Lightwave 3d 8 Lighting
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Author |
: Nicholas Boughen |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 546 |
Release |
: 2004 |
ISBN-10 |
: 9781556220944 |
ISBN-13 |
: 1556220944 |
Rating |
: 4/5 (44 Downloads) |
Synopsis LightWave 3D 8 Lighting by : Nicholas Boughen
Light Wave is among the most powerful, complete, and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film, television and broadcast industries.
Author |
: Wes Beckwith |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 648 |
Release |
: 2004 |
ISBN-10 |
: 9781556220906 |
ISBN-13 |
: 1556220901 |
Rating |
: 4/5 (06 Downloads) |
Synopsis LightWave 3D 8 by : Wes Beckwith
Computer Graphics & Graphics Applications
Author |
: Leigh van der Byl |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 505 |
Release |
: 2004 |
ISBN-10 |
: 9781556222856 |
ISBN-13 |
: 1556222858 |
Rating |
: 4/5 (56 Downloads) |
Synopsis LightWave 3D 8 Texturing by : Leigh van der Byl
One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.
Author |
: Chad Gregory Walker |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 422 |
Release |
: 2005 |
ISBN-10 |
: 9781556220487 |
ISBN-13 |
: 1556220480 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Making a Game Demo by : Chad Gregory Walker
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
Author |
: Brenda Huettner |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 368 |
Release |
: 2005 |
ISBN-10 |
: 9781556224225 |
ISBN-13 |
: 1556224222 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Macromedia Captivate by : Brenda Huettner
The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.
Author |
: Julitta Korol |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 706 |
Release |
: 2005-03-10 |
ISBN-10 |
: 9781449633844 |
ISBN-13 |
: 1449633846 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Access 2003 Programming by Example with VBA, XML, and ASP by : Julitta Korol
This book is designed to take Microsoft Access users to the next step in programming. Its five parts cover an intro-duction to VBA programming, manipulating databases with ADO, using DDL, event programming, and using ASP and XML. With more than 300 hands-on examples and 11 custom projects, users can quickly build the toolset required for developing their own database solutions. Learn how to write and debug your programming code with the Visual Basic Editor, and understand and use common VBA programming structures such as conditions, loops, arrays, and collections. Learn how to create and manage databases with ActiveX Data Objects (ADO), and perform database tasks with Jet/Access Structured Query Language (SQL) and its Data Definition Language (DDL) component. Learn how to query and manipulate your database from a web browser with Active Server Pages (ASP) and export and import Access data to and from XML both manually and programmatically.
Author |
: Christian Chang |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 369 |
Release |
: 2006 |
ISBN-10 |
: 9781556228704 |
ISBN-13 |
: 1556228708 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Modeling, UV Mapping, and Texturing 3D Game Weapons by : Christian Chang
The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!
Author |
: Gary Oliverio |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 506 |
Release |
: 2006-01-31 |
ISBN-10 |
: 9781449633769 |
ISBN-13 |
: 1449633765 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Maya 8.0 Character Modeling by : Gary Oliverio
Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Author |
: Paul Steed |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 585 |
Release |
: 2005-01-10 |
ISBN-10 |
: 9780763798130 |
ISBN-13 |
: 0763798134 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Modeling a Character in 3DS Max by : Paul Steed
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Author |
: Christopher G. Lasater |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 304 |
Release |
: 2006-10 |
ISBN-10 |
: 9781449612887 |
ISBN-13 |
: 1449612881 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Design Patterns by : Christopher G. Lasater
Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.