Rotoscoping
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Author |
: Benjamin Bratt |
Publisher |
: Taylor & Francis |
Total Pages |
: 301 |
Release |
: 2012-09-10 |
ISBN-10 |
: 9781136039690 |
ISBN-13 |
: 1136039694 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Rotoscoping by : Benjamin Bratt
Master what it takes to make your rotoscoping and digital painting blend seamlessly into each shot. Through illustrious four color presentation, the book features step-by-step instruction on the artistic techniques of rotoscoping and digital painting with lessons on: *Articulate mattes *Digital paint in moving footage *Motion tracking *Advanced rotoscoping and digital paint techniques, and much more It also features practical insight on the subject and industry, delving into: *The history and evolution of rotoscoping and the role of the rotoscoper *A typical day in the life of a rotoscoper *How to get a job as a rotoscoper
Author |
: Mark A. Simon |
Publisher |
: CRC Press |
Total Pages |
: 417 |
Release |
: 2013-02-11 |
ISBN-10 |
: 9781136132780 |
ISBN-13 |
: 1136132783 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Producing Independent 2D Character Animation by : Mark A. Simon
Looks at the artistry and production process of cel animation in a friendly, how-to manner. This book guides animators through various steps of planning and production and includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes.
Author |
: Alberto Menache |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 268 |
Release |
: 2000 |
ISBN-10 |
: 0124906303 |
ISBN-13 |
: 9780124906303 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache
Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.
Author |
: Steve Wright |
Publisher |
: Taylor & Francis |
Total Pages |
: 346 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9781136039218 |
ISBN-13 |
: 113603921X |
Rating |
: 4/5 (18 Downloads) |
Synopsis Compositing Visual Effects by : Steve Wright
Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time
Author |
: |
Publisher |
: John Wiley & Sons |
Total Pages |
: 356 |
Release |
: 2003 |
ISBN-10 |
: 0471215481 |
ISBN-13 |
: 9780471215486 |
Rating |
: 4/5 (81 Downloads) |
Synopsis 3-D Human Modeling and Animation by :
CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.
Author |
: Ray Pointer |
Publisher |
: McFarland |
Total Pages |
: 320 |
Release |
: 2017-01-24 |
ISBN-10 |
: 9781476663678 |
ISBN-13 |
: 147666367X |
Rating |
: 4/5 (78 Downloads) |
Synopsis The Art and Inventions of Max Fleischer by : Ray Pointer
The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent. By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.
Author |
: Mark Christiansen |
Publisher |
: Adobe Press |
Total Pages |
: 860 |
Release |
: 2012-08-08 |
ISBN-10 |
: 9780133040005 |
ISBN-13 |
: 0133040003 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques by : Mark Christiansen
This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. ¿ Readers will also find comprehensive coverage of all that's new in CS6, including variable mask feathering, Rolling Shutter Repair, Camera Tracker, and the new ray-traced 3D rendering engine which allows users to quickly design in 3D space. ¿ Included with the book are files used for many of the techniques in the book: Sample clips and projects include HD footage from Pixel Corps and Artbeats, as well as demos of plug-ins that you can use to experiment with in your own effects. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
Author |
: J.P. Telotte |
Publisher |
: University Press of Kentucky |
Total Pages |
: 306 |
Release |
: 2010-08-01 |
ISBN-10 |
: 9780813133713 |
ISBN-13 |
: 0813133718 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Animating Space by : J.P. Telotte
Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision of what to include and leave out raises important questions about artistry, authorship, and cultural influence. In Animating Space: From Mickey to WALL-E, renowned scholar J. P. Telotte explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, Telotte tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, Animating Space explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema.
Author |
: Steve Roberts |
Publisher |
: Taylor & Francis |
Total Pages |
: 458 |
Release |
: 2012-09-10 |
ISBN-10 |
: 9781136129490 |
ISBN-13 |
: 1136129499 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Character Animation Fundamentals by : Steve Roberts
Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.
Author |
: Alberto Menache |
Publisher |
: Elsevier |
Total Pages |
: 267 |
Release |
: 2011-01-24 |
ISBN-10 |
: 9780123814975 |
ISBN-13 |
: 0123814979 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects