My Life As A Gamer
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Author |
: Janet Tashjian |
Publisher |
: Henry Holt and Company (BYR) |
Total Pages |
: 273 |
Release |
: 2015-04-07 |
ISBN-10 |
: 9780805098655 |
ISBN-13 |
: 0805098658 |
Rating |
: 4/5 (55 Downloads) |
Synopsis My Life as a Gamer by : Janet Tashjian
Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?
Author |
: Janet Tashjian |
Publisher |
: Henry Holt and Company (BYR) |
Total Pages |
: 242 |
Release |
: 2010-07-20 |
ISBN-10 |
: 9781466830684 |
ISBN-13 |
: 1466830689 |
Rating |
: 4/5 (84 Downloads) |
Synopsis My Life as a Book by : Janet Tashjian
Summer's finally here, and Derek Fallon is looking forward to pelting the UPS truck with water balloons, climbing onto the garage roof, and conducting silly investigations. But when his parents decide to send him to Learning Camp, Derek's dreams of fun come to an end. Ever since he's been labeled a "reluctant reader," his mom has pushed him to read "real" books-something other than his beloved Calvin & Hobbes. As Derek forges unexpected friendships and uncovers a family secret involving himself (in diapers! no less), he realizes that adventures and surprises are around the corner, complete with curve balls. My Life as a Book is a 2011 Bank Street - Best Children's Book of the Year.
Author |
: Trent Reedy |
Publisher |
: Scholastic Inc. |
Total Pages |
: 267 |
Release |
: 2018-11-27 |
ISBN-10 |
: 9781338045314 |
ISBN-13 |
: 1338045318 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Gamer Army by : Trent Reedy
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Author |
: Phillip Telfer |
Publisher |
: Elm Hill |
Total Pages |
: 310 |
Release |
: 2019-12-17 |
ISBN-10 |
: 9781400328291 |
ISBN-13 |
: 1400328292 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Why Save Alexander by : Phillip Telfer
Can a hardcore gamer survive a real-world crisis? Seventeen-year-old Alex Brooks is obsessed with becoming an e-athlete. What teen wouldn’t want to make a million dollars playing video games professionally? Especially if you’ve got a real shot at it like Alex. His mom, a television producer in Hollywood, casts her son in a reality show about young gaming hopefuls seeking fame and fortune. This gives him great exposure in the industry. On top of that, His dad owns an up-and-coming tech business that is about to launch a revolutionary product. Life couldn’t be better--or could it? Truth be told, Alex doesn’t need to go pro as bad as he needs to grow up, and what teen really wants to do that? He’s popular with other gamers but his over-inflated ego makes him obnoxious to almost everyone else. He hides a deep secret--the cavernous void in his life that nothing seems to fill. He thrives on a false sense of accomplishment but is haunted by an inescapable sense of loneliness. He has lived in the shadow of his dad’s relentless pursuit of building a tech empire while watching him fail to keep his family from falling apart. What will it take for Alex to gain a new perspective on what it means to become a man and what it takes to be a hero? Everything changes when Alex goes missing. He must face a life or death struggle in a foreign culture that doesn’t have a power grid. Man or computer mouse? His digital world didn’t prepare him for the challenges that are about to confront him. Alex is not ready to rescue anyone, he needs to be rescued. For those who really know Alexander, why would anyone want to save him? This coming-of-age story follows Alex as he is forced to grow up the hard way through extraordinary circumstances, which cause him to re-evaluate what’s important in life, his need for God, and the positive influence of older mentors. Adventure, danger, romance, survival, despair and Providence are the ingredients that help remake his life.
