Maya Professional Tips And Techniques
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Author |
: Lee Lanier |
Publisher |
: John Wiley & Sons |
Total Pages |
: 242 |
Release |
: 2007-06-05 |
ISBN-10 |
: 9780470146217 |
ISBN-13 |
: 0470146214 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Maya Professional Tips and Techniques by : Lee Lanier
Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
Author |
: Kenny Roy |
Publisher |
: CRC Press |
Total Pages |
: 319 |
Release |
: 2013-07-31 |
ISBN-10 |
: 9781134054466 |
ISBN-13 |
: 1134054467 |
Rating |
: 4/5 (66 Downloads) |
Synopsis How to Cheat in Maya 2014 by : Kenny Roy
All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly. From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques. The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.
Author |
: Michael Ingrassia |
Publisher |
: CRC Press |
Total Pages |
: 399 |
Release |
: 2008-10-03 |
ISBN-10 |
: 9780080927992 |
ISBN-13 |
: 0080927998 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Maya for Games by : Michael Ingrassia
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
Author |
: Jason Patnode |
Publisher |
: Taylor & Francis |
Total Pages |
: 410 |
Release |
: 2008 |
ISBN-10 |
: 9780240520346 |
ISBN-13 |
: 0240520343 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Character Modeling with Maya and Zbrush by : Jason Patnode
Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters is an absolutely vital skill for 3D artists in both industries, and this book-and-DVD package shows them exactly how to do just that.
Author |
: Lee Lanier |
Publisher |
: John Wiley & Sons |
Total Pages |
: 679 |
Release |
: 2011-03-08 |
ISBN-10 |
: 9781118059678 |
ISBN-13 |
: 1118059670 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Advanced Maya Texturing and Lighting by : Lee Lanier
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
Author |
: Eric Luhta |
Publisher |
: Taylor & Francis |
Total Pages |
: 321 |
Release |
: 2013-03-20 |
ISBN-10 |
: 9781136127496 |
ISBN-13 |
: 1136127496 |
Rating |
: 4/5 (96 Downloads) |
Synopsis How to Cheat in Maya 2012 by : Eric Luhta
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
Author |
: Paul Gaboury |
Publisher |
: John Wiley & Sons |
Total Pages |
: 336 |
Release |
: 2012-05-18 |
ISBN-10 |
: 9781118236338 |
ISBN-13 |
: 1118236335 |
Rating |
: 4/5 (38 Downloads) |
Synopsis ZBrush Professional Tips and Techniques by : Paul Gaboury
Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.
Author |
: Lee Lanier |
Publisher |
: John Wiley & Sons |
Total Pages |
: 256 |
Release |
: 2011-04-22 |
ISBN-10 |
: 9781118091470 |
ISBN-13 |
: 1118091477 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Maya Studio Projects Texturing and Lighting by : Lee Lanier
Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.
Author |
: Todd Palamar |
Publisher |
: John Wiley & Sons |
Total Pages |
: 1031 |
Release |
: 2011-07-07 |
ISBN-10 |
: 9781118148525 |
ISBN-13 |
: 1118148525 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Mastering Autodesk Maya 2012 by : Todd Palamar
The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.
Author |
: Todd Palamar |
Publisher |
: John Wiley & Sons |
Total Pages |
: 425 |
Release |
: 2009-12-17 |
ISBN-10 |
: 9780470593288 |
ISBN-13 |
: 0470593288 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Maya Studio Projects by : Todd Palamar
The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do. The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training. Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more Build professional skills in Maya Dynamics with this project-based guide Put your skills to work by completing a series of projects on water, wind, and fire effects A DVD included with the book provides additional video training Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.