retro Gaming Hacks by : Chris Kohler
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Author |
: Sam O Collins |
Publisher |
: |
Total Pages |
: 72 |
Release |
: 2019-08-09 |
ISBN-10 |
: 1089387210 |
ISBN-13 |
: 9781089387213 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Super Mario Maker 2 User Guide by : Sam O Collins
Super Mario Maker 2 gives players the tools to make their own levels using power ups, blocks, and enemies from Super Mario history, while also introducing ever before seen things like the Koopa Troopa Car and Twister. It also gives you the option to share your levels via Nintendo Switch Online; as well as play, rate, and download levels made by players all over the world. This game indeed offers near endless possibilities for creating the Mario courses of your dreams. However, the sheer amount of options in Nintendo's excellent new level-creating game can be overwhelming and there are plenty of hidden creation tools that the game doesn't explicitly call out. Whether you're looking to make your first courses or want to take your level-making skills to new heights, we have put together 280 ESSENTIAL tips for creating cool stuff in Super Mario Maker 2. Get this guide now and become a Pro in super mario maker 2.
Author |
: Yukio Sawada |
Publisher |
: VIZ Media LLC |
Total Pages |
: 160 |
Release |
: 2020-12-08 |
ISBN-10 |
: 1974718484 |
ISBN-13 |
: 9781974718481 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Super Mario Manga Mania by : Yukio Sawada
Experience the zany world of Super Mario through manga! Join Mario and pals in crazy adventures inspired by the hit video games! In this collection of short stories, Mario and Luigi go on adventures that showcase the fan-favorite characters of the Mario world in new, unconventional and hilarious ways. This compilation, handpicked from years of Mario comics in Japan, has never been available in English—until now!
Author |
: Mario Marchese |
Publisher |
: Maker Media, Inc. |
Total Pages |
: 122 |
Release |
: 2020-12-21 |
ISBN-10 |
: 9781680456547 |
ISBN-13 |
: 1680456547 |
Rating |
: 4/5 (47 Downloads) |
Synopsis The Maker Magician's Handbook by : Mario Marchese
To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!
Author |
: Nintendo |
Publisher |
: Dark Horse Comics |
Total Pages |
: 260 |
Release |
: 2018-10-23 |
ISBN-10 |
: 9781506708973 |
ISBN-13 |
: 1506708978 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Super Mario Encyclopedia: The Official Guide to the First 30 Years by : Nintendo
Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Author |
: Kari Cornell |
Publisher |
: Lerner Publications (Tm) |
Total Pages |
: 36 |
Release |
: 2016 |
ISBN-10 |
: 9781467795319 |
ISBN-13 |
: 1467795313 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Nintendo Video Game Designer Shigeru Miyamoto by : Kari Cornell
Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.
Author |
: Christopher W. Totten |
Publisher |
: CRC Press |
Total Pages |
: 474 |
Release |
: 2018-09-03 |
ISBN-10 |
: 9781351982924 |
ISBN-13 |
: 1351982923 |
Rating |
: 4/5 (24 Downloads) |
Synopsis An Architectural Approach to Level Design by : Christopher W. Totten
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Author |
: Brendan Keogh |
Publisher |
: MIT Press |
Total Pages |
: 249 |
Release |
: 2018-04-06 |
ISBN-10 |
: 9780262345446 |
ISBN-13 |
: 0262345447 |
Rating |
: 4/5 (46 Downloads) |
Synopsis A Play of Bodies by : Brendan Keogh
An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.
Author |
: Capcom |
Publisher |
: Udon Entertainment |
Total Pages |
: 0 |
Release |
: 2019-04-16 |
ISBN-10 |
: 1772940755 |
ISBN-13 |
: 9781772940756 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Mega Man X: Official Complete Works HC by : Capcom
With its unique style and fast-paced action, the popularity of the Mega Man X video game series rivals even that of the classic blue bomber. Mega Man X: Official Complete Works shines the spotlight on 25 years of artwork from this classic series and features character designs, box art, sketches, promo art and many rarely seen art pieces. Artwork of favorites like X, Zero, Axl, Sigma, and tons of evil robot badies are packed into this prestigious collection.