Metaphor and Film

Metaphor and Film
Author :
Publisher : Cambridge University Press
Total Pages : 200
Release :
ISBN-10 : 0521382114
ISBN-13 : 9780521382113
Rating : 4/5 (14 Downloads)

Synopsis Metaphor and Film by : Trevor Whittock

In Metaphor and Film, Trevor Whittock demonstrates that feature films are permeated by metaphors that were consciously introduced by directors. An examination of cinematic metaphor forces us to reconsider the nature of metaphor itself, and the ways by which such visual imagery can be recognised and understood, as well as interpreted. Metaphor and Film identifies the principal forms of cinematic metaphor, and also provides an analysis of the mental operations that one must bring to it. Recent developments in cognitive psychology, especially those relating to the nature and formation of categories, are called upon to explain these processes. Metaphor and Film ranges widely over film theory as it does over philosophical, literary, linguistic, and psychological accounts of metaphor. Particularly useful to those studying film, literature, and aesthetics, this study is also a provocative contribution to an important debate in which film theorists and philosophers are currently engaged.

Cinematic Metaphor

Cinematic Metaphor
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 276
Release :
ISBN-10 : 9783110579789
ISBN-13 : 3110579782
Rating : 4/5 (89 Downloads)

Synopsis Cinematic Metaphor by : Cornelia Müller

Metaphors in audiovisual media receive increasing attention from film and communication studies as well as from linguistics and multimodal metaphor research. The specific media character of film, and thus of cinematic metaphor, remains, however, largely ignored. Audiovisual images are all too frequently understood as iconic representations and material carriers of information. Cinematic Metaphor proposes an alternative: starting from film images as affective experience of movement-images, it replaces the cognitive idea of viewers as information-processing machines, and heals the break with rhetoric established by conceptual metaphor theory. Subscribing to a phenomenological concept of embodiment, a shared vantage point for metaphorical meaning-making in film-viewing and face-to-face interaction is developed. The book offers a critique of cognitive film and metaphor theories and a theory of cinematic metaphor as performative action of meaning-making, grounded in the dynamics of viewers' embodied experiences with a film. Fine-grained case studies ranging from Hollywood to German feature film and TV news, from tango lesson to electoral campaign commercial, illustrate the framework’s application to media and multimodality analysis.

The Camera-Eye Metaphor in Cinema

The Camera-Eye Metaphor in Cinema
Author :
Publisher : Taylor & Francis
Total Pages : 263
Release :
ISBN-10 : 9781317434191
ISBN-13 : 1317434196
Rating : 4/5 (91 Downloads)

Synopsis The Camera-Eye Metaphor in Cinema by : Christian Quendler

This book explores the cultural, intellectual, and artistic fascination with camera-eye metaphors in film culture of the twentieth century. By studying the very metaphor that cinema lives by, it provides a rich and insightful map of our understanding of cinema and film styles and shows how cinema shapes our understanding of the arts and media. As current new media technologies are attempting to shift the identity of cinema and moving imagery, it is hard to overstate the importance of this metaphor for our understanding of the modalities of vision. In what guises does the "camera eye" continue to survive in media that is called new?

Embodied Metaphors in Film, Television, and Video Games

Embodied Metaphors in Film, Television, and Video Games
Author :
Publisher : Routledge
Total Pages : 322
Release :
ISBN-10 : 9781317531203
ISBN-13 : 1317531205
Rating : 4/5 (03 Downloads)

Synopsis Embodied Metaphors in Film, Television, and Video Games by : Kathrin Fahlenbrach

In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers’ immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory (CMT) to film, television, and video games in order to analyze the embodied aesthetics and meanings of those moving images.

Metaphors on Vision

Metaphors on Vision
Author :
Publisher : Hassell Street Press
Total Pages : 96
Release :
ISBN-10 : 1014493781
ISBN-13 : 9781014493781
Rating : 4/5 (81 Downloads)

Synopsis Metaphors on Vision by : Stan Brakhage

This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Multimodal Metaphor

Multimodal Metaphor
Author :
Publisher : Walter de Gruyter
Total Pages : 487
Release :
ISBN-10 : 9783110205152
ISBN-13 : 3110205157
Rating : 4/5 (52 Downloads)

Synopsis Multimodal Metaphor by : Charles Forceville

Metaphor pervades discourse and may govern how we think and act. But most studies only discuss its verbal varieties. This book examines metaphors drawing on combinations of visuals, language, gestures, sound, and music. Investigated texts include ad

Washing the Brain

Washing the Brain
Author :
Publisher : John Benjamins Publishing
Total Pages : 464
Release :
ISBN-10 : 9027227136
ISBN-13 : 9789027227133
Rating : 4/5 (36 Downloads)

