Simulated And Virtual Realities
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Author |
: K. Carr |
Publisher |
: CRC Press |
Total Pages |
: 264 |
Release |
: 1995-08-03 |
ISBN-10 |
: 0748401288 |
ISBN-13 |
: 9780748401284 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Simulated And Virtual Realities by : K. Carr
Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
Author |
: David J. Chalmers |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 544 |
Release |
: 2022-01-25 |
ISBN-10 |
: 9780393635812 |
ISBN-13 |
: 0393635813 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Reality+: Virtual Worlds and the Problems of Philosophy by : David J. Chalmers
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Author |
: Yiyu Cai |
Publisher |
: Springer Nature |
Total Pages |
: 188 |
Release |
: 2021-08-13 |
ISBN-10 |
: 9789811613616 |
ISBN-13 |
: 9811613613 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Virtual and Augmented Reality, Simulation and Serious Games for Education by : Yiyu Cai
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Author |
: Akcayir, Gokce |
Publisher |
: IGI Global |
Total Pages |
: 404 |
Release |
: 2020-10-23 |
ISBN-10 |
: 9781799850441 |
ISBN-13 |
: 1799850447 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce
Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.
Author |
: J.D. Westwood |
Publisher |
: IOS Press |
Total Pages |
: 496 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781614996255 |
ISBN-13 |
: 1614996253 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Medicine Meets Virtual Reality 22 by : J.D. Westwood
In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.
Author |
: K. Carr |
Publisher |
: CRC Press |
Total Pages |
: 250 |
Release |
: 2023-05-09 |
ISBN-10 |
: 9781000944150 |
ISBN-13 |
: 1000944158 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Simulated And Virtual Realities by : K. Carr
Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
Author |
: M. Claudia tom Dieck |
Publisher |
: Springer Nature |
Total Pages |
: 314 |
Release |
: 2021-05-04 |
ISBN-10 |
: 9783030680862 |
ISBN-13 |
: 303068086X |
Rating |
: 4/5 (62 Downloads) |
Synopsis Augmented Reality and Virtual Reality by : M. Claudia tom Dieck
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Author |
: Zheng, Robert Z. |
Publisher |
: IGI Global |
Total Pages |
: 337 |
Release |
: 2020-05-22 |
ISBN-10 |
: 9781799832522 |
ISBN-13 |
: 179983252X |
Rating |
: 4/5 (22 Downloads) |
Synopsis Cognitive and Affective Perspectives on Immersive Technology in Education by : Zheng, Robert Z.
Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.
Author |
: Andrzej Grabowski |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2023-05 |
ISBN-10 |
: 0367500167 |
ISBN-13 |
: 9780367500160 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Virtual Reality and Virtual Environments by : Andrzej Grabowski
"These VR techniques offer a wide range of possibilities for people with disabilities and special needs assisting them in the process of adapting workstations and provide the perfect tools to support the engineering of safer workplace environment"--
Author |
: Coelho, Luis Pinto |
Publisher |
: IGI Global |
Total Pages |
: 308 |
Release |
: 2021-12-10 |
ISBN-10 |
: 9781799883722 |
ISBN-13 |
: 1799883728 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Emerging Advancements for Virtual and Augmented Reality in Healthcare by : Coelho, Luis Pinto
Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.