So You Want To Be A Programmer
Download So You Want To Be A Programmer full books in PDF, epub, and Kindle. Read online free So You Want To Be A Programmer ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Jane (J. M.) Bedell |
Publisher |
: Simon and Schuster |
Total Pages |
: 256 |
Release |
: 2016-05-03 |
ISBN-10 |
: 9781582705798 |
ISBN-13 |
: 1582705798 |
Rating |
: 4/5 (98 Downloads) |
Synopsis So, You Want to Be a Coder? by : Jane (J. M.) Bedell
Behind the screen of your phone, tablet, computer, or game console lies a secret language that makes it all work. Computer code has become as integral to our daily lives and reading and writing, even if you didn't know it. Now it's time to plug in and start creating the same technology you're consuming. Plus, it's one of the fastest growing industries in the world! This title covers everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence.
Author |
: John Z. Sonmez |
Publisher |
: Simple Programmer, LLC |
Total Pages |
: 796 |
Release |
: 2017 |
ISBN-10 |
: 0999081411 |
ISBN-13 |
: 9780999081419 |
Rating |
: 4/5 (11 Downloads) |
Synopsis The Complete Software Developer's Career Guide by : John Z. Sonmez
"Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal. Today John helps more than 1.4 million programmers every year to increase their income by developing this unique blend of skills. Who Should Read This Book? Entry-Level Developers - This book will show you how to ensure you have the technical skills your future boss is looking for, create a resume that leaps off a hiring manager's desk, and escape the "no work experience" trap. Mid-Career Developers - You'll see how to find and fill in gaps in your technical knowledge, position yourself as the one team member your boss can't live without, and turn those dreaded annual reviews into chance to make an iron-clad case for your salary bump. Senior Developers - This book will show you how to become a specialist who can command above-market wages, how building a name for yourself can make opportunities come to you, and how to decide whether consulting or entrepreneurship are paths you should pursue. Brand New Developers - In this book you'll discover what it's like to be a professional software developer, how to go from "I know some code" to possessing the skills to work on a development team, how to speed along your learning by avoiding common beginner traps, and how to decide whether you should invest in a programming degree or 'bootcamp.'"--
Author |
: V. Anton Spraul |
Publisher |
: No Starch Press |
Total Pages |
: 260 |
Release |
: 2012-08-12 |
ISBN-10 |
: 9781593274566 |
ISBN-13 |
: 1593274564 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Think Like a Programmer by : V. Anton Spraul
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Author |
: QuickRead |
Publisher |
: QuickRead.com |
Total Pages |
: 18 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Summary of Can’t Hurt Me by David Goggins by : QuickRead
The incredible story of how an overweight man became the fittest man in America by mastering his mind and defying all odds. How many times do you tell yourself that you’ll head to the gym tomorrow? Only to find that when tomorrow comes, you find an excuse. Imagine living life with zero excuses, what could you accomplish? Author, David Goggins, doesn’t believe in excuses and has transformed his life through the simple power of his mind. Coming from a traumatic childhood, Goggins found himself in his early twenties working as a cockroach exterminator and weighing just under 300 pounds. Despite the trauma and weight, Goggins went on to become one of the fittest people on the planet. He committed himself to join the Navy SEALs and went on to become a successful ultramarathon runner. Goggins achieved the near-impossible, and now, you can too. Find out how Goggins uses the forty-percent rule to push his body further, what it takes to run 135 miles at Badwater 135, and how Goggins continues to push himself despite several setbacks. Do you want more free book summaries like this? Download our app for free at https://www.QuickRead.com/App and get access to hundreds of free book and audiobook summaries. DISCLAIMER: This book summary is meant as a preview and not a replacement for the original work. If you like this summary please consider purchasing the original book to get the full experience as the original author intended it to be. If you are the original author of any book on QuickRead and want us to remove it, please contact us at [email protected]
Author |
: Jeff Knupp |
Publisher |
: Jeff Knupp |
Total Pages |
: 105 |
Release |
: 2013-02-10 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Writing Idiomatic Python 3.3 by : Jeff Knupp
The "Writing Idiomatic Python" book is finally here! Chock full of code samples, you'll learn the "Pythonic" way to accomplish common tasks. Each idiom comes with a detailed description, example code showing the "wrong" way to do it, and code for the idiomatic, "Pythonic" alternative. *This version of the book is for Python 3. There is also a Python 2.7+ version available.* "Writing Idiomatic Python" contains the most common and important Python idioms in a format that maximizes identification and understanding. Each idiom is presented as a recommendation to write some commonly used piece of code. It is followed by an explanation of why the idiom is important. It also contains two code samples: the "Harmful" way to write it and the "Idiomatic" way. * The "Harmful" way helps you identify the idiom in your own code. * The "Idiomatic" way shows you how to easily translate that code into idiomatic Python. This book is perfect for you: * If you're coming to Python from another programming language * If you're learning Python as a first programming language * If you're looking to increase the readability, maintainability, and correctness of your Python code What is "Idiomatic" Python? Every programming language has its own idioms. Programming language idioms are nothing more than the generally accepted way of writing a certain piece of code. Consistently writing idiomatic code has a number of important benefits: * Others can read and understand your code easily * Others can maintain and enhance your code with minimal effort * Your code will contain fewer bugs * Your code will teach others to write correct code without any effort on your part
Author |
: Chris Pine |
Publisher |
: Pragmatic Bookshelf |
Total Pages |
: 317 |
Release |
: 2021-06-17 |
ISBN-10 |
: 9781680508727 |
ISBN-13 |
: 1680508725 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Learn to Program by : Chris Pine
It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.
Author |
: Max Kanat-Alexander |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 85 |
Release |
: 2012-03-23 |
ISBN-10 |
: 9781449334697 |
ISBN-13 |
: 1449334695 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Code Simplicity by : Max Kanat-Alexander
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests
Author |
: Cory Althoff |
Publisher |
: Robinson |
Total Pages |
: 368 |
Release |
: 2022-01-13 |
ISBN-10 |
: 1472147103 |
ISBN-13 |
: 9781472147103 |
Rating |
: 4/5 (03 Downloads) |
Synopsis The Self-Taught Programmer by : Cory Althoff
Author |
: Peter Seibel |
Publisher |
: Apress |
Total Pages |
: 619 |
Release |
: 2009-12-21 |
ISBN-10 |
: 9781430219491 |
ISBN-13 |
: 1430219491 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Coders at Work by : Peter Seibel
Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker
Author |
: Al Sweigart |
Publisher |
: No Starch Press |
Total Pages |
: 377 |
Release |
: 2016-12-16 |
ISBN-10 |
: 9781593277956 |
ISBN-13 |
: 1593277954 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.