Making School a Game Worth Playing

Making School a Game Worth Playing
Author :
Publisher : Corwin Press
Total Pages : 221
Release :
ISBN-10 : 9781483375137
ISBN-13 : 1483375137
Rating : 4/5 (37 Downloads)

Synopsis Making School a Game Worth Playing by : Ryan Schaaf

Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Resources in Education

Resources in Education
Author :
Publisher :
Total Pages : 792
Release :
ISBN-10 : PSU:000052066474
ISBN-13 :
Rating : 4/5 (74 Downloads)

Synopsis Resources in Education by :

Dialect

Dialect
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 0999870017
ISBN-13 : 9780999870013
Rating : 4/5 (17 Downloads)

Synopsis Dialect by : Hakan Seyalioglu

Global Perspectives on Gameful and Playful Teaching and Learning

Global Perspectives on Gameful and Playful Teaching and Learning
Author :
Publisher : IGI Global
Total Pages : 330
Release :
ISBN-10 : 9781799820178
ISBN-13 : 1799820173
Rating : 4/5 (78 Downloads)

Synopsis Global Perspectives on Gameful and Playful Teaching and Learning by : Farber, Matthew

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Teaching Language Arts in Middle Schools

Teaching Language Arts in Middle Schools
Author :
Publisher : Routledge
Total Pages : 622
Release :
ISBN-10 : 9781135675875
ISBN-13 : 1135675872
Rating : 4/5 (75 Downloads)

Synopsis Teaching Language Arts in Middle Schools by : Sharon Kingen

Primary text for middle school language arts methods courses. Presents balanced attention to various teaching strategies, processes, and content, demonstrating how all of these connect to improve students abilities to communicate.

Handbook of Research on Transformative and Innovative Pedagogies in Education

Handbook of Research on Transformative and Innovative Pedagogies in Education
Author :
Publisher : IGI Global
Total Pages : 370
Release :
ISBN-10 : 9781799895626
ISBN-13 : 1799895629
Rating : 4/5 (26 Downloads)

Synopsis Handbook of Research on Transformative and Innovative Pedagogies in Education by : Keengwe, Jared

Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.

Actionable Gamification

Actionable Gamification
Author :
Publisher : Packt Publishing Ltd
Total Pages : 500
Release :
ISBN-10 : 9781839210778
ISBN-13 : 183921077X
Rating : 4/5 (78 Downloads)

Synopsis Actionable Gamification by : Yu-kai Chou

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Resources in Education

Resources in Education
Author :
Publisher :
Total Pages : 948
Release :
ISBN-10 : CORNELL:31924021410620
ISBN-13 :
Rating : 4/5 (20 Downloads)

Synopsis Resources in Education by :

The Invention of the Beautiful Game

The Invention of the Beautiful Game
Author :
Publisher : University Press of Florida
Total Pages : 323
Release :
ISBN-10 : 9780813065045
ISBN-13 : 0813065046
Rating : 4/5 (45 Downloads)

Synopsis The Invention of the Beautiful Game by : Gregg Bocketti

“Beautifully researched and engagingly told, this book captures the bitter conflicts and surprising continuities that marked the emergence of a national style in Brazil as it tells the story of the men and women who, despite their many differences, together created ‘the beautiful game.’”—Roger Kittleson, author of The Country of Football: Soccer and the Making of Modern Brazil “Compellingly shows how each segment of Brazilian society—players, club owners, and spectators, especially the usually neglected female fans—was touched by the sport that it eventually came to proudly embrace as its own.”—Amy Chazkel, coeditor of The Rio de Janeiro Reader: History, Culture, Politics “Highlights the narrative power of soccer, showing how Brazilians—from elite sportsmen and nationalist intellectuals to common men and women—infused the sport with both personal and national importance.”—Joshua Nadel, author of Fútbol!: Why Soccer Matters in Latin America Although the popular history of Brazilian football narrates a story of progress toward democracy and inclusion, it does not match the actual historical record. Instead, football can be understood as an invention of early twentieth century middle-class and wealthy Brazilians who called themselves “sportsmen” and nationalists, and used the sport as part of their larger campaigns to shape and reshape the nation. In this cross-cutting cultural history, Gregg Bocketti traces the origins of football in Brazil from its elitist, Eurocentric identity as “foot-ball” at the end of the nineteenth century to its subsequent mythologization as the specifically Brazilian “futebol,” o jogo bonito (the beautiful game). Bocketti examines the popular depictions of the sport as having evolved from a white elite pastime to an integral part of Brazil’s national identity known for its passion and creativity, and concludes that these mythologized narratives have obscured many of the complexities and the continuities of the history of football and of Brazil. Mining a rich trove of sources, including contemporary sports journalism, archives of Brazilian soccer clubs, and British ministry records, and looking in detail at soccer’s effect on all parts of Brazilian society, Bocketti shows how important the sport is to an understanding of Brazilian nationalism and nation building in the late nineteenth and early twentieth centuries.