STEAM Play and Learn

STEAM Play and Learn
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 9798855036770
ISBN-13 :
Rating : 4/5 (70 Downloads)

Synopsis STEAM Play and Learn by : Ana Dziengel

An introduction to STEAM topics (science, technology, engineering, arts, and math) for preschoolers with fun, interactive, easy-to-follow, step-by-step activities.

100 Easy STEAM Activities

100 Easy STEAM Activities
Author :
Publisher : Page Street Kids
Total Pages : 372
Release :
ISBN-10 : 9781624148934
ISBN-13 : 162414893X
Rating : 4/5 (34 Downloads)

Synopsis 100 Easy STEAM Activities by : Andrea Scalzo Yi

Exciting Activities for Young Artists, Scientists and Engineers Spark your curiosity with these fun games and creative projects to learn early concepts in Science, Technology, Engineering, Art and Math. These incredible activities from Andrea Scalzo Yi, creator of Raising Dragons, make learning such a blast, you’ll forget you’re doing it! Feeling bored on a rainy day? Now you can pick a project, gather your supplies and let the magic happen. Try far-out science experiments like making Shaving Cream Rain Clouds or Lava Lamps. Make math-time snack-time with delicious Cream-Filled Cookie Fractions. Unlock boundless creativity with art projects like Marbled Paper or Monster Bugs. With seasonal activities like the Pool Noodle Obstacle Course and Erupting Pumpkins, there are games to love year-round. Have fun learning early ideas in chemistry, physics, computing, color-mixing and so much more, all while problem-solving and working together with friends. With projects that use common household items and require little adult supervision, 100 Easy STEAM Activities is the ultimate resource for an amazing, creative day of learning.

Super Steam Activity Book

Super Steam Activity Book
Author :
Publisher : Rockridge Press
Total Pages :
Release :
ISBN-10 : 1648768644
ISBN-13 : 9781648768644
Rating : 4/5 (44 Downloads)

Synopsis Super Steam Activity Book by : Mandisa Watts

Introduce kids ages 3 to 5 to the amazing world of STEAM Learning all about science, technology, engineering, art, and math sets kids up for scholastic success--and it can be so much fun! Watch kids enjoy building STEAM skills as they color friendly fish, help water find its way to tree roots, solve math problems with mazes, and more. Go beyond other 3- to 5-year-old activity books with: STEAM starters--Foster a lifetime of curiosity and exploration by introducing fundamental concepts early. Awesome and educational play--Encourage independent thinking with simple activities that require minimal adult supervision. Colorful pages--Get everything 3- to 5-year-old activity books should have, including adorable images that help keep little eyes on the page. Take the fun first steps into the world of STEAM for kids. This top choice in 3- to 5-year-old activity books will lead the way.

STEAM Kids

STEAM Kids
Author :
Publisher :
Total Pages : 140
Release :
ISBN-10 : 1537372041
ISBN-13 : 9781537372044
Rating : 4/5 (41 Downloads)

Synopsis STEAM Kids by : Anne Carey

A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids!Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician - and, most importantly - play like a kid!Inside you'll find entertaining and educational projects like:- Rainbow Reactions- PVC Pipe Slingshot- Grafitti Art & Science- Color Changing Play Dough- Diaper Science- Circuit Bugs- Candy Mazes & so much more!Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children.Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.So gather up your curious kids and get your STEAM on!

Learn Play and Wonder

Learn Play and Wonder
Author :
Publisher : Notion Press
Total Pages : 247
Release :
ISBN-10 : 9781643248776
ISBN-13 : 1643248774
Rating : 4/5 (76 Downloads)

Synopsis Learn Play and Wonder by : Saleha Banu

‘Play is the highest form of research’, said Albert Einstein. Based on the theory of ‘Multiple Intelligences’, this book is a journey to the child and with the child and an answer to the prayer of a parent who wants to raise a genius or a teacher who wants to make every day count. Filled with over 250 fun, unique, creative, hands-on activities, to introduce and reinforce literacy, numeracy and STEAM concepts for the early years. It’s time to set aside the boring printed worksheets and provide children with priceless lifelong learning experiences because we must remember that ‘play’ is the only work of a child. Fun filled educational activities that can be done with: Minimal preparation time for busy parents and teachers Readily available day to day materials Easy recipes for slime and play dough

A Sensory Approach to STEAM Teaching and Learning

A Sensory Approach to STEAM Teaching and Learning
Author :
Publisher : Taylor & Francis
Total Pages : 281
Release :
ISBN-10 : 9781000870008
ISBN-13 : 1000870006
Rating : 4/5 (08 Downloads)

Synopsis A Sensory Approach to STEAM Teaching and Learning by : Kerry P. Holmes

Did you know you have the power and the materials at your fingertips to facilitate the actual brain growth of students? This book is a practical resource to engage K-6 students with STEAM content through their five senses: seeing, listening, touch/movement, smell and taste. It combines historical research, practical suggestions, and current practices on the stages of cognitive development and the brain’s physical response to emotion and novelty; to help you learn ways to transform ordinary lesson plans into novel and exciting opportunities for students to learn through instruction, exploration, inquiry, and discovery. In addition to providing examples of sensory-rich unit plans, the authors take you through the step-by-step process on how to plan a thematic unit and break it down into daily seamless lesson plans that integrate science, technology, engineering, arts, and mathematics. With 25 themed STEAM unit plans and activities based on national standards, up-to-date research on brain science, and real classroom experience, this book shows multiple ways to develop and deliver active multisensory activities and wow your students with sights and sounds as soon as they come through the door of your classroom.

Games and Learning Alliance

Games and Learning Alliance
Author :
Publisher : Springer Nature
Total Pages : 481
Release :
ISBN-10 : 9783031490651
ISBN-13 : 3031490657
Rating : 4/5 (51 Downloads)

Synopsis Games and Learning Alliance by : Pierpaolo Dondio

This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters

Learning and Collaboration Technologies

Learning and Collaboration Technologies
Author :
Publisher : Springer
Total Pages : 749
Release :
ISBN-10 : 9783319206097
ISBN-13 : 3319206095
Rating : 4/5 (97 Downloads)

Synopsis Learning and Collaboration Technologies by : Panayiotis Zaphiris

The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.

Proceedings of the 1st UMSurabaya Multidisciplinary International Conference 2021 (MICon 2021)

Proceedings of the 1st UMSurabaya Multidisciplinary International Conference 2021 (MICon 2021)
Author :
Publisher : Springer Nature
Total Pages : 1117
Release :
ISBN-10 : 9782384760220
ISBN-13 : 238476022X
Rating : 4/5 (20 Downloads)

Synopsis Proceedings of the 1st UMSurabaya Multidisciplinary International Conference 2021 (MICon 2021) by : Sofia Februanti

This is an open access book. Internationalization is one aspect of becoming qualified in this globalization era, especially for higher education levels. In this particular era when everyone is locked down due to Covid 19 Virus, the academic activity must still run. It is correlated with vision of Universitas Muhammadiyah Surabaya as an international standard university so that it can compete with universities at national or international level. During Pandemy, many obstacles occur then it is also led with many opportunities.