Serious Girls
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Author |
: Maxine Swann |
Publisher |
: Macmillan |
Total Pages |
: 248 |
Release |
: 2003-11 |
ISBN-10 |
: 0312288026 |
ISBN-13 |
: 9780312288020 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Serious Girls by : Maxine Swann
When her grandmother insists Maya be sent away to boarding school, the 16-year-old feels as if her life has turned a new page. She and a new friend soon test the precarious line between an emerging sense of self and its total disintegration in the very different relationships from which they eventually escape.
Author |
: Mary Hogan |
Publisher |
: Simon and Schuster |
Total Pages |
: 232 |
Release |
: 2010-02-18 |
ISBN-10 |
: 9781847388995 |
ISBN-13 |
: 184738899X |
Rating |
: 4/5 (95 Downloads) |
Synopsis The Serious Kiss by : Mary Hogan
Libby's father is a drunk, her mum wouldn't know the meaning of home cooking if it landed in her lap and her brother's in trouble with the police - but none of this matters, as Zack is interested in HER, not her home-life. But just as things are working out on the boy front, Libby's family lose their home, and have to move in with their gran. Libby has to start a new school, give up her plans for Zack, and leave her best friend Nadine behind. But slowly she discovers there really IS a silver lining to every grey cloud - and there's plenty to fall in love with in her new home: her gran's cooking, the school outsider who stands up to the bullies, and the deadbeat boy who wants to show her the beauty of the desert...
Author |
: Katherine Crowley |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 209 |
Release |
: 2012-11-02 |
ISBN-10 |
: 9780071802055 |
ISBN-13 |
: 0071802053 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Mean Girls at Work: How to Stay Professional When Things Get Personal by : Katherine Crowley
One of the New York Post's Top 10 Career Books of 2012 and a Booklist Top 10 Business Book DO YOU WORK WITH A MEAN GIRL? A woman’s field guide to the new frontier of professional development—working with other women Women-to-women relationships in the workplace are . . . complicated. When they’re good, they’re great. But when they’re bad, they can ruin your day, your week—even your year. Packed with proven advice from two of today’s leading experts in workplace relationships, this one-of-a-kind guide gives women the tools they need to navigate difficult situations unique to women-to-women relationships—whether with a boss, a colleague, a client, or an employee. Have you dealt with a woman in the workplace who: “Accidentally” excludes you from important meetings? Seems intent on taking you down professionally? Gossips about you with other coworkers? Makes you look bad by missing deadlines? Forms a “pack” of mean girls to make your life miserable? Mean Girls at Work isn’t just about surviving difficult situations. It’s about transforming a toxic relationship into one that benefits and supports both of you. This book is also for women who engage in mean behavior . . . but don’t know it. After all, who hasn’t gossiped about a female coworker? Who hasn’t rolled her eyes in the presence of a woman she doesn’t like? Who hasn’t scanned another woman head to toe—which is just a nonverbal way of saying, “You’ve just been judged”? The authors provide invaluable advice to the more subtle ways of being mean—even if they’re not intended. With a workforce composed of a higher percentage of women than ever, workplace dynamics have changed. Crowley and Elster cover every conceivable scenario, providing critical advice on how to rise above the fray and move forward professionally. Mean Girls at Work is your map to dodging the mines and moving forward in today’s transformed workplace. Praise for Mean Girls at Work “An invaluable suit of armor for surviving nine to five!” —Leil Lowndes, bestselling author of How to Talk to Anyone “If you think the emotional cruelty of comedies like Mean Girls and Heathers doesn’t exist in the real world workplace, think again. In Mean Girls at Work, Katherine Crowley and Kathi Elster valuably chronicle female vs. female predators and offer solid defensive strategies.” —Ann Kreamer, author of It’s Always Personal: Navigating Emotion in the New Workplace “Whether you are in your twenties and just starting your professional career, your midcareer forties, when you are supposed to have figured it out already, or a woman in her fifties or sixties who’s seen it all—this book is a must-read. . . . The authors have finally given women the tools and the sound advice necessary to deal with . . . conflicts that keep us all from succeeding. . . . Carry this book with you to work every day!” —Carolyn Cassin, President, Michigan Women’s Foundation “A must-read for women of all ages in today’s workforce. This book offers what we all need to develop the capacities to endure this ever-changing workplace. We know it is all about relationships and you need the skills outlined in this book to survive and thrive when the Mean Girls attack.” —Kim Harrington, Coordinator, Professional Development and Training, Office of Human Resources, California State University, Sacramento
