No Easy Game
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Author |
: Terry Bradshaw |
Publisher |
: |
Total Pages |
: 196 |
Release |
: 1979 |
ISBN-10 |
: 0425044661 |
ISBN-13 |
: 9780425044667 |
Rating |
: 4/5 (61 Downloads) |
Synopsis No Easy Game by : Terry Bradshaw
Author |
: Andrew Seidman |
Publisher |
: Createspace Independent Publishing Platform |
Total Pages |
: 0 |
Release |
: 2011-10-17 |
ISBN-10 |
: 146641197X |
ISBN-13 |
: 9781466411975 |
Rating |
: 4/5 (7X Downloads) |
Synopsis Easy Game by : Andrew Seidman
Making Sense of No Limit Hold'Em 3rd Edition: Adaptations
Author |
: Oliver Roeder |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 326 |
Release |
: 2022-01-25 |
ISBN-10 |
: 9781324003786 |
ISBN-13 |
: 1324003782 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Seven Games: A Human History by : Oliver Roeder
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author |
: Antoinette Portis |
Publisher |
: Harper Collins |
Total Pages |
: 35 |
Release |
: 2011-02-22 |
ISBN-10 |
: 9780061965173 |
ISBN-13 |
: 0061965170 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Not a Stick by : Antoinette Portis
A celebration of the power of imagination from the Theodor Seuss Geisel Honor Award-winning creator of Not a Box Experience the thrill of the moment when pretend feels so real that it actually becomes real! Following the critically acclaimed Not a Box, this book proves that a stick is not always just a stick. Whether it's conducting an orchestra, painting a masterpiece, or slaying a dragon—give a child a stick and let imagination take over and the magic begin.
Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 353 |
Release |
: 2014-11-03 |
ISBN-10 |
: 9780990582915 |
ISBN-13 |
: 0990582914 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Programming Patterns by : Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author |
: Guy Bailey |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2000 |
ISBN-10 |
: 0966972716 |
ISBN-13 |
: 9780966972719 |
Rating |
: 4/5 (16 Downloads) |
Synopsis The Ultimate Sport Lead-up Game Book by : Guy Bailey
Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.
Author |
: Simon Sinek |
Publisher |
: Penguin |
Total Pages |
: 272 |
Release |
: 2019-10-15 |
ISBN-10 |
: 9780735213524 |
ISBN-13 |
: 0735213526 |
Rating |
: 4/5 (24 Downloads) |
Synopsis The Infinite Game by : Simon Sinek
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author |
: Paul Charles Morphy |
Publisher |
: |
Total Pages |
: 514 |
Release |
: 1860 |
ISBN-10 |
: KBNL:KBNL03000000013 |
ISBN-13 |
: |
Rating |
: 4/5 (13 Downloads) |
Synopsis Morphy's Games by : Paul Charles Morphy
Author |
: Sandhya N |
Publisher |
: Notion Press |
Total Pages |
: 133 |
Release |
: 2019-01-25 |
ISBN-10 |
: 9781684667369 |
ISBN-13 |
: 1684667364 |
Rating |
: 4/5 (69 Downloads) |
Synopsis 4.456 Pi by : Sandhya N
4.456Pi, an out of the box self help book with the theme of irrationality, that actually comes with a set of rational perspectives, from the writings of a rising star in the authors community, Sandhya Nagaraj. She brings out the depth in prose by engaging in deep conversations with the founder & director of SIMUS Ventures, Mr. Sujit Lalwani. This book is for those rising Millennials, who are well aware that at the end of the rat race, you’re still a rat if you’re not rationally irrational. It is for those who aim to reach out to the sky, with feet firmly on the ground. Written in a contemporary setting of today’s world for today’s very real problems, this book is an answer, for seekers of rationale for their irrationality within.
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 522 |
Release |
: 2008-08-04 |
ISBN-10 |
: 9780123694966 |
ISBN-13 |
: 0123694965 |
Rating |
: 4/5 (66 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.