Math Fundamentals For Audio
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Author |
: Leslie Gaston-Bird |
Publisher |
: A-R Editions, Inc. |
Total Pages |
: 160 |
Release |
: 2019-12-31 |
ISBN-10 |
: 9780895798374 |
ISBN-13 |
: 0895798379 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Math Fundamentals for Audio by : Leslie Gaston-Bird
Math Fundamentals for Audio uniquely complements many popular textbooks on the recording arts and audio engineering with its fresh and thorough presentation of essential mathematical concepts. In this handbook Leslie Gaston-Bird applies principles from algebra, geometry, trigonometry and even calculus to concepts such as Ohm’s law, delays, impedance, bandwidth and decibels. This concise book offers a foundation for connecting mathematics with modern software tools for digital audio.
Author |
: Leslie Gaston-Bird |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2020 |
ISBN-10 |
: 0895798964 |
ISBN-13 |
: 9780895798961 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Math Fundamentals for Audio by : Leslie Gaston-Bird
"Math Fundamentals for Audio uniquely complements many popular textbooks on the recording arts and audio engineering with its fresh and thorough presentation of essential mathematical concepts. In this handbook Leslie Gaston-Bird applies principles from algebra, geometry, trigonometry, and calculus to concepts such as Ohm's law, delays, impedance, bandwidth, and decibels. This concise book offers a foundation for connecting mathematics with modern software tools for digital audio."--
Author |
: Alan A. Cohen |
Publisher |
: Sams Technical Publishing |
Total Pages |
: 286 |
Release |
: 1989 |
ISBN-10 |
: STANFORD:36105000447255 |
ISBN-13 |
: |
Rating |
: 4/5 (55 Downloads) |
Synopsis Audio Technology Fundamentals by : Alan A. Cohen
Author |
: Brian K. Shepard |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 265 |
Release |
: 2013-10 |
ISBN-10 |
: 9780199922963 |
ISBN-13 |
: 0199922969 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Refining Sound by : Brian K. Shepard
Refining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final "polishing" stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a related companion website. Each chapter contains easily digestible guided projects (entitled "Your Turn" sections) that focus on the topics of the corresponding chapter. In addition to this, one complete project will be carried through each chapter of the book cumulatively, allowing the reader to follow - and build - a sound from start to finish. The final chapter includes several sound creation projects in which readers are given types of sound to create as well as some suggestions and tips, with final outcomes is left to readers' own creativity. Perhaps the most difficult aspect of learning to create sounds on a synthesizer is to understand exactly what each synthesizer component does independent of the synthesizer's numerous other components. Not only does this book thoroughly illustrate and explain these individual components, but it also offers numerous practical demonstrations and exercises that allow the reader to experiment with and understand these elements without the distraction of the other controls and modifiers. Refining Sound is essential for all electronic musicians from amateur to professional levels of accomplishment, students, teachers, libraries, and anyone interested in creating sounds on a synthesizer.
Author |
: Jennifer Bay-Williams |
Publisher |
: ASCD |
Total Pages |
: 206 |
Release |
: 2019-01-14 |
ISBN-10 |
: 9781416627227 |
ISBN-13 |
: 1416627227 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Math Fact Fluency by : Jennifer Bay-Williams
This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.
Author |
: Denny Burzynski |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2008 |
ISBN-10 |
: OCLC:1409442674 |
ISBN-13 |
: |
Rating |
: 4/5 (74 Downloads) |
Synopsis Fundamentals of Mathematics by : Denny Burzynski
Fundamentals of Mathematics is a work text that covers the traditional study in a modern prealgebra course, as well as the topics of estimation, elementary analytic geometry, and introductory algebra. It is intended for students who: have had previous courses in prealgebra wish to meet the prerequisites of higher level courses such as elementary algebra need to review fundamental mathematical concenpts and techniques This text will help the student devlop the insight and intuition necessary to master arithmetic techniques and manipulative skills. It was written with the following main objectives: to provide the student with an understandable and usable source of information to provide the student with the maximum oppurtinity to see that arithmetic concepts and techniques are logically based to instill in the student the understanding and intuitive skills necessary to know how and when to use particular arithmetic concepts in subsequent material cources and nonclassroom situations to give the students the ability to correctly interpret arithmetically obtained results We have tried to meet these objects by presenting material dynamically much the way an instructure might present the material visually in a classroom. (See the development of the concept of addition and subtraction of fractions in section 5.3 for examples) Intuition and understanding are some of the keys to creative thinking, we belive that the material presented in this text will help students realize that mathematics is a creative subject.
Author |
: George Wentworth |
Publisher |
: |
Total Pages |
: 214 |
Release |
: 1922 |
ISBN-10 |
: HARVARD:HN1DKR |
ISBN-13 |
: |
Rating |
: 4/5 (KR Downloads) |
Synopsis Fundamentals of Practical Mathematics by : George Wentworth
Author |
: Richard Boulanger |
Publisher |
: MIT Press |
Total Pages |
: 917 |
Release |
: 2010-10-22 |
ISBN-10 |
: 9780262014465 |
ISBN-13 |
: 0262014467 |
Rating |
: 4/5 (65 Downloads) |
Synopsis The Audio Programming Book by : Richard Boulanger
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Author |
: Boole Mary Everest |
Publisher |
: Franklin Classics |
Total Pages |
: 96 |
Release |
: 2018-10-15 |
ISBN-10 |
: 0343274957 |
ISBN-13 |
: 9780343274955 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Philosophy and Fun of Algebra by : Boole Mary Everest
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Author |
: Guy Somberg |
Publisher |
: CRC Press |
Total Pages |
: 388 |
Release |
: 2023-12-06 |
ISBN-10 |
: 9781000998467 |
ISBN-13 |
: 1000998460 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Game Audio Programming 4 by : Guy Somberg
Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!