SIGGRAPH '79
Author | : Bary W. Pollack |
Publisher | : |
Total Pages | : 328 |
Release | : 1979 |
ISBN-10 | : MINN:31951000551946J |
ISBN-13 | : |
Rating | : 4/5 (6J Downloads) |
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Author | : Bary W. Pollack |
Publisher | : |
Total Pages | : 328 |
Release | : 1979 |
ISBN-10 | : MINN:31951000551946J |
ISBN-13 | : |
Rating | : 4/5 (6J Downloads) |
Author | : James D. Foley |
Publisher | : Addison-Wesley Professional |
Total Pages | : 1294 |
Release | : 1996 |
ISBN-10 | : 0201848406 |
ISBN-13 | : 9780201848403 |
Rating | : 4/5 (06 Downloads) |
On computer graphics
Author | : Rae Earnshaw |
Publisher | : Springer Science & Business Media |
Total Pages | : 1020 |
Release | : 2012-12-06 |
ISBN-10 | : 9783642845741 |
ISBN-13 | : 3642845746 |
Rating | : 4/5 (41 Downloads) |
Algorithms provide the basic foundation for all computational processes. This volume presents algorithms at the foundational level and also at the various levels between this level and the user application. Some of these algorithms are classical and have become well established in the field. This material is therefore a rich source of information and is still relevant and up to date. The basic primitives of computer graphics have remained unchanged: lines, circles, conics, curves and characters. This volume contains reference material in all these areas. The higher levelsof contouring and surface drawing are also well covered. Developments in hardware architectures have continued since the first printing, but the basic principles of hardware/software trade-offs remain valid. This reprint is being published as a Study Edition to make the material more accessible to students and researchers in the field of computer graphics andits applications. The continuing popularity of the original book demonstrates the value and timeliness of its contents.
Author | : Max K. Agoston |
Publisher | : Springer Science & Business Media |
Total Pages | : 960 |
Release | : 2005-01-04 |
ISBN-10 | : 1852338180 |
ISBN-13 | : 9781852338183 |
Rating | : 4/5 (80 Downloads) |
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.
Author | : Peter Shirley |
Publisher | : CRC Press |
Total Pages | : 784 |
Release | : 2009-07-21 |
ISBN-10 | : 9781439865521 |
ISBN-13 | : 1439865523 |
Rating | : 4/5 (21 Downloads) |
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Author | : Roy Hall |
Publisher | : Springer Science & Business Media |
Total Pages | : 287 |
Release | : 2012-12-06 |
ISBN-10 | : 9781461235262 |
ISBN-13 | : 146123526X |
Rating | : 4/5 (62 Downloads) |
In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.
Author | : Nadia Magnenat-Thalmann |
Publisher | : Springer Science & Business Media |
Total Pages | : 413 |
Release | : 2012-12-06 |
ISBN-10 | : 9784431680604 |
ISBN-13 | : 4431680608 |
Rating | : 4/5 (04 Downloads) |
Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techniques for producing soft shadows and penumbrae. In the last few years, image rendering has been strongly influenced by ray tracing techniques. For this reason, two chapters are dedicated to this important approach. Then a chapter is completely dedicated to fractals from the formal Mandelbrot theory to the recursive subdivision approaches. Natural phenomena present a particularly difficult challenge in image synthesis. For this reason, a large portion of the book is devoted to latest methods to simulate these phenomena: particle systems, scalar fields, volume density scattering models. Various techniques are also described for representing terrains, mountains, water, waves, sky, clouds, fog, fire, trees, and grass. Several techniques for combining images are also explained: adaptive rendering, montage and composite methods. The last chapter presents in detail the MIRALab image synthesis software.
Author | : Steve Marschner |
Publisher | : CRC Press |
Total Pages | : 771 |
Release | : 2018-10-24 |
ISBN-10 | : 9781315360201 |
ISBN-13 | : 1315360209 |
Rating | : 4/5 (01 Downloads) |
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Author | : Thomas Strothotte |
Publisher | : Morgan Kaufmann |
Total Pages | : 502 |
Release | : 2002-04-12 |
ISBN-10 | : 9781558607873 |
ISBN-13 | : 1558607870 |
Rating | : 4/5 (73 Downloads) |
Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.
Author | : T. Pavlidis |
Publisher | : Springer Science & Business Media |
Total Pages | : 451 |
Release | : 2012-12-06 |
ISBN-10 | : 9783642932083 |
ISBN-13 | : 3642932088 |
Rating | : 4/5 (83 Downloads) |
The technological developments of the last ten years have made com puter graphics and image processing by computer popular. Pictorial pat tern recognition has also shown significant progress. Clearly, there exist overlapping interests among the three areas of research. Graphic displays are of concern to anyone involved in image processing or pic torial pattern recognition and many problems in graphics require methodologies from image processing for their solutions. The data structures used in all three areas are similar. It seems that there is a common body of knowledge underlying all three areas, pictorial informa tion processing by computer. The novelty of these fields makes it difficult to design a course or to a write a book covering their basic concepts. Some of the treatises on graphics focus on the hardware and methods of current interest while treatises on image processing often emphasize applications and classical signal processing. The fast evolution of technology causes such material to lose its relevance. For example, the development of optical fibers has reduced the importance of bandwidth compression.