Paranoia XP

Paranoia XP
Author :
Publisher : Mongoose Pub
Total Pages : 128
Release :
ISBN-10 : 1904854400
ISBN-13 : 9781904854401
Rating : 4/5 (00 Downloads)

Synopsis Paranoia XP by : A. Varney

Classic Paranoia features a collection of some of the best loved scenarios from the original edition of the game, fully updated to be compatible with the new edition. Once again players and games masters can experience the delights of such games as Yellow Clearance Black Box Blues, Hill Sector Blues and so forth. Paranoia XP is the entirely updated and perfected version of the darkly humorous RPG originally published by West End Games.

Paranoia

Paranoia
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1907218092
ISBN-13 : 9781907218095
Rating : 4/5 (92 Downloads)

Synopsis Paranoia by : Gareth Hanrahan

The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this ultra-high-security book, players can forget the troubles of the little people of Alpha Complex. No more hose jobs as Troubleshooters, no more policing the madness that is Alpha Complex as a Blue Clearance Trooper. No, the life of a High Programmer is one of luxury! As High Programmers, players will enjoy the fruits of their labours (and those of everyone else) as the pre-eminent leaders of Alpha Complex. There is no way their plans will be scuppered by Alpha Complex's nightmarish bureaucracy. No way that rival High Programmers will seek to bring about their demise. No way that the citizens below them will revolt. No way that the Computer will find even more insane challenges that cannot possibly be completed. No way at all. Uh huh.

Paranoia XP

Paranoia XP
Author :
Publisher :
Total Pages : 128
Release :
ISBN-10 : 1904854273
ISBN-13 : 9781904854272
Rating : 4/5 (73 Downloads)

Synopsis Paranoia XP by : A Varney

The Traitor's Manual is the first supplement for Paranoia, perhaps the most unique roleplaying game ever produced. Filled with the same black and ironic humour, The Traitor's Manual will reveal a host of new secret societies, guiding players on how to subvert the power of the computer. It will also teach players how to turn in their friends and fellow players, making it the ultimate guide to getting ahead in the weird world that is Paranoia. Acclaimed publisher Mongoose has brought Paranoia back for a new generation, focussing on a surreal, twisted vision of the future where players are positively encouraged to betray each other merely to survive. There has never been a roleplaying game like it! With a full supporting programme of future products already in development, Paranoia is destined to once more provide roleplayers with the sort of frantic gaming experience that proved so popular at the game's inception.

xUnit Test Patterns

xUnit Test Patterns
Author :
Publisher : Pearson Education
Total Pages : 890
Release :
ISBN-10 : 9780132797467
ISBN-13 : 0132797461
Rating : 4/5 (67 Downloads)

Synopsis xUnit Test Patterns by : Gerard Meszaros

Automated testing is a cornerstone of agile development. An effective testing strategy will deliver new functionality more aggressively, accelerate user feedback, and improve quality. However, for many developers, creating effective automated tests is a unique and unfamiliar challenge. xUnit Test Patterns is the definitive guide to writing automated tests using xUnit, the most popular unit testing framework in use today. Agile coach and test automation expert Gerard Meszaros describes 68 proven patterns for making tests easier to write, understand, and maintain. He then shows you how to make them more robust and repeatable--and far more cost-effective. Loaded with information, this book feels like three books in one. The first part is a detailed tutorial on test automation that covers everything from test strategy to in-depth test coding. The second part, a catalog of 18 frequently encountered "test smells," provides trouble-shooting guidelines to help you determine the root cause of problems and the most applicable patterns. The third part contains detailed descriptions of each pattern, including refactoring instructions illustrated by extensive code samples in multiple programming languages.

Paranoia Forms Pack

Paranoia Forms Pack
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1906508852
ISBN-13 : 9781906508852
Rating : 4/5 (52 Downloads)

Synopsis Paranoia Forms Pack by : Allen Varney

Are your players not suffering enough in Paranoia? Change all that with this handy forms pack! Whether they are Troubleshooters, Internal Security agents or High Programmers, there is no situation that cannot be made more difficult with a form! Want to requisition a new piece of equipment? Have a form! Want to execute Alpha Complex's most notorious traitor? Have a form! Want to enter the mandatory briefing room? Have a form! The Paranoia Forms Pack. The perfect instrument for discerning Games Master.

Celtic's Paranoia... All in the Mind?

Celtic's Paranoia... All in the Mind?
Author :
Publisher :
Total Pages : 256
Release :
ISBN-10 : 0954743105
ISBN-13 : 9780954743109
Rating : 4/5 (05 Downloads)

Synopsis Celtic's Paranoia... All in the Mind? by : Tom Campbell

Elmer's Engines

Elmer's Engines
Author :
Publisher : Old Orchard Pub Services
Total Pages : 283
Release :
ISBN-10 : 096216710X
ISBN-13 : 9780962167102
Rating : 4/5 (0X Downloads)

Synopsis Elmer's Engines by : Elmer Verburg

The Brain A Decoded Enigma

The Brain A Decoded Enigma
Author :
Publisher : Prabhat Prakashan
Total Pages : 165
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis The Brain A Decoded Enigma by : Dorin T. Moisa

Dive into the intricate workings of the human mind with Dorin T. Moisa's illuminating exploration, "The Brain: A Decoded Enigma." Unlock the mysteries of cognition and consciousness as you journey through the labyrinth of the brain's inner workings. But what if the secrets of the mind hold the key to understanding our very existence? Prepare to be astonished as Moisa unravels the enigmatic complexities of the brain, shedding light on the essence of what makes us human. Discover the fascinating interplay of neurons and synapses, the delicate dance of neurotransmitters, and the astonishing resilience of the brain in the face of adversity. "The Brain: A Decoded Enigma" offers a rare glimpse into the marvels of neuroscience. Yet, amidst the awe-inspiring discoveries lies a profound question: How much do we truly understand about the workings of our own minds? Join Moisa on a quest for knowledge that challenges our preconceptions and expands our understanding of consciousness. Are you ready to embark on a journey into the depths of human cognition? Prepare to be captivated by the revelations that await within the pages of "The Brain: A Decoded Enigma." Immerse yourself in a world where curiosity knows no bounds and every revelation sparks new questions. "The Brain: A Decoded Enigma" is more than just a book; it's a voyage of discovery that will forever change the way you perceive the world around you. Don't miss your chance to unravel the mysteries of the mind. Order your copy of "The Brain: A Decoded Enigma" today and embark on a journey of enlightenment. Prepare to be amazed as you delve into the complexities of the human brain. Are you ready to decode the enigma within?

Third Person

Third Person
Author :
Publisher : MIT Press
Total Pages : 493
Release :
ISBN-10 : 9780262533799
ISBN-13 : 0262533790
Rating : 4/5 (99 Downloads)

Synopsis Third Person by : Pat Harrigan

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy
Author :
Publisher : Open Court
Total Pages : 330
Release :
ISBN-10 : 9780812698039
ISBN-13 : 0812698037
Rating : 4/5 (39 Downloads)

Synopsis Dungeons and Dragons and Philosophy by : Jon Cogburn

This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.