Studying Plays
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Author |
: Mick Wallis |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 249 |
Release |
: 2018-01-25 |
ISBN-10 |
: 9781350007338 |
ISBN-13 |
: 1350007331 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Studying Plays by : Mick Wallis
Now in its 4th edition, this is an accessible and comprehensive introduction to the critical study of drama. Using familiar examples of classic and contemporary works such as Shakespeare's King Lear, Ibsen's A Doll's House and Timberlake Wertenbaker's Our Country's Good, the book explores the essential elements of play texts, from character, dialogue and plot to theatrical space. With more in depth guidance on how to study plays in and as performance, both live and in recordings available online, the 4th edition of Studying Plays now includes: · new examples throughout the book drawn from a range of 21st-century plays by established and emergent writers for diverse theatres and companies · new explorations of how plays structure and engage audience response · a complete new section on the analysis of theatre of witness and testimony; monodrama; and postdramatic texts.
Author |
: Mick Wallis |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 249 |
Release |
: 2018-01-25 |
ISBN-10 |
: 9781350007345 |
ISBN-13 |
: 135000734X |
Rating |
: 4/5 (45 Downloads) |
Synopsis Studying Plays by : Mick Wallis
Now in its 4th edition, this is an accessible and comprehensive introduction to the critical study of drama. Using familiar examples of classic and contemporary works such as Shakespeare's King Lear, Ibsen's A Doll's House and Timberlake Wertenbaker's Our Country's Good, the book explores the essential elements of play texts, from character, dialogue and plot to theatrical space. With more in depth guidance on how to study plays in and as performance, both live and in recordings available online, the 4th edition of Studying Plays now includes: · new examples throughout the book drawn from a range of 21st-century plays by established and emergent writers for diverse theatres and companies · new explorations of how plays structure and engage audience response · a complete new section on the analysis of theatre of witness and testimony; monodrama; and postdramatic texts.
Author |
: Josh Kaufman |
Publisher |
: Penguin |
Total Pages |
: 290 |
Release |
: 2013-06-13 |
ISBN-10 |
: 9781101623046 |
ISBN-13 |
: 1101623047 |
Rating |
: 4/5 (46 Downloads) |
Synopsis The First 20 Hours by : Josh Kaufman
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Author |
: Roberte Hamayon |
Publisher |
: Hau |
Total Pages |
: 343 |
Release |
: 2016 |
ISBN-10 |
: 098613256X |
ISBN-13 |
: 9780986132568 |
Rating |
: 4/5 (6X Downloads) |
Synopsis Why We Play by : Roberte Hamayon
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Author |
: Sally Mackey |
Publisher |
: Nelson Thornes |
Total Pages |
: 436 |
Release |
: 2000 |
ISBN-10 |
: 0748751688 |
ISBN-13 |
: 9780748751686 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Drama and Theatre Studies by : Sally Mackey
Revised and expanded edition for use with all Drama and Theatre Studies A & AS specifications.
Author |
: Kristine Mraz |
Publisher |
: Heinemann Educational Books |
Total Pages |
: 0 |
Release |
: 2016 |
ISBN-10 |
: 0325077886 |
ISBN-13 |
: 9780325077888 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Purposeful Play by : Kristine Mraz
Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.
Author |
: Martin Coyle |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 258 |
Release |
: 1995-11-11 |
ISBN-10 |
: 9781349138043 |
ISBN-13 |
: 1349138045 |
Rating |
: 4/5 (43 Downloads) |
Synopsis How to Study a Shakespeare Play by : Martin Coyle
This book - for a decade the most highly regarded general introduction to Shakespeare - offers students a clear and practical method of approaching a Shakespeare play. This major new edition has been thoroughly revised and expanded to include five new chapters that illustrate the nature and impact of the new approaches to Shakespeare that have swept through literary studies in recent years: structuralism, poststructuralism, deconstruction, feminism, new historicism and cultural materialism.
Author |
: Nicholas Marsh |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 280 |
Release |
: 2017-04-11 |
ISBN-10 |
: 9781403919175 |
ISBN-13 |
: 1403919178 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Shakespeare: Three Problem Plays by : Nicholas Marsh
Written in 1602-4, between Hamlet and the other great tragedies, Shakespeare's three Problem Plays are so called because they do not fit easily into the other groups of plays. They are awkward dramas, full of unresolved controversies, which leave audiences and readers unsettled by contradictory responses. Nicholas Marsh uses close analysis of extracts from the plays to explore how Shakespeare maintains competing discourses within a single text. In the first part of his study, Marsh highlights the multiple interpretations these plays provoke and provides useful sections on methods of analysis to encourage readers to develop their views independently. The second part of the book discusses the Problem Plays in relation to the playwright's other works, and examines their cultural and historical contexts. A comparison of five modern critical views and helpful suggestions for further reading provide a bridge to continuing study. In this essential guide to a complex set of plays, Marsh does not seek to reconcile the thorny issues these dramas leave open: rather, he equips the reader with the necessary critical tools to fashion their own synthesis.
Author |
: J. L. Styan |
Publisher |
: Peter Lang |
Total Pages |
: 156 |
Release |
: 2000 |
ISBN-10 |
: 0820444898 |
ISBN-13 |
: 9780820444895 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Drama by : J. L. Styan
This book introduces the elements of drama and the principles behind the reading and study of plays--classical and modern. It makes a special point of seeing drama as intended for acting and performance, and it therefore emphasizes the role of the spectator at a play and the sort of theatre for which drama was written. The performance approach to the study of plays finally clarifies the different kinds of drama (comedy, tragedy, melodrama, and farce) and identifies its forms (realism, stylization, and symbolism). The book draws on specific examples of drama, is rich in helpful charts and diagrams, and contains a comprehensive glossary. Drama will be a useful guide for students and general playgoers alike.
Author |
: K.J. Donnelly |
Publisher |
: Routledge |
Total Pages |
: 294 |
Release |
: 2014-03-26 |
ISBN-10 |
: 9781134692118 |
ISBN-13 |
: 1134692110 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Music In Video Games by : K.J. Donnelly
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.