StarCraft II: Devils' Due

StarCraft II: Devils' Due
Author :
Publisher : Simon and Schuster
Total Pages : 372
Release :
ISBN-10 : 9781439196649
ISBN-13 : 1439196648
Rating : 4/5 (49 Downloads)

Synopsis StarCraft II: Devils' Due by : Christie Golden

An original story based on the popular video game sequel "Starcraft II" chronicles the legendary exploits that shaped the lives of outlaw heroes Jim Raynor and Tychus Findlay.

StarCraft II: Devils' Due

StarCraft II: Devils' Due
Author :
Publisher : Simon and Schuster
Total Pages : 274
Release :
ISBN-10 : 9781439172711
ISBN-13 : 1439172714
Rating : 4/5 (11 Downloads)

Synopsis StarCraft II: Devils' Due by : Christie Golden

It was at times like this that Jim Raynor, former marine lance corporal, proud citizen of the Confederacy and erstwhile farm boy, felt most alive. At the speed at which he was urging the vulture, the wind cooled his face so that the oppressive heat vanished. He felt like a wolf hunting down prey, except the purpose of today’s adventure was not the death of a living being but the death of the empty state of Raynor’s and Tychus’s wallets. This was a cargo train, not a passenger train, and inside its silvery innards was—if Tychus’s tip was right, and Jim had every reason to believe it would be—a very lovely, very large safe filled with Confederate credits. “Why, it’s a rescue mission, Jim,” Tychus had rumbled, his blue eyes dancing with good humor as he had filled Raynor in on the plan. “Those poor creds—they’d just be condemned to lining the pockets of some Old Families who don’t need any more money. Or else put to some nefarious scheme that could hurt somebody. It’s our duty—hell, it’s our calling—to liberate them creds to where they could do something that really mattered.” “Like buying us drinks, women, and steak dinners.” “That’s a good start.” “You’ve got a heart of gold, Tychus. I’ve never met such an altruistic man in my life. I got goddamn tears in my eyes.” “It’s a tough job, but somebody’s got to do it.” Jim grinned as he recalled the conversation. He and Tychus were behind the train, catching up to it quickly. He stayed right and Tychus veered left. Tychus crossed over the maglev tracks, adjusting the magnetic frequency on his bike to compensate so that he, like the train itself, could cross easily. Jim increased his speed, moving alongside the maglev until the right car came into view. He and Tychus had spent hours analyzing all kinds of transportation vessels over the last few years, sometimes simply from blueprints or images, but usually up close and personal, as they were about to do now. They had “liberated” other credits before—it seemed to them like hundreds of thousands over the years, although the liberated credits never seemed to stay with them very long. That was all right too. It was part of the ride that life had become. *** The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven’s Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized. Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy’s deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law—and his past—catch up with him. . . . Devils’ Due recounts an unforgettable period of Jim Raynor’s life as he descends into the Koprulu sector’s criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father’s oft-spoken wisdom, “A man is what he chooses to be,” to the ultimate test.

Starcraft II: Flashpoint

Starcraft II: Flashpoint
Author :
Publisher : Simon and Schuster
Total Pages : 340
Release :
ISBN-10 : 9781416560043
ISBN-13 : 1416560041
Rating : 4/5 (43 Downloads)

Synopsis Starcraft II: Flashpoint by : Christie Golden

The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.

StarCraft II: Heaven's Devils

StarCraft II: Heaven's Devils
Author :
Publisher : Simon and Schuster
Total Pages : 342
Release :
ISBN-10 : 9781439163658
ISBN-13 : 1439163650
Rating : 4/5 (58 Downloads)

Synopsis StarCraft II: Heaven's Devils by : William C. Dietz

One marine squad, led by young upstart Jim Raynor and giant Tychus Findlay, are prepared to battle a corrupt government as it works for interplanetary domination in this action-packed thriller set in the StarCraft universe. For the poor, hardworking citizens of the Confederacy’s fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp, but he soon discovers that the official mission is not what he’s really fighting for. For the first time ever, StarCraft enthusiasts will learn the ori­gins of the enduring friendship between Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.

Fable: Edge of the World

Fable: Edge of the World
Author :
Publisher : Random House Worlds
Total Pages : 257
Release :
ISBN-10 : 9780345539373
ISBN-13 : 0345539370
Rating : 4/5 (73 Downloads)

Synopsis Fable: Edge of the World by : Christie Golden

The official prequel novel to the Xbox 360 videogame, Fable:™ The Journey It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.

Starcraft #3: Speed of Darkness

Starcraft #3: Speed of Darkness
Author :
Publisher : Simon and Schuster
Total Pages : 259
Release :
ISBN-10 : 9780743423199
ISBN-13 : 0743423194
Rating : 4/5 (99 Downloads)

Synopsis Starcraft #3: Speed of Darkness by : Tracy Hickman

Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm, as each species struggles to ensure its own survival among the stars -- war that will herald the beginning of mankind's greatest chapter or foretell its violent, bloody end. All Ardo Menikov ever dreamed of was to live in peace on the verdant colony world of Bountiful. But when the vicious Zerg Swarm attacked the colony and annihilated his loved ones, Ardo was forced to wake from his dream and accept the brutal realities of a war-torn galaxy. Now a confederate marine, charged with defending the worlds of the Terran confederacy, Ardo must come to terms with the painful memories of his past -- and the unsettling truths that may dominate his future.

