Nordic Larp
Author | : |
Publisher | : |
Total Pages | : 315 |
Release | : 2010 |
ISBN-10 | : 9163378566 |
ISBN-13 | : 9789163378560 |
Rating | : 4/5 (66 Downloads) |
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Author | : |
Publisher | : |
Total Pages | : 315 |
Release | : 2010 |
ISBN-10 | : 9163378566 |
ISBN-13 | : 9789163378560 |
Rating | : 4/5 (66 Downloads) |
Author | : Lizzie Stark |
Publisher | : Chicago Review Press |
Total Pages | : 274 |
Release | : 2012-05-01 |
ISBN-10 | : 9781613740675 |
ISBN-13 | : 1613740670 |
Rating | : 4/5 (75 Downloads) |
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Author | : Eleanor Saitta |
Publisher | : Knutpunkt |
Total Pages | : 318 |
Release | : 2014-03-01 |
ISBN-10 | : 9789163745669 |
ISBN-13 | : 9163745666 |
Rating | : 4/5 (69 Downloads) |
Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.
Author | : Jon Back |
Publisher | : Knutpunkt |
Total Pages | : 200 |
Release | : 2014-04-01 |
ISBN-10 | : 9789163752186 |
ISBN-13 | : 9163752182 |
Rating | : 4/5 (86 Downloads) |
Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.
Author | : Martin Eckhoff Andresen |
Publisher | : Lulu.com |
Total Pages | : 114 |
Release | : 2012-02-19 |
ISBN-10 | : 9781471601972 |
ISBN-13 | : 1471601978 |
Rating | : 4/5 (72 Downloads) |
Welcome to a new world of learning! This book is a practical introduction to the use of roleplaying games in education. Roleplaying games are a great tool for provoking reflection, learning and critical thinking. Within this book, you'll find all you need to get started using this method. Included are four ready-to-play larps, several short articles highlighting different uses of roleplaying games in educational spheres and a multitude of methods and exercises to improve your games.If you are a teacher, activist in an NGO or a larper interested in using roleplaying games for education and reflection, this is the book for you. Let's play the learning game!
Author | : Evan Torner |
Publisher | : McFarland |
Total Pages | : 231 |
Release | : 2014-01-10 |
ISBN-10 | : 9780786492374 |
ISBN-13 | : 0786492376 |
Rating | : 4/5 (74 Downloads) |
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Author | : Ethan Gilsdorf |
Publisher | : Rowman & Littlefield |
Total Pages | : 335 |
Release | : 2010-09-01 |
ISBN-10 | : 9780762766789 |
ISBN-13 | : 0762766786 |
Rating | : 4/5 (89 Downloads) |
An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post
Author | : Emily Care Boss |
Publisher | : |
Total Pages | : 0 |
Release | : 2017 |
ISBN-10 | : 1908983744 |
ISBN-13 | : 9781908983749 |
Rating | : 4/5 (44 Downloads) |
#Feminism features 34 nano-games for three to five participants, with topics ranging from silly to serious. All you need to play is a few simple props (or none at all), and a few minutes to an hour of play time. Each game offers a bite-sized take on contemporary feminist issues: within its pages are games about selfies and rom-coms, reproductive rights and domestic violence. #Feminism features authors from 11 countries, and comes in a beautiful, A4, glossy magazine-style format with a reader-friendly layout and full-colour photographs.
Author | : Markus Montola |
Publisher | : CRC Press |
Total Pages | : 337 |
Release | : 2009-06-12 |
ISBN-10 | : 9780080889795 |
ISBN-13 | : 0080889794 |
Rating | : 4/5 (95 Downloads) |
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
Author | : Kjersti Egerdahl |
Publisher | : Running Press Adult |
Total Pages | : 224 |
Release | : 2020-05-05 |
ISBN-10 | : 9780762495870 |
ISBN-13 | : 0762495871 |
Rating | : 4/5 (70 Downloads) |
Learn what it was like to live as a Norseman in this fun and fascinating look at Vikings and the Viking Age. Vikings, those ancient Norse seafarers, have inspired plenty of pop culture phenomena, from the A&E hit show Vikings to Thor: Ragnarök, to the ever-expanding world of Viking LARP. Known for being skilled craftspeople, accomplished merchants, hardworking farmers, and masters of the sea, the Vikings were a complex and captivating people. Inspired by the legendary legacy of the Vikings, author Kjersti Egerdahl presents a compelling and entertaining guide exploring who the Vikings were and how they lived, from ancient Norse daily life to battles and adventuring. You'll learn how Vikings ate, dressed, and fought, and even how they weaved the perfect beard braid and built warships and weapons. Interspersed throughout is revealing historical anecdotes about Viking conquests, famous warriors, mythology and afterlife, and much more.