Libraries Got Game

Libraries Got Game
Author :
Publisher : American Library Association
Total Pages : 145
Release :
ISBN-10 : 9780838910092
ISBN-13 : 0838910092
Rating : 4/5 (92 Downloads)

Synopsis Libraries Got Game by : Brian Mayer

A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

Games in Libraries

Games in Libraries
Author :
Publisher : McFarland
Total Pages : 247
Release :
ISBN-10 : 9780786474912
ISBN-13 : 0786474912
Rating : 4/5 (12 Downloads)

Synopsis Games in Libraries by : Breanne A. Kirsch

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Creating and Promoting Lifelong Learning in Public Libraries

Creating and Promoting Lifelong Learning in Public Libraries
Author :
Publisher : Rowman & Littlefield
Total Pages : 223
Release :
ISBN-10 : 9781442269538
ISBN-13 : 1442269537
Rating : 4/5 (38 Downloads)

Synopsis Creating and Promoting Lifelong Learning in Public Libraries by : Donna L. Gilton

Creating and Promoting Lifelong Learning in Public Libraries: Tools and Tips For Practitioners is the sequel to Lifelong Learning in Public Libraries: Principles, Programs, and People. On the one hand, Lifelong Learning in Public Libraries focuses on the information needs and the developmental and psychological characteristics of diverse library users of all ages. It endorses the use of ILI to promote lifelong learning in public libraries, both by borrowing techniques from academic and school libraries and by building on existing public library traditions of programming and outreach. This book also compares lifelong learning in public libraries to informal and nonformal education in museums, community organizations and agencies, places of worship, and other organizations. In addition, Lifelong Learnng in Public Libraries describes basic steps that librarians can execute in order to get started. On the other hand, Creating and Promoting Lifelong Learning in Public Libraries focuses much more on how public librarians can specifically plan and implement their instruction with chapters on planning for instruction, using teaching methodologies, teaching with and about technology, and bringing ILI together with more traditional public library services, programming, and activities, such as reference and Readers’ Advisory services, bibliotherapy, and cultural and literacy programming. Changes in ILI standards and comparisons of ILI with basic reading, media, digital, and cultural literacies are also described. Both books together should act as basic manuals for public librarians who promote lifelong learning. Creating and Promoting Lifelong Learning in Public Libraries also have helpful teaching hints for all librarians and other professionals who teach in a variety of settings.

Gaming in Libraries

Gaming in Libraries
Author :
Publisher : ALA Neal-Schuman
Total Pages : 140
Release :
ISBN-10 : UOM:39076002899750
ISBN-13 :
Rating : 4/5 (50 Downloads)

Synopsis Gaming in Libraries by : Kelly Nicole Czarnecki

Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!

They Got Game

They Got Game
Author :
Publisher :
Total Pages : 490
Release :
ISBN-10 : UCAL:C3484010
ISBN-13 :
Rating : 4/5 (10 Downloads)

Synopsis They Got Game by : Kathleen Susan Yep

School Library Journal

School Library Journal
Author :
Publisher :
Total Pages : 538
Release :
ISBN-10 : PSU:000061810051
ISBN-13 :
Rating : 4/5 (51 Downloads)

Synopsis School Library Journal by :

Girl Got Game Volume 5

Girl Got Game Volume 5
Author :
Publisher : TokyoPop
Total Pages : 196
Release :
ISBN-10 : 1591827000
ISBN-13 : 9781591827009
Rating : 4/5 (00 Downloads)

Synopsis Girl Got Game Volume 5 by : Shizuru Seino

When Kensuke Yura, the boy who puts himself ahead of the team, worms his way back to the boys' basketball squad, not everyone is giving him high fives.

Illinois Libraries

Illinois Libraries
Author :
Publisher :
Total Pages : 162
Release :
ISBN-10 : UOM:39015043564544
ISBN-13 :
Rating : 4/5 (44 Downloads)

Synopsis Illinois Libraries by :

Includes proceedings of the Illinois Library Association.