Pervasive Animation
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Author |
: Suzanne Buchan |
Publisher |
: Routledge |
Total Pages |
: 389 |
Release |
: 2013-08-22 |
ISBN-10 |
: 9781136519550 |
ISBN-13 |
: 1136519556 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Pervasive Animation by : Suzanne Buchan
This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.
Author |
: Chris Pallant |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 457 |
Release |
: 2021-01-01 |
ISBN-10 |
: 9781501305719 |
ISBN-13 |
: 1501305719 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Animation by : Chris Pallant
"Animation: Critical and Primary Sources is a major multi-volume work of reference that brings together seminal writings on animation studies. Gathering historical and contemporary texts from a wide-ranging number of sources, the volumes provide a key resource in understanding and studying the past and future directions of animation studies. The four volumes thematically trace animation studies from its many definitions, or a lack thereof, to the institutional nature of animation production, to establishing greater space within animation discourse for the consideration of broadcast and interactive animation, and finally, giving greater contextual understanding of the field of animation studies, by focusing on 'Authorship', 'Genre', 'Identity Politics', and 'Spectatorship', thus enabling readers to engage more deeply with the ideas discussed in the final volume. Ordering the collection in this way avoids imposing an overly simplistic chronological framework, thereby allowing debates that have developed over years (and even decades) to stand side by side. Each volume is separately introduced and the essays structured into coherent sections on specific themes"--
Author |
: Scott Curtis |
Publisher |
: Rutgers University Press |
Total Pages |
: 244 |
Release |
: 2019-02-08 |
ISBN-10 |
: 9780813572789 |
ISBN-13 |
: 0813572789 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Animation by : Scott Curtis
From the earliest motion pictures and cartoons of the 1900s, to the latest 3D animated feature and CGI blockbuster, animation has always been a part of the cinematic experience. While the boundaries between animation and live-action have often been carefully tended, the ubiquity of contemporary computer imaging certainly blurs those lines, thereby confirming the importance of animation for the history of American cinema. The last installment of the acclaimed Behind the Silver Screen series, Animation explores the variety of technologies and modes of production throughout the history of American animation: the artisanal, solitary labors of early animators such as Winsor McCay, or of independent animators such as Mary Ellen Bute; the industrial assembly lines of Hollywood studio-unit animation; the parsimonious production houses of the post-studio, post-war era; the collaborative approach of boutique animation and special-effect houses. Drawing on archival sources, this volume provides not only an overview of American animation history, but also, by focusing on the relationship between production and style, a unique approach to understanding animation in general.
Author |
: Maarten van Gageldonk |
Publisher |
: Springer Nature |
Total Pages |
: 257 |
Release |
: 2020-08-20 |
ISBN-10 |
: 9783030348885 |
ISBN-13 |
: 3030348881 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Animation and Memory by : Maarten van Gageldonk
This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter “Introduction” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Author |
: Christopher Holliday |
Publisher |
: Routledge |
Total Pages |
: 310 |
Release |
: 2018-04-27 |
ISBN-10 |
: 9781351681414 |
ISBN-13 |
: 1351681419 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Fantasy/Animation by : Christopher Holliday
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).
Author |
: Sean Macdonald |
Publisher |
: Routledge |
Total Pages |
: 272 |
Release |
: 2015-11-06 |
ISBN-10 |
: 9781317382164 |
ISBN-13 |
: 1317382161 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Animation in China by : Sean Macdonald
By the turn of the 21st century, animation production has grown to thousands of hours a year in the People’s Republic of China (PRC). Despite this, and unlike American blockbuster productions and the diverse genres of Japanese anime, much animation from the PRC remains relatively unknown. This book is an historical and theoretical study of animation in the PRC. Although the Wan Brothers produced the first feature length animated film in 1941, the industry as we know it today truly began in the 1950s at the Shanghai Animation Film Studio (SAFS), which remained the sole animation studio until the 1980s. Considering animation in China as a convergence of the institutions of education, fine arts, literature, popular culture, and film, the book takes comparative approaches that link SAFS animation to contemporary cultural production including American and Japanese animation, Pop Art, and mass media theory. Through readings of classic films such as Princess Iron Fan, Uproar in Heaven, Princess Peacock, and Nezha Conquers the Dragon King, this study represents a revisionist history of animation in the PRC as a form of "postmodernism with Chinese characteristics." As a theoretical exploration of animation in the People’s Republic of China, this book will appeal greatly to students and scholars of animation, film studies, Chinese studies, cultural studies, political and cultural theory.
Author |
: Nichola Dobson |
Publisher |
: Bloomsbury Academic |
Total Pages |
: 353 |
Release |
: 2018-10-18 |
ISBN-10 |
: 9781501332609 |
ISBN-13 |
: 1501332600 |
Rating |
: 4/5 (09 Downloads) |
Synopsis The Animation Studies Reader by : Nichola Dobson
The Animation Studies Reader brings together both key writings within animation studies and new material in emerging areas of the field. The collection provides readers with seminal texts that ground animation studies within the contexts of theory and aesthetics, form and genre, and issues of representation. The first section collates key readings on animation theory, on how we might conceptualise animation, and on some of the fundamental qualities of animation. New material is also introduced in this section specifically addressing questions raised by the nature, style and materiality of animation. The second section outlines some of the main forms that animation takes, which includes discussions of genre. Although this section cannot be exhaustive, the material chosen is particularly useful as it provides samples of analysis that can illuminate some of the issues the first section of the book raises. The third section focuses on issues of representation and how the medium of animation might have an impact on how bodies, gender, sexuality, race and ethnicity are represented. These representations can only be read through an understanding of the questions that the first two sections of the book raise; we can only decode these representations if we take into account form and genre, and theoretical conceptualisations such as visual pleasure, spectacle, the uncanny, realism etc.
Author |
: P. Wells |
Publisher |
: Springer |
Total Pages |
: 241 |
Release |
: 2014-10-09 |
ISBN-10 |
: 9781137027634 |
ISBN-13 |
: 1137027630 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Animation, Sport and Culture by : P. Wells
Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.
Author |
: Jane Batkin |
Publisher |
: Taylor & Francis |
Total Pages |
: 193 |
Release |
: 2017-02-17 |
ISBN-10 |
: 9781317533252 |
ISBN-13 |
: 1317533259 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Identity in Animation by : Jane Batkin
Identity in Animation: A Journey into Self, Difference, Culture and the Body uncovers the meaning behind some of the most influential characters in the history of animation and questions their unique sense of who they are and how they are formed. Jane Batkin explores how identity politics shape the inner psychology of the character and their exterior motivation, often buoyed along by their questioning of ‘place’ and ‘belonging’ and driven by issues of self, difference, gender and the body. Through this, Identity in Animation illustrates and questions the construction of stereotypes as well as unconventional representations within American, European and Eastern animation. It does so with examples such as the strong gender tropes of Japan’s Hayao Miyazaki, the strange relationships created by Australian director Adam Elliot and Nick Park’s depiction of Britishness. In addition, this book discusses Betty Boop’s sexuality and ultimate repression, Warner Bros’ anarchic, self-aware characters and Disney’s fascinating representation of self and society. Identity in Animation is an ideal book for students and researchers of animation studies, as well as any media and film studies students taking modules on animation as part of their course.
Author |
: Dan Torre |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 409 |
Release |
: 2017-08-24 |
ISBN-10 |
: 9781501308154 |
ISBN-13 |
: 1501308157 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Animation – Process, Cognition and Actuality by : Dan Torre
Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches – including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995–2000). Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation. He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.