Social Game Design For Mobile Devices
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Author |
: Tim Fields |
Publisher |
: CRC Press |
Total Pages |
: 238 |
Release |
: 2014-01-22 |
ISBN-10 |
: 9781466598683 |
ISBN-13 |
: 1466598689 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Mobile & Social Game Design by : Tim Fields
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book’s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract—and Retain—Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game’s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
Author |
: Adrian Crook |
Publisher |
: Focal Press |
Total Pages |
: 352 |
Release |
: 2016-01-01 |
ISBN-10 |
: 0415729149 |
ISBN-13 |
: 9780415729147 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Social Game Design for Mobile Devices by : Adrian Crook
Author |
: Tim Fields |
Publisher |
: CRC Press |
Total Pages |
: 226 |
Release |
: 2014-01-22 |
ISBN-10 |
: 9781466598690 |
ISBN-13 |
: 1466598697 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Mobile & Social Game Design by : Tim Fields
Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des
Author |
: Michele Willson |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 319 |
Release |
: 2017-08-24 |
ISBN-10 |
: 9781501320194 |
ISBN-13 |
: 150132019X |
Rating |
: 4/5 (94 Downloads) |
Synopsis Social, Casual and Mobile Games by : Michele Willson
The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.
Author |
: Tim Fields |
Publisher |
: CRC Press |
Total Pages |
: 238 |
Release |
: 2014-01-22 |
ISBN-10 |
: 9781040073599 |
ISBN-13 |
: 104007359X |
Rating |
: 4/5 (99 Downloads) |
Synopsis Mobile & Social Game Design by : Tim Fields
Completely updated, this second edition explains how to use the interconnectedness of social networks to make stickier, more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, readers will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
Author |
: L. Hjorth |
Publisher |
: Springer |
Total Pages |
: 184 |
Release |
: 2014-05-29 |
ISBN-10 |
: 9781137301420 |
ISBN-13 |
: 1137301422 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Gaming in Social, Locative and Mobile Media by : L. Hjorth
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Author |
: Ta?k?ran, Nurdan Öncel |
Publisher |
: IGI Global |
Total Pages |
: 539 |
Release |
: 2015-02-28 |
ISBN-10 |
: 9781466681262 |
ISBN-13 |
: 1466681268 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Handbook of Research on Effective Advertising Strategies in the Social Media Age by : Ta?k?ran, Nurdan Öncel
Social media pervades people’s awareness and everyday lives while also influencing societal and cultural patterns. In response to the social media age, advertising agents are creating new strategies that best suit changing consumer relationships. The Handbook of Research on Effective Advertising Strategies in the Social Media Age focuses on the radically evolving field of advertising within the new media environment. Covering new strategies, structural transformation of media, and changing advertising ethics, this book is a timely publication for policymakers, government officials, academicians, researchers, and school practitioners interested in furthering their research exposure and analyzing the rapidly evolving advertising sector and its reflection on social media.
Author |
: Davide Spallazzo |
Publisher |
: Springer |
Total Pages |
: 108 |
Release |
: 2018-02-21 |
ISBN-10 |
: 9783319752563 |
ISBN-13 |
: 3319752561 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Location-Based Mobile Games by : Davide Spallazzo
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers’ choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers’ awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.
Author |
: Tim Fields |
Publisher |
: |
Total Pages |
: 236 |
Release |
: 2014 |
ISBN-10 |
: OCLC:1151018524 |
ISBN-13 |
: |
Rating |
: 4/5 (24 Downloads) |
Synopsis Mobile & Social Game Design, 2nd Edition by : Tim Fields
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract-and Retain-Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
Author |
: Daniel T. Kline |
Publisher |
: Routledge |
Total Pages |
: 330 |
Release |
: 2013-09-11 |
ISBN-10 |
: 9781136221828 |
ISBN-13 |
: 1136221824 |
Rating |
: 4/5 (28 Downloads) |
Synopsis Digital Gaming Re-imagines the Middle Ages by : Daniel T. Kline
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.