StarCraft II: Devils' Due

StarCraft II: Devils' Due
Author :
Publisher : Gallery Books
Total Pages : 0
Release :
ISBN-10 : 1416550852
ISBN-13 : 9781416550853
Rating : 4/5 (52 Downloads)

Synopsis StarCraft II: Devils' Due by : Christie Golden

It was at times like this that Jim Raynor, former marine lance corporal, proud citizen of the Confederacy and erstwhile farm boy, felt most alive. At the speed at which he was urging the vulture, the wind cooled his face so that the oppressive heat vanished. He felt like a wolf hunting down prey, except the purpose of today’s adventure was not the death of a living being but the death of the empty state of Raynor’s and Tychus’s wallets. This was a cargo train, not a passenger train, and inside its silvery innards was—if Tychus’s tip was right, and Jim had every reason to believe it would be—a very lovely, very large safe filled with Confederate credits. “Why, it’s a rescue mission, Jim,” Tychus had rumbled, his blue eyes dancing with good humor as he had filled Raynor in on the plan. “Those poor creds—they’d just be condemned to lining the pockets of some Old Families who don’t need any more money. Or else put to some nefarious scheme that could hurt somebody. It’s our duty—hell, it’s our calling—to liberate them creds to where they could do something that really mattered.” “Like buying us drinks, women, and steak dinners.” “That’s a good start.” “You’ve got a heart of gold, Tychus. I’ve never met such an altruistic man in my life. I got goddamn tears in my eyes.” “It’s a tough job, but somebody’s got to do it.” Jim grinned as he recalled the conversation. He and Tychus were behind the train, catching up to it quickly. He stayed right and Tychus veered left. Tychus crossed over the maglev tracks, adjusting the magnetic frequency on his bike to compensate so that he, like the train itself, could cross easily. Jim increased his speed, moving alongside the maglev until the right car came into view. He and Tychus had spent hours analyzing all kinds of transportation vessels over the last few years, sometimes simply from blueprints or images, but usually up close and personal, as they were about to do now. They had “liberated” other credits before—it seemed to them like hundreds of thousands over the years, although the liberated credits never seemed to stay with them very long. That was all right too. It was part of the ride that life had become. *** The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven’s Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized. Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy’s deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law—and his past—catch up with him. . . . Devils’ Due recounts an unforgettable period of Jim Raynor’s life as he descends into the Koprulu sector’s criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father’s oft-spoken wisdom, “A man is what he chooses to be,” to the ultimate test.

StarCraft: Evolution

StarCraft: Evolution
Author :
Publisher : Random House Worlds
Total Pages : 370
Release :
ISBN-10 : 9780425284742
ISBN-13 : 0425284743
Rating : 4/5 (42 Downloads)

Synopsis StarCraft: Evolution by : Timothy Zahn

An action-packed novel that ushers in a new age of adventure in the critically acclaimed StarCraft series from Blizzard Entertainment The #1 New York Times bestselling author of Thrawn pens the latest chapter in the stunning StarCraft saga, building on the game’s rich legacy to create an unforgettable new story. After nearly a decade of brutal warfare, three mighty factions—the enigmatic protoss, the savage zerg, and the terrans, humanity’s descendants in the sector—have entered a cease-fire, but the peace is tenuous at best. When the sudden restoration of an incinerated planet is brought to light, tensions erupt. Neutrality swings back to hostility, and old enemies are accused of developing biological weapons to reignite the bitter conflict. An expedition of terran and protoss soldiers and researchers is deployed to investigate the mysterious zerg planet and its inhabitants’ intentions. But the lush alien landscape is host to other denizens, creatures shrouded in shadow, and should they be unleashed, they will change the fate of the entire galaxy.

Starcraft: I, Mengsk

Starcraft: I, Mengsk
Author :
Publisher : Simon and Schuster
Total Pages : 340
Release :
ISBN-10 : 9781416594109
ISBN-13 : 1416594108
Rating : 4/5 (09 Downloads)

Synopsis Starcraft: I, Mengsk by : Graham McNeill

Sixty-thousand light-years from Earth, the corrupt Terran Confederacy holds the Koprulu sector tightly in its tyrannical grip, controlling every aspect of its citizens' lives. One man dares to stand up to this faceless empire and vows to bring it to its knees: Arcturus Mengsk -- genius propagandist, tactician, and freedom fighter. A monstrous act of bloody violence sows the seeds of rebellion in Arcturus, but he is not the first Mengsk to rail against such oppression. Before Arcturus grew to manhood, his father, Angus Mengsk, also defied the Confederacy and sought to end its brutal reign. The destiny of the Mengsk family has long been tied to that of the Confederacy and the Koprulu sector, but as a new empire rises from the ashes of the past and alien invaders threaten the very existence of humanity, what will the future hold for the next generation...?

World of Warcraft: War Crimes

World of Warcraft: War Crimes
Author :
Publisher : Simon and Schuster
Total Pages : 368
Release :
ISBN-10 : 9781451684483
ISBN-13 : 1451684487
Rating : 4/5 (83 Downloads)

Synopsis World of Warcraft: War Crimes by : Christie Golden

A tale set in the aftermath of tyrannical orc Garrosh Hellscream's defeat finds his trial in Pandaria complicated by old grievances and mounting suspicions.