Operation Warboard

Operation Warboard
Author :
Publisher : David McKay Company
Total Pages : 159
Release :
ISBN-10 : 0679507078
ISBN-13 : 9780679507079
Rating : 4/5 (78 Downloads)

Synopsis Operation Warboard by : Gavin Lyall

War and Games

War and Games
Author :
Publisher : Boydell Press
Total Pages : 350
Release :
ISBN-10 : 0851158706
ISBN-13 : 9780851158709
Rating : 4/5 (06 Downloads)

Synopsis War and Games by : Tim Cornell

These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.

Civilian War Transport

Civilian War Transport
Author :
Publisher :
Total Pages : 376
Release :
ISBN-10 : UIUC:30112077471537
ISBN-13 :
Rating : 4/5 (37 Downloads)

Synopsis Civilian War Transport by : United States. Office of Defense Transportation

One-hour Wargames

One-hour Wargames
Author :
Publisher : Pen and Sword
Total Pages : 168
Release :
ISBN-10 : 9781473822900
ISBN-13 : 1473822904
Rating : 4/5 (00 Downloads)

Synopsis One-hour Wargames by : Neil Thomas

One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.

Learning War

Learning War
Author :
Publisher : Naval Institute Press
Total Pages : 350
Release :
ISBN-10 : 9781682472941
ISBN-13 : 1682472949
Rating : 4/5 (41 Downloads)

Synopsis Learning War by : Trent Hone

Learning War examines the U.S. Navy’s doctrinal development from 1898–1945 and explains why the Navy in that era was so successful as an organization at fostering innovation. A revolutionary study of one of history’s greatest success stories, this book draws profoundly important conclusions that give new insight, not only into how the Navy succeeded in becoming the best naval force in the world, but also into how modern organizations can exploit today’s rapid technological and social changes in their pursuit of success. Trent Hone argues that the Navy created a sophisticated learning system in the early years of the twentieth century that led to repeated innovations in the development of surface warfare tactics and doctrine. The conditions that allowed these innovations to emerge are analyzed through a consideration of the Navy as a complex adaptive system. Learning War is the first major work to apply this complex learning approach to military history. This approach permits a richer understanding of the mechanisms that enable human organizations to evolve, innovate, and learn, and it offers new insights into the history of the United States Navy.

Government Organization in War Time and After

Government Organization in War Time and After
Author :
Publisher :
Total Pages : 406
Release :
ISBN-10 : UOM:39015012932185
ISBN-13 :
Rating : 4/5 (85 Downloads)

Synopsis Government Organization in War Time and After by : William Franklin Willoughby

Unlike some other reproductions of classic texts (1) We have not used OCR(Optical Character Recognition), as this leads to bad quality books with introduced typos. (2) In books where there are images such as portraits, maps, sketches etc We have endeavoured to keep the quality of these images, so they represent accurately the original artefact. Although occasionally there may be certain imperfections with these old texts, we feel they deserve to be made available for future generations to enjoy.

The Sinews of War

The Sinews of War
Author :
Publisher :
Total Pages : 818
Release :
ISBN-10 : UIUC:30112047636557
ISBN-13 :
Rating : 4/5 (57 Downloads)

Synopsis The Sinews of War by : James Alvin Huston

A record of the Army's experience in developing a workable and effective logistical system against the background of changing conditions in both peace and war.