Secret Codes for Consoles and Handhelds 2008

Secret Codes for Consoles and Handhelds 2008
Author :
Publisher :
Total Pages : 228
Release :
ISBN-10 : 0744009898
ISBN-13 : 9780744009897
Rating : 4/5 (98 Downloads)

Synopsis Secret Codes for Consoles and Handhelds 2008 by : H. Leigh Davis

The ultimate code resource, this guid lists tons of codes for today's bet games. Everything is easy to find and easy to use!

Secret Codes for Consoles and Handhelds

Secret Codes for Consoles and Handhelds
Author :
Publisher :
Total Pages : 160
Release :
ISBN-10 : 0744009316
ISBN-13 : 9780744009316
Rating : 4/5 (16 Downloads)

Synopsis Secret Codes for Consoles and Handhelds by : Brady Publishing (Firm)

WWE SmackDown Vs. Raw 2008

WWE SmackDown Vs. Raw 2008
Author :
Publisher : BradyGames
Total Pages : 216
Release :
ISBN-10 : 0744009480
ISBN-13 : 9780744009484
Rating : 4/5 (80 Downloads)

Synopsis WWE SmackDown Vs. Raw 2008 by : Bryan Stratton

WWE SmackDown vs. Raw 2008 offers numerous updates, including new rosters, more environmental hotspots, improved out-of-ring action, and much more!

Gameshark Ultimate Codes 2008

Gameshark Ultimate Codes 2008
Author :
Publisher : BradyGames
Total Pages : 484
Release :
ISBN-10 : 0744009928
ISBN-13 : 9780744009927
Rating : 4/5 (28 Downloads)

Synopsis Gameshark Ultimate Codes 2008 by : BradyGames

This pocket guide, updated for 2008, is the only printed resource containing thousands of exclusive GameShark codes for the hottest games on various consoles.

DarkSector

DarkSector
Author :
Publisher : Bradygames
Total Pages : 164
Release :
ISBN-10 : 0744009987
ISBN-13 : 9780744009989
Rating : 4/5 (87 Downloads)

Synopsis DarkSector by : Bryan Stratton

A Virus. Inhuman Abilities. A New Kind of Hero. You are Hayden Tenno, a covert operative sent on a hazardous assignment into an Eastern European city on the brink of destruction. Few people realize, however, that this city hides a deadly secret: a lethal bio-weapon known as the Technocyte Virus. In a weird twist, Hayden gets infected by the virus. The virus infuses him with very powerful abilities that are difficult to control. He must now work with these new powers or die trying. Comprehensive Walkthrough Battle through all 10 stages using game-tested strategies and techniques. Top-down maps provide excellent viewpoints of each area, complete with stage-specific hints. Boss Fights Take down every boss with precision. Utilize specific tactics for maximum carnage and efficiency. Multiplayer Maps Get the lowdown on both multiplayer modes, Infection and Epidemic. Plus, top-down maps of all five areas. Xbox 360 Achievements & PS3 Entitlements Get the lowdown on what it takes to complete each achievement and entitlement. Platform: Xbox 360 and PlayStation 3 Genre: Action/Adventure"

Secret Codes 2008

Secret Codes 2008
Author :
Publisher : Bradygames
Total Pages : 0
Release :
ISBN-10 : 0744009944
ISBN-13 : 9780744009941
Rating : 4/5 (44 Downloads)

Synopsis Secret Codes 2008 by : BradyGames (Firm)

This all-inclusive 2008 pocket guide reveals thousands of codes for the hottest console and handheld games for the next-gen systems.

Debugging Game History

Debugging Game History
Author :
Publisher : MIT Press
Total Pages : 465
Release :
ISBN-10 : 9780262551106
ISBN-13 : 0262551101
Rating : 4/5 (06 Downloads)

Synopsis Debugging Game History by : Henry Lowood

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf