Pixel Art Sketchbook 64x64 Grid
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Author |
: Made By Sophie |
Publisher |
: Independently Published |
Total Pages |
: 101 |
Release |
: 2018-12-09 |
ISBN-10 |
: 1790597749 |
ISBN-13 |
: 9781790597741 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Pixel Art Sketchbook 64x64 Grid by : Made By Sophie
Perfect book to sharpen your pixel design skills! This is a 64x64 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for profession video games and other media. Book Features Beautiful matte cover design 64x64 Grid subdivided into 16x16 sections Create 64 8x8 sprite frames per page Create up to 16 32x32 sprite frames per page 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color and other data Drawing space under grid to sketch out ideas
Author |
: 2k.design |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 88 |
Release |
: 2017-10-15 |
ISBN-10 |
: 1978347081 |
ISBN-13 |
: 9781978347083 |
Rating |
: 4/5 (81 Downloads) |
Synopsis PX 64x64 by : 2k.design
Pixel art 64px X 64px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 64px X 64px pixel art grids 40 pages x 1 grid per page (for a total of 40 64px X 64px grids) Final Fantasy II (FF2) and Final Fantasy III (FF3) sprite character body guides Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."
Author |
: Away with The Pixels |
Publisher |
: |
Total Pages |
: 104 |
Release |
: 2019-11-07 |
ISBN-10 |
: 1706039867 |
ISBN-13 |
: 9781706039860 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Sprite Artist's Sketchbook by : Away with The Pixels
This large 8 x 10" sprite artist's sketchbook contains a 64 x 64 pixel grid for you do draft and design your sprite characters. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. The grid is divided into 8 x 8 squares if you want to create smaller characters. There is also a space for notes on each page, so you can jot down ideas about the sprites and characters you are creating. This book contains: 100 pages with 64 x 64 pixel grid Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!
Author |
: Nadia Magnenat-Thalmann |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 495 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9784431680338 |
ISBN-13 |
: 4431680330 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Computer-Generated Images by : Nadia Magnenat-Thalmann
Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.
Author |
: Daniel Silber |
Publisher |
: CRC Press |
Total Pages |
: 256 |
Release |
: 2015-07-28 |
ISBN-10 |
: 9781482252316 |
ISBN-13 |
: 1482252317 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Pixel Art for Game Developers by : Daniel Silber
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide
Author |
: Richard Williams |
Publisher |
: Macmillan |
Total Pages |
: 393 |
Release |
: 2012-09-25 |
ISBN-10 |
: 9780865478978 |
ISBN-13 |
: 086547897X |
Rating |
: 4/5 (78 Downloads) |
Synopsis The Animator's Survival Kit by : Richard Williams
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author |
: Alan Thorn |
Publisher |
: Apress |
Total Pages |
: 335 |
Release |
: 2014-05-29 |
ISBN-10 |
: 9781430267454 |
ISBN-13 |
: 1430267453 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Pro Unity Game Development with C# by : Alan Thorn
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
Author |
: Sandu Publications |
Publisher |
: Gingko Press |
Total Pages |
: 240 |
Release |
: 2020-03-17 |
ISBN-10 |
: 3943330524 |
ISBN-13 |
: 9783943330526 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Iconism by : Sandu Publications
Icons, pictograms, and symbols are an important part of how we communicate in our every day lives. Whether they're used for branding, interactive applications, or wayfinding signs, the designs must be informative and aesthetic. Iconism highlights the ingenuity of these symbols. The text is divided into four sections: Icon & Pictogram Collections, Visual Identity, Wayfinding, and Interaction Design.
Author |
: Jennifer Dawe |
Publisher |
: No Starch Press |
Total Pages |
: 200 |
Release |
: 2019-03-12 |
ISBN-10 |
: 9781593278878 |
ISBN-13 |
: 159327887X |
Rating |
: 4/5 (78 Downloads) |
Synopsis Make Your Own Pixel Art by : Jennifer Dawe
Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.
Author |
: Kevin Henry |
Publisher |
: Laurence King Publishing |
Total Pages |
: 464 |
Release |
: 2012-08-27 |
ISBN-10 |
: 9781780673615 |
ISBN-13 |
: 1780673612 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Drawing for Product Designers by : Kevin Henry
With its tutorial-based approach, this is a practical guide to both hand- and computer-drawn design. Readers will learn to think three-dimensionally and build complex design ideas that are structurally sound and visually clear. The book also illustrates how these basic skills underpin the use of computer-aided design and graphic software. While these applications assist the designer in creating physical products, architectural spaces and virtual interfaces, a basic knowledge of sketching and drawing allows the designer to fully exploit the software. Foundational chapters show how these technical skills fit into a deeper and more intuitive feeling for visualisation and representation, while featured case studies of leading designers, artists and architects illustrate the full range of different drawing options available. Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to build on basic forms and exploit principles of perspective to develop sketches into finished illustrations. There's also advice on establishing context, shading and realizing more complex forms.