Online Gaming Its Impact On Society
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Author |
: Hitesh Keserwani & Kapil Arora |
Publisher |
: Ashok Yakkaldevi |
Total Pages |
: 214 |
Release |
: 2022-05-02 |
ISBN-10 |
: 9781435776623 |
ISBN-13 |
: 1435776623 |
Rating |
: 4/5 (23 Downloads) |
Synopsis ONLINE GAMING & ITS IMPACT ON SOCIETY by : Hitesh Keserwani & Kapil Arora
The history of internet in India The history of internet in India started with launch of internet services by VSNL on 15 August 1995, the 48th anniversary of Indian independence. They were able to add about 10,000 internet users within 6 months. However for the next 10 years internet experience in the country remained less attractive with narrow-band connections having speed less than 56 kbit/s (Dial-Up). In 2004, Government formulated its Broadband policy which defined the broadband as an always-on internet connection with download speed of 256 kbit/s or above. From 2005 onward the growth of broadband sector in the country attained acceleration, but remained below the growth estimates of government and related agencies due to the resource issues in last-mile access which depended on wired-line technologies predominantly. This bottleneck was removed in 2010 when government auctioned the 3G spectrum followed by an equally high profile auction of 4G spectrum that set the scene for a competitive and invigorated wireless broadband market. Now internet access in India is provided by both public and private companies using a variety of technologies and media including Dial-Up (PSTN), xDSL, Coaxial Cables, Ethernet, FTTH, ISDN, HSDPA (3G), WiFi, WiMAX etc. at a wide range of speeds and costs. The country has the world's third largest Internet users with over 121 million users (of whom 59% who only access the internet via mobile devices) as of December 2011.
Author |
: Dal Yong Jin |
Publisher |
: MIT Press |
Total Pages |
: 201 |
Release |
: 2010-10-01 |
ISBN-10 |
: 9780262288965 |
ISBN-13 |
: 0262288966 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Korea's Online Gaming Empire by : Dal Yong Jin
The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.
Author |
: Faltin Karlsen |
Publisher |
: Routledge |
Total Pages |
: 260 |
Release |
: 2016-03-16 |
ISBN-10 |
: 9781317186212 |
ISBN-13 |
: 1317186214 |
Rating |
: 4/5 (12 Downloads) |
Synopsis A World of Excesses by : Faltin Karlsen
This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess. As such, it will be of interest to sociologists and psychologists working in the fields of cultural and media studies, the sociology of leisure, information technology and addiction.
Author |
: Garry Crawford |
Publisher |
: Routledge |
Total Pages |
: 313 |
Release |
: 2013-03 |
ISBN-10 |
: 9781135275051 |
ISBN-13 |
: 113527505X |
Rating |
: 4/5 (51 Downloads) |
Synopsis Gamers by : Garry Crawford
This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.
Author |
: Patrick M. Markey |
Publisher |
: BenBella Books, Inc. |
Total Pages |
: 256 |
Release |
: 2017-03-21 |
ISBN-10 |
: 9781942952992 |
ISBN-13 |
: 1942952996 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Moral Combat by : Patrick M. Markey
In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.
Author |
: Celia Hodent |
Publisher |
: Routledge |
Total Pages |
: 105 |
Release |
: 2020-10-07 |
ISBN-10 |
: 9781000194760 |
ISBN-13 |
: 1000194760 |
Rating |
: 4/5 (60 Downloads) |
Synopsis The Psychology of Video Games by : Celia Hodent
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Author |
: Shira Chess |
Publisher |
: MIT Press |
Total Pages |
: 182 |
Release |
: 2020-08-18 |
ISBN-10 |
: 9780262360449 |
ISBN-13 |
: 0262360446 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Play like a Feminist. by : Shira Chess
An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.
Author |
: Andy Robertson |
Publisher |
: Unbound Publishing |
Total Pages |
: 379 |
Release |
: 2021-01-21 |
ISBN-10 |
: 9781783528936 |
ISBN-13 |
: 1783528931 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Taming Gaming by : Andy Robertson
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
Author |
: Nuray Aykin |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 537 |
Release |
: 2009-07-15 |
ISBN-10 |
: 9783642027673 |
ISBN-13 |
: 3642027679 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Internationalization, Design and Global Development by : Nuray Aykin
This volume constitutes the refereed proceedings of the Third International Conference on Internationalization, Design and Global Development, IDGD 2009, held in San Diego, CA, USA, in July 2009 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 57 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of internationalization, design and global development and address the following major topics: cross-cultural user interface design; culture, community, collaboration and learning; internationalization and usability; ICT for global development; and designing for eCommerce, eBusiness and eBanking.
Author |
: Bishop, Jonathan |
Publisher |
: IGI Global |
Total Pages |
: 358 |
Release |
: 2015-08-03 |
ISBN-10 |
: 9781466685963 |
ISBN-13 |
: 1466685964 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Psychological and Social Implications Surrounding Internet and Gaming Addiction by : Bishop, Jonathan
Addiction takes many forms and has the potential to impact individuals of all ages, socio-economic statuses, and ethnic backgrounds. Digital addiction has become one of the latest topics of interest among researchers and mental health professionals as individuals become more engrossed in and reliant on digital devices. Psychological and Social Implications Surrounding Internet and Gaming Addiction focuses on the dark side of technology and the ways in which individuals are falling victim to compulsive internet use as well as gaming and gambling addictions. Highlighting socio-cultural, psycho-social, and techno-cultural perspectives on problematic technology use, this critical publication is essential to the research and practical needs of therapists, public administrators, psychologists, students, and researchers interested in compulsive disorders, human behavior, dependency, and other key mental health issues. A pivotal addition to the current mental health research available, this book focuses on topics including, but not limited to, Internet addiction, gaming addiction disorder, gambling, gamification, hypermedia seduction theory, MMORPGs, psychotherapy, and related public policy issues.