Shuffling the Deck: The Knutpunkt 2018 Color Printed Companion

Shuffling the Deck: The Knutpunkt 2018 Color Printed Companion
Author :
Publisher : Lulu.com
Total Pages : 244
Release :
ISBN-10 : 9781387535002
ISBN-13 : 1387535005
Rating : 4/5 (02 Downloads)

Synopsis Shuffling the Deck: The Knutpunkt 2018 Color Printed Companion by : Johannes Axner

The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.

Shuffling the Deck: The Knutpunkt 2018 Printed Companion

Shuffling the Deck: The Knutpunkt 2018 Printed Companion
Author :
Publisher : Lulu.com
Total Pages : 244
Release :
ISBN-10 : 9781387535026
ISBN-13 : 1387535021
Rating : 4/5 (26 Downloads)

Synopsis Shuffling the Deck: The Knutpunkt 2018 Printed Companion by : Johannes Axner

The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.

The Routledge Handbook of Role-Playing Game Studies

The Routledge Handbook of Role-Playing Game Studies
Author :
Publisher : Taylor & Francis
Total Pages : 588
Release :
ISBN-10 : 9781040029763
ISBN-13 : 1040029760
Rating : 4/5 (63 Downloads)

Synopsis The Routledge Handbook of Role-Playing Game Studies by : José P. Zagal

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Nordic Larp

Nordic Larp
Author :
Publisher :
Total Pages : 315
Release :
ISBN-10 : 9163378566
ISBN-13 : 9789163378560
Rating : 4/5 (66 Downloads)

Synopsis Nordic Larp by :

Beyond Role and Play

Beyond Role and Play
Author :
Publisher :
Total Pages : 324
Release :
ISBN-10 : STANFORD:36105113615467
ISBN-13 :
Rating : 4/5 (67 Downloads)

Synopsis Beyond Role and Play by : Markus Montola

The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp
Author :
Publisher : Knutpunkt
Total Pages : 318
Release :
ISBN-10 : 9789163745669
ISBN-13 : 9163745666
Rating : 4/5 (69 Downloads)

Synopsis The Foundation Stone of Nordic Larp by : Eleanor Saitta

Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.

Role-Playing Game Studies

Role-Playing Game Studies
Author :
Publisher : Routledge
Total Pages : 905
Release :
ISBN-10 : 9781317268314
ISBN-13 : 1317268318
Rating : 4/5 (14 Downloads)

Synopsis Role-Playing Game Studies by : Sebastian Deterding

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Role-play as a Heritage Practice

Role-play as a Heritage Practice
Author :
Publisher : Routledge
Total Pages : 292
Release :
ISBN-10 : 9781000367645
ISBN-13 : 1000367649
Rating : 4/5 (45 Downloads)

Synopsis Role-play as a Heritage Practice by : Michal Mochocki

Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Analog Game Studies: Volume I

Analog Game Studies: Volume I
Author :
Publisher : Lulu.com
Total Pages : 218
Release :
ISBN-10 : 9781365015472
ISBN-13 : 1365015475
Rating : 4/5 (72 Downloads)

Synopsis Analog Game Studies: Volume I by : Aaron Trammell

Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."

Immersive Gameplay

Immersive Gameplay
Author :
Publisher : McFarland
Total Pages : 231
Release :
ISBN-10 : 9780786492374
ISBN-13 : 0786492376
Rating : 4/5 (74 Downloads)

Synopsis Immersive Gameplay by : Evan Torner

This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.