Pixel Play
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Author |
: Emily Cier |
Publisher |
: C&T Publishing Inc |
Total Pages |
: 84 |
Release |
: 2012-08-01 |
ISBN-10 |
: 9781607054535 |
ISBN-13 |
: 1607054531 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Pixel Play by : Emily Cier
Pixelate your patchwork by piecing together fabric strips in a new way. Pixelated imagery is part of our pop culture—Emily Cier helps you bring it to your family with her cheerful quilt designs using your favorite solids. Use this unique style of strip piecing to make pictures of friendly fish, dastardly pirates, and beautiful butterflies much more fun! Kids of all ages (grown-ups too) will love these quilts for the crib, the bed, or just for snuggling. Sew designs a fish bowl, a treasure map, and even an aerial view of the town center. Includes cutting guides and Kona color charts.
Author |
: Emily Cier |
Publisher |
: C&T Publishing |
Total Pages |
: 0 |
Release |
: 2012 |
ISBN-10 |
: 1607053586 |
ISBN-13 |
: 9781607053583 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Pixel Play by : Emily Cier
Piece together fabric strips in a whole new way. Pixelated imagery is part of our pop culture - and now quilters can bring it to their family with these cheerful quilt designs using their favourite solid colours. Use this unique style of strip piecing to make 15 quilt projects for kids, family, and home.
Author |
: Toshi Omigari |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2019-11-05 |
ISBN-10 |
: 9780500021743 |
ISBN-13 |
: 0500021740 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Arcade Game Typography by : Toshi Omigari
The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.
Author |
: Square Enix |
Publisher |
: Dark Horse Comics |
Total Pages |
: 284 |
Release |
: 2022-08-16 |
ISBN-10 |
: 9781506735061 |
ISBN-13 |
: 1506735061 |
Rating |
: 4/5 (61 Downloads) |
Synopsis FF DOT: The Pixel Art of Final Fantasy by : Square Enix
A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.
Author |
: Tim Summers |
Publisher |
: Rowman & Littlefield |
Total Pages |
: 273 |
Release |
: 2024-07-08 |
ISBN-10 |
: 9781538192771 |
ISBN-13 |
: 1538192772 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Pixel Soundtracks by : Tim Summers
Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.
Author |
: Xiaowen Fang |
Publisher |
: Springer |
Total Pages |
: 475 |
Release |
: 2019-07-10 |
ISBN-10 |
: 9783030226022 |
ISBN-13 |
: 3030226026 |
Rating |
: 4/5 (22 Downloads) |
Synopsis HCI in Games by : Xiaowen Fang
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
Author |
: Daniel Silber |
Publisher |
: CRC Press |
Total Pages |
: 256 |
Release |
: 2015-07-28 |
ISBN-10 |
: 9781482252316 |
ISBN-13 |
: 1482252317 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Pixel Art for Game Developers by : Daniel Silber
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide
Author |
: Pixel Guides |
Publisher |
: Pixel Trash LLC |
Total Pages |
: 3 |
Release |
: 2014-02-28 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Flappy Bird by : Pixel Guides
Flappy Bird - available previously on Andoid and iOS operating systems. The highly controversial game is just now catching on after almost a year after its initial release and demand for ways to get better at it haven't been higher. This guide will hopefully teach and help you succeed at getting your Flappy Bird through many pipes within the structured level. Note: This is a guide and not the game. The game is a free app and can be found in various places on the internet. It is not available anymore on any store.
Author |
: Pedro de Alcantara |
Publisher |
: Oxford University Press |
Total Pages |
: 273 |
Release |
: 2018 |
ISBN-10 |
: 9780199899319 |
ISBN-13 |
: 0199899312 |
Rating |
: 4/5 (19 Downloads) |
Synopsis The Integrated String Player by : Pedro de Alcantara
Pedro de Alcantara's The Integrated String Player: Embodied Vibration is a practical guide for all string players: violinists and violists, cellists and bassists, but also gamba players and anyone who makes music drawing a bow across a string. Dozens of exercises, supported by a dedicated website with 80 video clips, cover all the basics of string playing, including left-hand articulation, vibrato, changes of position, double-stopping, sound production, string crossings, and many other techniques. Each exercise, however simple or complex, can become a meditation with the goal of integrating the musical, technical, and metaphysical aspects of a player's practice. Part I is devoted to the fundamentals of coordination, rhythm, and listening in depth. Part II focuses on the left hand, with an emphasis on healthy gestures that are charged with musicality and meaning. Part III covers the bowing arm, exploring innovative concepts such as expressive gesticulation, mechanical intelligence, and the use of the bow as the player's voice, both literally and symbolically. Part IV covers the integration of analytical thought and sensorial practice, providing an extensive study of the harmonic series, the circle of fifths, Tartini tones, and many other sonic aspects that are essential to a string player's musical freedom. In addition, the conversational, linguistic, compositional, and improvisatory dimensions of string playing are discussed and supported by multiple practical exercises. The Integrated String Player is addressed to players of all abilities and from all aesthetic backgrounds: students and professionals, teachers and performers, classically trained musicians and jazz players, chamber-music players and orchestral players.
Author |
: Jason Schreier |
Publisher |
: HarperCollins |
Total Pages |
: 312 |
Release |
: 2017-09-05 |
ISBN-10 |
: 9780062651242 |
ISBN-13 |
: 0062651242 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Blood, Sweat, and Pixels by : Jason Schreier
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.