Online Battle Arena Esports

Online Battle Arena Esports
Author :
Publisher : Capstone Press a Capstone Imprint
Total Pages : 33
Release :
ISBN-10 : 9781543573664
ISBN-13 : 1543573665
Rating : 4/5 (64 Downloads)

Synopsis Online Battle Arena Esports by : Daniel Mauleón

"Explores the history, format, training, and controversies involved in modern multiplayer online battle arena esport tournaments"--

Online Battle Arena Esports

Online Battle Arena Esports
Author :
Publisher :
Total Pages : 33
Release :
ISBN-10 : 9781543583274
ISBN-13 : 154358327X
Rating : 4/5 (74 Downloads)

Synopsis Online Battle Arena Esports by : Daniel Montgomery Cole Mauleón

The Book of Esports

The Book of Esports
Author :
Publisher : Rosetta Books
Total Pages : 199
Release :
ISBN-10 : 9781948122580
ISBN-13 : 1948122588
Rating : 4/5 (80 Downloads)

Synopsis The Book of Esports by : William Collis

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Encyclopedia of Sport Management

Encyclopedia of Sport Management
Author :
Publisher : Edward Elgar Publishing
Total Pages : 1131
Release :
ISBN-10 : 9781035317189
ISBN-13 : 1035317184
Rating : 4/5 (89 Downloads)

Synopsis Encyclopedia of Sport Management by : Paul M Pedersen

This thoroughly updated second edition of the Encyclopedia of Sport Management is an authoritative reference work that provides detailed explanations of critical concepts within the field.

Routledge Handbook of Esports

Routledge Handbook of Esports
Author :
Publisher : Taylor & Francis
Total Pages : 1025
Release :
ISBN-10 : 9781040115732
ISBN-13 : 104011573X
Rating : 4/5 (32 Downloads)

Synopsis Routledge Handbook of Esports by : Seth E. Jenny

The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.

Digital Athletics: The Convergence of Esports and Traditional Sports

Digital Athletics: The Convergence of Esports and Traditional Sports
Author :
Publisher : OrangeBooks Publication
Total Pages : 138
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Digital Athletics: The Convergence of Esports and Traditional Sports by : Mr. Koushik Chatterjee

"Digital Athletics: The Convergence of Esports and Traditional Sports" likely explores the fascinating intersection between the digital realm of competitive gaming and the physical world of traditional sports. This book presumably delves into how esports is increasingly adopting structures, training regimens, and business models similar to traditional sports, while also examining how traditional sports are embracing digital elements and esports-style engagement. It may analyze the shared challenges and opportunities in areas such as athlete development, fan engagement, media rights, and sponsorships. The book probably investigates how the lines between digital and physical athletics are blurring, with esports athletes requiring physical fitness and traditional athletes honing their skills in video game versions of their sports. It likely discusses the potential for crossover events, hybrid sports, and the integration of esports into major sporting institutions like the Olympics. By examining this convergence, the book aims to provide insights into the future of competitive entertainment and athletics in an increasingly digital world.

Esports in Higher Education

Esports in Higher Education
Author :
Publisher : Taylor & Francis
Total Pages : 146
Release :
ISBN-10 : 9781000979886
ISBN-13 : 1000979881
Rating : 4/5 (86 Downloads)

Synopsis Esports in Higher Education by : George S. McClellan

This comprehensive resource examines the rapidly-growing esports phenomenon in higher education, bringing the perspectives of players, administrators, and scholars together in one volume to discuss the basics of esports, how to start and maintain successful esports programs, and issues and trends in the field.Esports are a global phenomenon with an estimated audience of 400 million people in 2018. Given their already strong base and rising popularity on college campuses, esports have been referred to as the new college football. This book offers practical insights into how to develop and maintain an esports program that is consistent with institutional purposes and values. The book is helpful to all types of institutions (small to large, public and private, 2-year or 4-year). It draws on current scholarship and the professional experience of the authors, focused heavily on practical advice for higher education professionals.Among the challenges of esports in higher education the book addresses are competition structure, competition climate, child protection, cheating, gambling, lack of reliable relevant data to inform decisions, and the advent of an esports arms race. Some of the opportunities described in the book include student recruitment and success networks with high schools, and partnerships with the esports industry. Done correctly, esports can provide a structured way for all students (on campus, off campus, and online) to engage in both curricular and cocurricular programming that can provide measurable learning outcomes and have a positive impact on retention rates.

Press B to Belong

Press B to Belong
Author :
Publisher : Emerald Group Publishing
Total Pages : 193
Release :
ISBN-10 : 9781804559260
ISBN-13 : 1804559261
Rating : 4/5 (60 Downloads)

Synopsis Press B to Belong by : Matthew Harrison

Positioning esports programs as spaces for social inclusion within our schools, this work provides educators with practical strategies for removing barriers to participation and belonging for students with disabilities and neurological differences to make school a place where all students want to be.

Developments in Information & Knowledge Management for Business Applications

Developments in Information & Knowledge Management for Business Applications
Author :
Publisher : Springer Nature
Total Pages : 718
Release :
ISBN-10 : 9783030970086
ISBN-13 : 3030970086
Rating : 4/5 (86 Downloads)

Synopsis Developments in Information & Knowledge Management for Business Applications by : Natalia Kryvinska

The book delivers an elaboration of multidisciplinary concepts, examples, and practices that can be useful for researching the evolution of developments in the field. In this book, we continue to provide a critical look at the information management in business organizations by exploring knowledge aspects from theoretical and practical perspectives. The compilation of chapters presented in this book helps to define the range of activities, identify areas for future research, and draw practical conclusions. The variety of industrial sectors examined supports continuous gaining and usage of an efficient business analysis in organizations.

Revolution of the Modern Sports Fan

Revolution of the Modern Sports Fan
Author :
Publisher : Rowman & Littlefield
Total Pages : 257
Release :
ISBN-10 : 9781793650634
ISBN-13 : 1793650632
Rating : 4/5 (34 Downloads)

Synopsis Revolution of the Modern Sports Fan by : Kenon A. Brown

Revolution of the Modern Sports Fan explores the elements of the sports fan that have markedly changed in the past few years. Inherent within these investigations is the role of communication in a multitude of forms (mediated, relational, etc.) as the prototypical sports fan has most heavily shifted within this domain. From the advent of social media to the rise of fantasy sport to the increased media platforms in which to consume sport, the sports fan has never had more options for consumption—and for the rendering of one’s opinions. As such, Revolution of the Modern Sports Fan offers an opportunity to advance what we now know about American sports fandom as well as the ability to debunk what scholars thought they knew about sports fandom that has now shifted.