Models and Games

Models and Games
Author :
Publisher : Cambridge University Press
Total Pages : 381
Release :
ISBN-10 : 9781139496339
ISBN-13 : 1139496336
Rating : 4/5 (39 Downloads)

Synopsis Models and Games by : Jouko Väänänen

This gentle introduction to logic and model theory is based on a systematic use of three important games in logic: the semantic game; the Ehrenfeucht–Fraïssé game; and the model existence game. The third game has not been isolated in the literature before but it underlies the concepts of Beth tableaux and consistency properties. Jouko Väänänen shows that these games are closely related and in turn govern the three interrelated concepts of logic: truth, elementary equivalence and proof. All three methods are developed not only for first order logic but also for infinitary logic and generalized quantifiers. Along the way, the author also proves completeness theorems for many logics, including the cofinality quantifier logic of Shelah, a fully compact extension of first order logic. With over 500 exercises this book is ideal for graduate courses, covering the basic material as well as more advanced applications.

Building Models by Games

Building Models by Games
Author :
Publisher : Courier Corporation
Total Pages : 338
Release :
ISBN-10 : 9780486450179
ISBN-13 : 0486450171
Rating : 4/5 (79 Downloads)

Synopsis Building Models by Games by : Wilfrid Hodges

This volume introduces a general method for building infinite mathematical structures and surveys applications in algebra and model theory. It covers basic model theory and examines a variety of algebraic applications, including completeness for Magidor-Malitz quantifiers, Shelah's recent and sophisticated omitting types theorem for L(Q), and applications to Boolean algebras. Over 160 exercises. 1985 edition.

Models in Cooperative Game Theory

Models in Cooperative Game Theory
Author :
Publisher : Springer Science & Business Media
Total Pages : 203
Release :
ISBN-10 : 9783540779544
ISBN-13 : 354077954X
Rating : 4/5 (44 Downloads)

Synopsis Models in Cooperative Game Theory by : Rodica Branzei

Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new.

Computational Models of Games

Computational Models of Games
Author :
Publisher : MIT Press (MA)
Total Pages : 160
Release :
ISBN-10 : UOM:39015018841125
ISBN-13 :
Rating : 4/5 (25 Downloads)

Synopsis Computational Models of Games by : Anne Condon

Computational Models of Games describes a model of two person games - called a probabilistic game automaton - that unifies other important models that have been developed to reflect the game-like properties of computational problems.

Creating Games with Unity, Substance Painter, & Maya

Creating Games with Unity, Substance Painter, & Maya
Author :
Publisher : CRC Press
Total Pages : 769
Release :
ISBN-10 : 9781000281972
ISBN-13 : 1000281973
Rating : 4/5 (72 Downloads)

Synopsis Creating Games with Unity, Substance Painter, & Maya by : Jingtian Li

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Creating Games with Unreal Engine, Substance Painter, & Maya

Creating Games with Unreal Engine, Substance Painter, & Maya
Author :
Publisher : CRC Press
Total Pages : 841
Release :
ISBN-10 : 9781000281842
ISBN-13 : 1000281841
Rating : 4/5 (42 Downloads)

Synopsis Creating Games with Unreal Engine, Substance Painter, & Maya by : Kassandra Arevalo

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

Designing Games for Ethics: Models, Techniques and Frameworks

Designing Games for Ethics: Models, Techniques and Frameworks
Author :
Publisher : IGI Global
Total Pages : 406
Release :
ISBN-10 : 9781609601225
ISBN-13 : 160960122X
Rating : 4/5 (25 Downloads)

Synopsis Designing Games for Ethics: Models, Techniques and Frameworks by : Schrier, Karen

"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
Author :
Publisher : IGI Global
Total Pages : 430
Release :
ISBN-10 : 9781615207206
ISBN-13 : 1615207201
Rating : 4/5 (06 Downloads)

Synopsis Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions by : Van Eck, Richard

"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.

Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers

Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers
Author :
Publisher : Springer
Total Pages : 176
Release :
ISBN-10 : 9783662484760
ISBN-13 : 3662484765
Rating : 4/5 (60 Downloads)

Synopsis Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers by : Deng-Feng Li

This book addresses two-person zero-sum finite games in which the payoffs in any situation are expressed with fuzzy numbers. The purpose of this book is to develop a suite of effective and efficient linear programming models and methods for solving matrix games with payoffs in fuzzy numbers. Divided into six chapters, it discusses the concepts of solutions of matrix games with payoffs of intervals, along with their linear programming models and methods. Furthermore, it is directly relevant to the research field of matrix games under uncertain economic management. The book offers a valuable resource for readers involved in theoretical research and practical applications from a range of different fields including game theory, operational research, management science, fuzzy mathematical programming, fuzzy mathematics, industrial engineering, business and social economics.

Models and Methods for Interval-Valued Cooperative Games in Economic Management

Models and Methods for Interval-Valued Cooperative Games in Economic Management
Author :
Publisher : Springer
Total Pages : 153
Release :
ISBN-10 : 9783319289984
ISBN-13 : 3319289985
Rating : 4/5 (84 Downloads)

Synopsis Models and Methods for Interval-Valued Cooperative Games in Economic Management by : Deng-Feng Li

This book proposes several commonly used interval-valued solution concepts of interval-valued cooperative games with transferable utility. It thoroughly investigates these solutions, thereby establishing the properties, models, methods, and applications. The first chapter proposes the interval-valued least square solutions and quadratic programming models, methods, and properties. Next, the satisfactory-degree-based non-linear programming models for computing interval-valued cores and corresponding bisection algorithm are explained. Finally, the book explores several simplification methods of interval-valued solutions: the interval-valued equal division and equal surplus division values; the interval-valued Shapley, egalitarian Shapley, and discounted Shapley values; the interval-valued solidarity and generalized solidarity values; and the interval-valued Banzhaf value. This book is designed for individuals from different fields and disciplines, such as decision science, game theory, management science, operations research, fuzzy sets or fuzzy mathematics, applied mathematics, industrial engineering, finance, applied economics, expert system, and social economy as well as artificial intelligence. Moreover, it is suitable for teachers, postgraduates, and researchers from different disciplines: decision analysis, management, operations research, fuzzy mathematics, fuzzy system analysis, applied mathematics, systems engineering, project management, supply chain management, industrial engineering, applied economics, and hydrology and water resources.