Synopsis Washing the Brain by : Andrew Goatly

Contemporary metaphor theory has recently begun to address the relation between metaphor, culture and ideology. In this wide-ranging book, Andrew Goatly, using lexical data from his database Metalude, investigates how conceptual metaphor themes construct our thinking and social behaviour in fields as diverse as architecture, engineering, education, genetics, ecology, economics, politics, industrial time-management, medicine, immigration, race, and sex. He argues that metaphor themes are created not only through the universal body but also through cultural experience, so that an apparently universal metaphor such as event-structure as realized in English grammar is, in fact, culturally relative, compared with e.g. the construal of 'cause and effect' in the Algonquin language Blackfoot. Moreover, event-structure as a model is both scientifically reactionary and, as the basis for technological mega-projects, has proved environmentally harmful. Furthermore, the ideologies of early capitalism created or exploited a selection of metaphor themes historically traceable through Hobbes, Hume, Smith, Malthus and Darwin. These metaphorical concepts support neo-Darwinian and neo-conservative ideologies apparent at the beginning of the 21st century, ideologies underpinning our social and environmental crises. The conclusion therefore recommends skepticism of metaphor's reductionist tendencies.

How Film Metaphor is Used. Using the Example of Pixar's "Inside Out"

How Film Metaphor is Used. Using the Example of Pixar's
Author :
Publisher : GRIN Verlag
Total Pages : 14
Release :
ISBN-10 : 9783668786776
ISBN-13 : 3668786771
Rating : 4/5 (76 Downloads)

Synopsis How Film Metaphor is Used. Using the Example of Pixar's "Inside Out" by : Lou Maier

Seminar paper from the year 2018 in the subject English Language and Literature Studies - Linguistics, grade: 1,3, http://www.uni-jena.de/, language: English, abstract: The example of the common metaphor “life is a rollercoaster” portrays how even such a simple form of the versatile device communicates a profound message, and helps us, language users, to grasp an abstract concept. Metaphor however, is not just a linguistic device, it is indeed fundamental in everyday life (Lakoff and Johnson 3). Even in the medium of film people make use of the device in the form of filmic metaphor. In all these different instances the omnipresent device allows us to understand and grasp abstract concepts by mapping them to another domain. Pixar’s Inside Out is a valuable example of how metaphor in film is used. The comedy-drama introduces five little figures who are embodiments of the five basic human emotions, and live in a young girls head. In the following paper I will analyse the movie Inside Out as an example of how metaphor in film is used to communicate and clarify human emotions. Prior to the investigation of the device in the computer-animated movie, a theoretical view on metaphor in general will be provided. On this occasion, I will present a rough overview of the conceptual metaphor theory. The concept of metaphor will then be elaborated in reference to film metaphor. Subsequently, I will apply the theoretical basis to the movie Inside Out. Pixar’s use of metaphor in the comedy-drama will be analysed in detail. With the focus on the following emotions: joy, sadness, and anger, I will demonstrate how the metaphor of emotion and brain function is displayed in the movie. Furthermore, the metaphorical visualisation of growing up will be addressed.

Art History for Filmmakers

Art History for Filmmakers
Author :
Publisher : Bloomsbury Publishing
Total Pages : 647
Release :
ISBN-10 : 9781474246200
ISBN-13 : 1474246206
Rating : 4/5 (00 Downloads)

Synopsis Art History for Filmmakers by : Gillian McIver

Since cinema's earliest days, literary adaptation has provided the movies with stories; and so we use literary terms like metaphor, metonymy and synecdoche to describe visual things. But there is another way of looking at film, and that is through its relationship with the visual arts – mainly painting, the oldest of the art forms. Art History for Filmmakers is an inspiring guide to how images from art can be used by filmmakers to establish period detail, and to teach composition, color theory and lighting. The book looks at the key moments in the development of the Western painting, and how these became part of the Western visual culture from which cinema emerges, before exploring how paintings can be representative of different genres, such as horror, sex, violence, realism and fantasy, and how the images in these paintings connect with cinema. Insightful case studies explore the links between art and cinema through the work of seven high-profile filmmakers, including Peter Greenaway, Peter Webber, Jack Cardiff, Martin Scorsese, Guillermo del Toro, Quentin Tarantino and Stan Douglas. A range of practical exercises are included in the text, which can be carried out singly or in small teams. Featuring stunning full-color images, Art History for Filmmakers provides budding filmmakers with a practical guide to how images from art can help to develop their understanding of the visual language of film.

Embodied Metaphors in Film, Television, and Video Games

Embodied Metaphors in Film, Television, and Video Games
Author :
Publisher : Routledge
Total Pages : 214
Release :
ISBN-10 : 9781317531210
ISBN-13 : 1317531213
Rating : 4/5 (10 Downloads)

Synopsis Embodied Metaphors in Film, Television, and Video Games by : Kathrin Fahlenbrach

In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically "sell" their products by addressing their viewers’ immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory (CMT) to film, television, and video games in order to analyze the embodied aesthetics and meanings of those moving images.