Militainment Inc
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Author |
: Roger Stahl |
Publisher |
: Routledge |
Total Pages |
: 396 |
Release |
: 2009-12-04 |
ISBN-10 |
: 9781135837495 |
ISBN-13 |
: 113583749X |
Rating |
: 4/5 (95 Downloads) |
Synopsis Militainment, Inc. by : Roger Stahl
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels—from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today.
Author |
: Roger Stahl |
Publisher |
: Routledge |
Total Pages |
: 220 |
Release |
: 2009-12-04 |
ISBN-10 |
: 9781135837501 |
ISBN-13 |
: 1135837503 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Militainment, Inc. by : Roger Stahl
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels—from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today.
Author |
: Roger Stahl |
Publisher |
: Rutgers University Press |
Total Pages |
: 225 |
Release |
: 2018-06-21 |
ISBN-10 |
: 9780813585284 |
ISBN-13 |
: 0813585287 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Through the Crosshairs by : Roger Stahl
Now that it has become so commonplace, we rarely blink an eye at camera footage framed by the crosshairs of a sniper’s gun or from the perspective of a descending smart bomb. But how did this weaponized gaze become the norm for depicting war, and how has it influenced public perceptions? Through the Crosshairs traces the genealogy of this weapon’s-eye view across a wide range of genres, including news reports, military public relations images, action movies, video games, and social media posts. As he tracks how gun-camera footage has spilled from the battlefield onto the screens of everyday civilian life, Roger Stahl exposes how this raw video is carefully curated and edited to promote identification with military weaponry, rather than with the targeted victims. He reveals how the weaponized gaze is not only a powerful propagandistic frame, but also a prime site of struggle over the representation of state violence.
Author |
: Robertson Allen |
Publisher |
: U of Nebraska Press |
Total Pages |
: 226 |
Release |
: 2017-07-01 |
ISBN-10 |
: 9780803285293 |
ISBN-13 |
: 0803285299 |
Rating |
: 4/5 (93 Downloads) |
Synopsis America's Digital Army by : Robertson Allen
"An ethnographic study based on scholar Robertson Allen's years of behind-the-scenes ethnographic fieldwork within the work environments of the video game developers, military strategists, enlisted soldiers, and defense contractors who produced the official U.S. Army video game, "America's Army.""--
Author |
: Rosow, Stephen J. |
Publisher |
: Edward Elgar Publishing |
Total Pages |
: 160 |
Release |
: 2022-07-19 |
ISBN-10 |
: 9781788977692 |
ISBN-13 |
: 1788977696 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Reconfigurations of Authority, Power and Territoriality by : Rosow, Stephen J.
Expansive and engaging, this book investigates the fluidity of sites of power and authority in global politics. Examining the key shifts and turns of politics in globally oriented spaces since the end of the Cold War, contributions from leading scholars explore the continually shifting parameters of global governance.
Author |
: Tim Lenoir |
Publisher |
: Harvard University Press |
Total Pages |
: 273 |
Release |
: 2018-02-19 |
ISBN-10 |
: 9780674724983 |
ISBN-13 |
: 0674724984 |
Rating |
: 4/5 (83 Downloads) |
Synopsis The Military-Entertainment Complex by : Tim Lenoir
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like AmericaÕs Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the publicÕs imagination of war in the post-9/11 era and naturalized the U.S. PentagonÕs vision of a new way of war.
Author |
: Nina B. Huntemann |
Publisher |
: Routledge |
Total Pages |
: 325 |
Release |
: 2009-09-10 |
ISBN-10 |
: 9781135842826 |
ISBN-13 |
: 1135842825 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Joystick Soldiers by : Nina B. Huntemann
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.
Author |
: Patricia Keeton |
Publisher |
: Springer |
Total Pages |
: 265 |
Release |
: 2013-08-28 |
ISBN-10 |
: 9781137277893 |
ISBN-13 |
: 1137277890 |
Rating |
: 4/5 (93 Downloads) |
Synopsis American War Cinema and Media since Vietnam by : Patricia Keeton
No other cinematic genre more sharply illustrates the contradictions of American society - notions about social class, politics, and socio-economic ideology - than the war film. This book examines the latest cycle of war films to reveal how they mediate and negotiate the complexities of war, class, and a military-political mission largely gone bad.
Author |
: Pat Harrigan |
Publisher |
: MIT Press |
Total Pages |
: 845 |
Release |
: 2016-04-15 |
ISBN-10 |
: 9780262334952 |
ISBN-13 |
: 026233495X |
Rating |
: 4/5 (52 Downloads) |
Synopsis Zones of Control by : Pat Harrigan
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Author |
: Oliver Boyd-Barrett |
Publisher |
: Rowman & Littlefield |
Total Pages |
: 345 |
Release |
: 2019-08-19 |
ISBN-10 |
: 9781538121566 |
ISBN-13 |
: 1538121565 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Media Imperialism by : Oliver Boyd-Barrett
Media Imperialism: Continuity and Change advances applied theoretical research on 21st century media imperialism. The volume includes established and emerging researchers in international communications who examine the geopolitical, economic, technological and cultural dimensions of 21st century media imperialism. The volume highlights and challenges how news, entertainment and social media uphold unequal power relations in the world. Written in an accessible style, this volume marries conceptual, theoretical sophistication, and concrete illustration with rich case studies and global examples. Chapters cover the complete media spectrum, from social media to Hollywood, to news and national propaganda in national and transnational analyses. Readers will find discussions that range from soft power and China to the USA’s empire of the internet to the rise of “Chindia” in a post-American media world. The volume is essential reading for upper level undergraduate, postgraduate and research communities across a wide range disciplines in the social science and the humanities.