Learn Corona Sdk Game Development
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Author |
: Frank Zammetti |
Publisher |
: Apress |
Total Pages |
: 277 |
Release |
: 2013-04-23 |
ISBN-10 |
: 9781430250685 |
ISBN-13 |
: 1430250682 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Learn Corona SDK Game Development by : Frank Zammetti
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you’ll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of ContentsPart I: Get Ready... Get Set... 1. Introducing Corona 2. Getting To Know Lua Part II: Go! 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing
Author |
: Frank Zammetti |
Publisher |
: Apress |
Total Pages |
: 276 |
Release |
: 2013-07-27 |
ISBN-10 |
: 9781430250692 |
ISBN-13 |
: 1430250690 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Learn Corona SDK Game Development by : Frank Zammetti
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.
Author |
: Jayant Varma |
Publisher |
: Apress |
Total Pages |
: 409 |
Release |
: 2013-04-01 |
ISBN-10 |
: 9781430246633 |
ISBN-13 |
: 1430246634 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Learn Lua for iOS Game Development by : Jayant Varma
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.
Author |
: Michelle M. Fernandez |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 372 |
Release |
: 2015-03-31 |
ISBN-10 |
: 9781783559350 |
ISBN-13 |
: 1783559357 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Corona SDK Mobile Game Development: Beginner's Guide - Second Edition by : Michelle M. Fernandez
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Author |
: David Mekersa |
Publisher |
: Focal Press |
Total Pages |
: |
Release |
: 2017-06-30 |
ISBN-10 |
: 1138428272 |
ISBN-13 |
: 9781138428270 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Create 2D Mobile Games with Corona SDK by : David Mekersa
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!
Author |
: David Young |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 571 |
Release |
: 2014-11-28 |
ISBN-10 |
: 9781783281343 |
ISBN-13 |
: 1783281340 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Learning Game AI Programming with Lua by : David Young
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 522 |
Release |
: 2008-08-04 |
ISBN-10 |
: 9780123694966 |
ISBN-13 |
: 0123694965 |
Rating |
: 4/5 (66 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Author |
: Silvia Domenech |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2013 |
ISBN-10 |
: 1937785572 |
ISBN-13 |
: 9781937785574 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Create Mobile Games with Corona by : Silvia Domenech
Printed in full color.Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. Get a crash course in cross-platform mobile game programming using the Corona SDK. Corona, one of the easiest to use mobile gaming platforms, makes this often-difficult process both quick and easy to master.Even if you have little previous programming knowledge, you'll feel comfortable as we begin with fundamentals before building examples of the most common kinds of games on the market today. You'll develop arcade, side scroller, and tower defense games from start to finish, and Corona will automatically turn them into apps that can run on both iOS and Android devices. These finished apps can be used as ready-to-go frameworks for your own future projects. You'll learn how to write clean, easily maintainable, easily expandable game code, and to create online leaderboards for your games. You'll also find out how to make money with games: enabling in-app purchases and in-game ads as well as how to get apps into the iTunes App Store, Google Play, and the Amazon Android Marketplace.This book focuses on getting quick and effective results. Every page teaches by example and explanation, not with abstract lists of functions and variables. By the time you're done, you'll have learned most of what there is to know about mobile game programming and about the Corona SDK.
Author |
: Siddharth Shekar |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 375 |
Release |
: 2014-09-23 |
ISBN-10 |
: 9781783988273 |
ISBN-13 |
: 1783988274 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Learning Cocos2d-x Game Development by : Siddharth Shekar
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Author |
: Feng Tian |
Publisher |
: Springer |
Total Pages |
: 315 |
Release |
: 2017-10-11 |
ISBN-10 |
: 9783319658490 |
ISBN-13 |
: 3319658492 |
Rating |
: 4/5 (90 Downloads) |
Synopsis E-Learning and Games by : Feng Tian
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.