Author |
: Jim Rossignol |
Publisher |
: University of Michigan Press |
Total Pages |
: 225 |
Release |
: 2008-05-29 |
ISBN-10 |
: 9780472116355 |
ISBN-13 |
: 0472116355 |
Rating |
: 4/5 (55 Downloads) |
Synopsis This Gaming Life by : Jim Rossignol
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Author |
: Janet Tashjian |
Publisher |
: Henry Holt and Company (BYR) |
Total Pages |
: 273 |
Release |
: 2018-04-03 |
ISBN-10 |
: 9781627798938 |
ISBN-13 |
: 1627798935 |
Rating |
: 4/5 (38 Downloads) |
Synopsis My Life as a Youtuber by : Janet Tashjian
Book 7 of the much-loved My Life series that has the irrepressible Derek Fallon starting his own Youtube web series! Derek Fallon finally found something to get excited about at school—an extracurricular class on making videos! Together with his friends Carly, Matt, and Umberto, Derek can’t wait to create his own Youtube web series. But he soon realizes Youtube stardom is a lot of work. On top of that, it’s time for his foster monkey Frank to go to monkey college so Derek must scramble to find a reason for Frank to stay with his family—if only a little while longer. Can Derek solve both problems at once? What if Frank became a part of Derek's Youtube videos? Here's another funny and thoughtful novel in the series that centers around most every tween today’s pastime—Youtube! Christy Ottaviano Books
Author |
: Victoria Ichizli-Bartels |
Publisher |
: Independently Published |
Total Pages |
: 485 |
Release |
: 2019-06-11 |
ISBN-10 |
: 1073323250 |
ISBN-13 |
: 9781073323258 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Self-Gamification Happiness Formula by : Victoria Ichizli-Bartels
Are you struggling to motivate yourself to start the day, to work on a project, or maintain a healthy habit? Do you think that happiness is hard earned and reserved only for the "chosen ones"? This book will show you that happiness is close by and available to everyone. It will show you how to not take life too seriously and still be excellent in all you want or have to do. Read the book and learn how to motivate yourself by practicing self-gamification -- a unique self-help approach to implementing game design elements into your life. Master three skill sets to be successful in your self-motivational game design, your projects, and your life: See yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do. Identify your dreams and goals, and take action, one small and effortless step at a time, the kaizen way. Apply gamification, that is see and treat whatever you are up to as a game: design, play, and improve your (life) games, and learn to appreciate every step on the way by giving yourself points, badges, stars, and other small symbolic rewards. Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach that will help you turn happiness into a lifestyle.
Author |
: Janet Tashjian |
Publisher |
: Henry Holt and Company (BYR) |
Total Pages |
: 206 |
Release |
: 2011-10-11 |
ISBN-10 |
: 9781466822900 |
ISBN-13 |
: 1466822902 |
Rating |
: 4/5 (00 Downloads) |
Synopsis My Life as a Stuntboy by : Janet Tashjian
Derek Fallon gets the opportunity of a lifetime—to be a stunt boy in a major movie featuring a pretty teen starlet. After accepting the job he learns that he is the star's stunt double and must wear a wig! His friends are never going to let him live this down. If that weren't his only problem, his parents are threatening to give away his pet monkey, and his best friend just posted an embarrassing video of him on Youtube. Can life get any worse? Still the irrepressible Derek takes it all in stride and even manages to save the day.
Author |
: Janet Tashjian |
Publisher |
: Henry Holt and Company (BYR) |
Total Pages |
: 270 |
Release |
: 2014-04-01 |
ISBN-10 |
: 9780805098648 |
ISBN-13 |
: 080509864X |
Rating |
: 4/5 (48 Downloads) |
Synopsis My Life as a Joke by : Janet Tashjian
Derek Fallon discovers all the angst that comes with being twelve—he just wants to feel grown up, but life gets in the way with a series of mishaps that make him look like a baby. He passes out during a worm dissection in science class, falls flat on his face in gym class and gets a fat lip that causes him to lisp all day, and his plans for a monster-truck party turn into a bouncy house disaster. Why isn't being in middle school as great as Derek imagined? Thankfully, with a little help from his friends—and, ironically, a Toys for Tots fundraiser—things seem like they could start shaping up at last. My Life as a Joke by Janet and Jake Tashjian is a Christy Ottaviano Book
Author |
: Evan Amos |
Publisher |
: No Starch Press |
Total Pages |
: 314 |
Release |
: 2021-09-08 |
ISBN-10 |
: 9781718500617 |
ISBN-13 |
: 1718500610 |
Rating |
: 4/5 (17 Downloads) |
Synopsis The Game Console 2.0 by : Evan Amos
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.