Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified
Author :
Publisher : Macromedia Press
Total Pages : 652
Release :
ISBN-10 : 0201770210
ISBN-13 : 9780201770216
Rating : 4/5 (10 Downloads)

Synopsis Macromedia Flash MX Game Design Demystified by : Jobe Makar

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript
Author :
Publisher : Macromedia Press
Total Pages : 782
Release :
ISBN-10 : 0321213432
ISBN-13 : 9780321213433
Rating : 4/5 (32 Downloads)

Synopsis Macromedia Flash MX 2004 ActionScript by : Derek Franklin

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Assessment in Game-Based Learning

Assessment in Game-Based Learning
Author :
Publisher : Springer Science & Business Media
Total Pages : 476
Release :
ISBN-10 : 9781461435464
ISBN-13 : 1461435463
Rating : 4/5 (64 Downloads)

Synopsis Assessment in Game-Based Learning by : Dirk Ifenthaler

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

HTML5 Canvas

HTML5 Canvas
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 750
Release :
ISBN-10 : 9781449335885
ISBN-13 : 1449335888
Rating : 4/5 (85 Downloads)

Synopsis HTML5 Canvas by : Steve Fulton

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting
Author :
Publisher : Macromedia Press
Total Pages : 620
Release :
ISBN-10 : 0201770229
ISBN-13 : 9780201770223
Rating : 4/5 (29 Downloads)

Synopsis Macromedia Flash MX Actionscripting by : Derek Franklin

Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.

The British National Bibliography

The British National Bibliography
Author :
Publisher :
Total Pages : 1926
Release :
ISBN-10 : UOM:39015079755628
ISBN-13 :
Rating : 4/5 (28 Downloads)

Synopsis The British National Bibliography by : Arthur James Wells

Macromedia Flash Professional 8 Game Graphics

Macromedia Flash Professional 8 Game Graphics
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1584504838
ISBN-13 : 9781584504832
Rating : 4/5 (38 Downloads)

Synopsis Macromedia Flash Professional 8 Game Graphics by : Robert Russell Firebaugh

Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia© Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more effi cient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.

Communication Arts

Communication Arts
Author :
Publisher :
Total Pages : 166
Release :
ISBN-10 : PSU:000030978782
ISBN-13 :
Rating : 4/5 (82 Downloads)

Synopsis Communication Arts by :

Understanding Macromedia Flash 8 ActionScript 2

Understanding Macromedia Flash 8 ActionScript 2
Author :
Publisher : Taylor & Francis
Total Pages : 305
Release :
ISBN-10 : 9781136143731
ISBN-13 : 1136143734
Rating : 4/5 (31 Downloads)

Synopsis Understanding Macromedia Flash 8 ActionScript 2 by : Andrew Rapo

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

Macromedia Flash 8 ActionScript

Macromedia Flash 8 ActionScript
Author :
Publisher : Macromedia Press
Total Pages : 516
Release :
ISBN-10 : 0321336194
ISBN-13 : 9780321336194
Rating : 4/5 (94 Downloads)

Synopsis Macromedia Flash 8 ActionScript by : Jobe Makar

"Almost anyone can create simple programs for a website or presentation by using Macromedia Flash 8. But add some ActionScript, and you kick it up a notch for easier object-oriented programming. Jobe Makar and Danny Patterson show you step by step how to translate real-life activities into ActionScript scripts that let you control every microsecond of your Flash program. The projects in this book teach you ActionScript techniques for building carefully customized Flash games, websites, and more." --Résumé de l'éditeur.