Programming And Meta Programming In Scheme
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Author |
: Jon Pearce |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 360 |
Release |
: 1998 |
ISBN-10 |
: 9780387983202 |
ISBN-13 |
: 0387983201 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Programming and Meta-Programming in Scheme by : Jon Pearce
A comprehensive course in Scheme, covering all of its major features: abstraction; functional programming; data types; recursion; and semantic programming. This volume aims to teach students to program in Scheme and discusses different programming paradigms in depth. An important theme throughout is that of meta-programming, thus providing an insight into topics such as type-checking and overloading.
Author |
: George Springer |
Publisher |
: |
Total Pages |
: 344 |
Release |
: 1990 |
ISBN-10 |
: UCR:31210011622071 |
ISBN-13 |
: |
Rating |
: 4/5 (71 Downloads) |
Synopsis Scheme and the Art of Programming by : George Springer
This is the first introduction to computer programming text to focus on functional programming which is not too mathematically rigorous for freshmen. The text features an introduction to the Scheme programming language and real-world examples and exercises which are easy to follow and learn from.
Author |
: Jon Pearce |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 352 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9781461216827 |
ISBN-13 |
: 1461216826 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Programming and Meta-Programming in Scheme by : Jon Pearce
A comprehensive first course in Scheme, covering all of its major features: abstraction, functional programming, data types, recursion, and semantic programming. Although the primary goal is to teach students to program in Scheme, this will be suitable for anyone taking a general programming principles course. Each chapter is divided into three sections: core, appendix , and problems. Most essential topics are covered in the core section, but it is assumed that most students will read the appendices and solve most of the problems - all of which require short Scheme procedures. As well as providing a thorough grounding in Scheme, the author discusses different programming paradigms in depth. An important theme throughout is that of "meta-programming", thus providing an insight into topics such as type-checking and overloading which might otherwise be missed.
Author |
: Peter Seibel |
Publisher |
: Apress |
Total Pages |
: 506 |
Release |
: 2006-11-01 |
ISBN-10 |
: 9781430200178 |
ISBN-13 |
: 1430200170 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Practical Common Lisp by : Peter Seibel
* Treats LISP as a language for commercial applications, not a language for academic AI concerns. This could be considered to be a secondary text for the Lisp course that most schools teach . This would appeal to students who sat through a LISP course in college without quite getting it – so a "nostalgia" approach, as in "wow-lisp can be practical..." * Discusses the Lisp programming model and environment. Contains an introduction to the language and gives a thorough overview of all of Common Lisp’s main features. * Designed for experienced programmers no matter what languages they may be coming from and written for a modern audience—programmers who are familiar with languages like Java, Python, and Perl. * Includes several examples of working code that actually does something useful like Web programming and database access.
Author |
: John McCarthy |
Publisher |
: MIT Press |
Total Pages |
: 116 |
Release |
: 1962-08-15 |
ISBN-10 |
: 0262130114 |
ISBN-13 |
: 9780262130110 |
Rating |
: 4/5 (14 Downloads) |
Synopsis LISP 1.5 Programmer's Manual by : John McCarthy
The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. The LISP language is designed primarily for symbolic data processing used for symbolic calculations in differential and integral calculus, electrical circuit theory, mathematical logic, game playing, and other fields of artificial intelligence. The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. In the LISP language, all data are in the form of symbolic expressions usually referred to as S-expressions, of indefinite length, and which have a branching tree-type of structure, so that significant subexpressions can be readily isolated. In the LISP system, the bulk of the available memory is used for storing S-expressions in the form of list structures. The second distinction is that the LISP language is the source language itself which specifies in what way the S-expressions are to be processed. Third, LISP can interpret and execute programs written in the form of S-expressions. Thus, like machine language, and unlike most other high level languages, it can be used to generate programs for further executions.
Author |
: Paolo Perrotta |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2014 |
ISBN-10 |
: 1941222129 |
ISBN-13 |
: 9781941222126 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Metaprogramming Ruby 2 by : Paolo Perrotta
Paolo Perrotta has fifteen years of experience as a developer, ranging from embedded to enterprise software, computer games, and web applications. Paolo lives a nomadic life, mentoring agile teams throughout Europe. He has a base camp in Bologna, Italy. He loves Ruby.
Author |
: Paul Wellin |
Publisher |
: Cambridge University Press |
Total Pages |
: 731 |
Release |
: 2013-01-10 |
ISBN-10 |
: 9781107009462 |
ISBN-13 |
: 1107009464 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Programming with Mathematica® by : Paul Wellin
This practical, example-driven introduction teaches the foundations of the Mathematica language so it can be applied to solving concrete problems.
Author |
: Jason Bock |
Publisher |
: Simon and Schuster |
Total Pages |
: 517 |
Release |
: 2012-12-30 |
ISBN-10 |
: 9781638351818 |
ISBN-13 |
: 1638351813 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Metaprogramming in .NET by : Jason Bock
Summary Metaprogramming in .NET is designed to help readers understand the basic concepts, advantages, and potential pitfalls of metaprogramming. It introduces core concepts in clear, easy-to-follow language and then it takes you on a deep dive into the tools and techniques you'll use to implement them in your .NET code. You'll explore plenty of real-world examples that reinforce key concepts. When you finish, you'll be able to build high-performance, metaprogramming-enabled software with confidence. About the Technology When you write programs that create or modify other programs, you are metaprogramming. In .NET, you can use reflection as well as newer concepts like code generation and scriptable software. The emerging Roslyn project exposes the .NET compiler as an interactive API, allowing compile-time code analysis and just-in-time refactoring. About this Book Metaprogramming in .NET is a practical introduction to the use of metaprogramming to improve the performance and maintainability of your code. This book avoids abstract theory and instead teaches you solid practices you'll find useful immediately. It introduces core concepts like code generation and application composition in clear, easy-to-follow language. Written for readers comfortable with C# and the .NET framework—no prior experience with metaprogramming is required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Metaprogramming concepts in plain language Creating scriptable software Code generation techniques The Dynamic Language Runtime About the Authors Kevin Hazzard is a Microsoft MVP, consultant, teacher, and developer community leader in the mid-Atlantic USA. Jason Bock is an author, Microsoft MVP, and the leader of the Twin Cities Code Camp. "An excellent way to start fully using the power of metaprogramming."—From the Foreword by Rockford Lhotka, Creator of the CSLA .NET Framework Table of Contents PART 1 DEMYSTIFYING METAPROGRAMMING Metaprogramming concepts Exploring code and metadata with reflection PART 2 TECHNIQUES FOR GENERATING CODE The Text Template Transformation Toolkit (T4) Generating code with the CodeDOM Generating code with Reflection.Emit Generating code with expressions Generating code with IL rewriting PART 3 LANGUAGES AND TOOLS The Dynamic Language Runtime Languages and tools Managing the .NET Compiler
Author |
: Matthias Felleisen |
Publisher |
: MIT Press |
Total Pages |
: 793 |
Release |
: 2018-05-25 |
ISBN-10 |
: 9780262344128 |
ISBN-13 |
: 0262344122 |
Rating |
: 4/5 (28 Downloads) |
Synopsis How to Design Programs, second edition by : Matthias Felleisen
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Author |
: Matthias Felleisen |
Publisher |
: No Starch Press |
Total Pages |
: 318 |
Release |
: 2013-06-13 |
ISBN-10 |
: 9781593274924 |
ISBN-13 |
: 1593274920 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Realm of Racket by : Matthias Felleisen
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!