3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Author :
Publisher : CRC Press
Total Pages : 848
Release :
ISBN-10 : 9781568817231
ISBN-13 : 1568817231
Rating : 4/5 (31 Downloads)

Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Mathematics for Computer Graphics and Game Programming

Mathematics for Computer Graphics and Game Programming
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1683923561
ISBN-13 : 9781683923565
Rating : 4/5 (61 Downloads)

Synopsis Mathematics for Computer Graphics and Game Programming by : D. P. Kothari

Original title: Computer graphics in mathematical approaches

Mathematics for 3D Game Programming and Computer Graphics

Mathematics for 3D Game Programming and Computer Graphics
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0357671090
ISBN-13 : 9780357671092
Rating : 4/5 (90 Downloads)

Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel

Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications
Author :
Publisher : CRC Press
Total Pages : 706
Release :
ISBN-10 : 9780123742971
ISBN-13 : 0123742978
Rating : 4/5 (71 Downloads)

Synopsis Essential Mathematics for Games and Interactive Applications by : James M. Van Verth

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

3D Graphics for Game Programming

3D Graphics for Game Programming
Author :
Publisher : CRC Press
Total Pages : 325
Release :
ISBN-10 : 9781439827383
ISBN-13 : 1439827389
Rating : 4/5 (83 Downloads)

Synopsis 3D Graphics for Game Programming by : JungHyun Han

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

Mathematics for Game Developers

Mathematics for Game Developers
Author :
Publisher : Course Technology
Total Pages : 658
Release :
ISBN-10 : UOM:39015059310220
ISBN-13 :
Rating : 4/5 (20 Downloads)

Synopsis Mathematics for Game Developers by : Christopher Tremblay

The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game programming.

3D Art Essentials

3D Art Essentials
Author :
Publisher : Taylor & Francis
Total Pages : 290
Release :
ISBN-10 : 9781136132216
ISBN-13 : 113613221X
Rating : 4/5 (16 Downloads)

Synopsis 3D Art Essentials by : Ami Chopine

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Introduction to 3D Game Programming with DirectX 12

Introduction to 3D Game Programming with DirectX 12
Author :
Publisher : Mercury Learning and Information
Total Pages : 1226
Release :
ISBN-10 : 9781944534554
ISBN-13 : 1944534555
Rating : 4/5 (54 Downloads)

Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Infinite Game Universe

Infinite Game Universe
Author :
Publisher :
Total Pages : 306
Release :
ISBN-10 : 1584500581
ISBN-13 : 9781584500582
Rating : 4/5 (81 Downloads)

Synopsis Infinite Game Universe by : Guy W. Lecky-Thompson

A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an ?infinite game universe.? This upper-level reference guide will provide programmers with the cutting-edge tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation.

Mathematics for Computer Graphics

Mathematics for Computer Graphics
Author :
Publisher : Springer Science & Business Media
Total Pages : 268
Release :
ISBN-10 : 1846280346
ISBN-13 : 9781846280344
Rating : 4/5 (46 Downloads)

Synopsis Mathematics for Computer Graphics by : John Vince

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.