Author |
: Ute Ritterfeld |
Publisher |
: Routledge |
Total Pages |
: 643 |
Release |
: 2009-09-10 |
ISBN-10 |
: 9781135848903 |
ISBN-13 |
: 1135848904 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Serious Games by : Ute Ritterfeld
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
Author |
: Marcus Carter |
Publisher |
: U of Minnesota Press |
Total Pages |
: 380 |
Release |
: 2016-03-23 |
ISBN-10 |
: 9781452950297 |
ISBN-13 |
: 1452950296 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Internet Spaceships Are Serious Business by : Marcus Carter
EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of EVEOnline--providing authentic accounts of lived experience within a game with more than a decade of history and millions of “real” dollars behind it. Internet Spaceships Are Serious Business features contributions from outstanding EVE Online players, such as The Mittani, an infamous member of the game’s community, as well as academics from around the globe. They cover a wide range of subjects: the game’s technicalities and its difficulty; its projection of humanity’s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its “nullsec” territory (and how EVE players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games’ relationship with players; and its history and legacy. Internet Spaceships Are Serious Business is a must for EVE Online players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to EVE Online, and even those who have never played this notoriously complex game. Contributors: William Sims Bainbridge, National Science Foundation; Chribba; Jedrzej Czarnota; Kjartan Pierre Emilsson; Dan Erdman; Rebecca Fraimow; Martin R. Gibbs, U of Melbourne; Catherine Goodfellow; Kathryn Gronsbell; Keith Harrison; Kristin MacDonough; Mantou (Zhang Yuzhou); Oskar Milik; The Mittani (Alexander Gianturco); Joji Mori; Richard Page; Christopher Paul, Seattle U; Erica Titkemeyer, U of North Carolina at Chapel Hill; Nick Webber, Birmingham City U.
Author |
: Cruz-Cunha, Maria Manuela |
Publisher |
: IGI Global |
Total Pages |
: 1434 |
Release |
: 2012-02-29 |
ISBN-10 |
: 9781466601505 |
ISBN-13 |
: 1466601507 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Author |
: Elliott A. Medrich |
Publisher |
: Univ of California Press |
Total Pages |
: 422 |
Release |
: 1982-01-01 |
ISBN-10 |
: 0520042964 |
ISBN-13 |
: 9780520042964 |
Rating |
: 4/5 (64 Downloads) |
Synopsis The Serious Business of Growing Up by : Elliott A. Medrich
Analyzes children's out-of-school time, including play, activities with parents, household chores, and television viewing, to determine its influence on their development
Author |
: Heinrich Söbke |
Publisher |
: Springer Nature |
Total Pages |
: 269 |
Release |
: 2022-09-15 |
ISBN-10 |
: 9783031153259 |
ISBN-13 |
: 3031153251 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Serious Games by : Heinrich Söbke
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
Author |
: Paul Arata |
Publisher |
: Xlibris Corporation |
Total Pages |
: 352 |
Release |
: 2021-08-30 |
ISBN-10 |
: 9781664185487 |
ISBN-13 |
: 1664185488 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Serious Roommate Problems by : Paul Arata
Serious Roommate Problems is the story of a man’s desperate attempt to save his marriage by writing the story telling his wife how he first met and fell in love with her. Pete Dominico’s narrative set in Brooklyn in the early 1990’s offers a dive into the complex urban social issues young people face every day. It follows Pete Dominico’s journey moving into the black neighborhood of Fort Greene a couple of years after being mugged and stabbed by an African American crack addict in New Jersey. The story follows how Pete meets and falls in love with Holly while he is caught in the middle of a dispute between his two Jamaican roommates that gets crazier and more complicated every day. The story highlights how relationships blossom with the excitement of attraction and personal chemistry and illuminates the breakdown of relationships because of men and women’s wildly dissimilar perspectives on love and commitment both when they are single and when they are married. This is the first novel of a two-part series with the second part of Serious Roommate Problems following the relationship when they move to Portland Oregon and Pete must adjust to life with Holly’s colorful western family.
Author |
: Bernardes, Oscar |
Publisher |
: IGI Global |
Total Pages |
: 665 |
Release |
: 2022-03-18 |
ISBN-10 |
: 9781799897347 |
ISBN-13 |
: 1799897346 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Handbook of Research on Promoting Economic and Social Development Through Serious Games by : Bernardes, Oscar
While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.