Introduction To The Study Of Video Game Music
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Author |
: Alyssa Aska |
Publisher |
: Lulu.com |
Total Pages |
: 138 |
Release |
: 2017 |
ISBN-10 |
: 9781387037131 |
ISBN-13 |
: 1387037137 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Introduction to the Study of Video Game Music by : Alyssa Aska
This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.
Author |
: Karen Collins |
Publisher |
: MIT Press |
Total Pages |
: 213 |
Release |
: 2008 |
ISBN-10 |
: 9780262033787 |
ISBN-13 |
: 026203378X |
Rating |
: 4/5 (87 Downloads) |
Synopsis Game Sound by : Karen Collins
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
Author |
: Melanie Fritsch |
Publisher |
: Cambridge University Press |
Total Pages |
: 483 |
Release |
: 2021-04-29 |
ISBN-10 |
: 9781108473026 |
ISBN-13 |
: 1108473024 |
Rating |
: 4/5 (26 Downloads) |
Synopsis The Cambridge Companion to Video Game Music by : Melanie Fritsch
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Author |
: Tim Summers |
Publisher |
: Cambridge University Press |
Total Pages |
: 265 |
Release |
: 2016-09-08 |
ISBN-10 |
: 9781108107761 |
ISBN-13 |
: 1108107761 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Understanding Video Game Music by : Tim Summers
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Author |
: Michiel Kamp |
Publisher |
: Equinox Publishing (UK) |
Total Pages |
: 0 |
Release |
: 2016 |
ISBN-10 |
: 178179197X |
ISBN-13 |
: 9781781791974 |
Rating |
: 4/5 (7X Downloads) |
Synopsis Ludomusicology by : Michiel Kamp
This book suggests a variety of new approaches to the study of game music.
Author |
: Winifred Phillips |
Publisher |
: MIT Press |
Total Pages |
: 285 |
Release |
: 2017-08-11 |
ISBN-10 |
: 9780262534499 |
ISBN-13 |
: 0262534495 |
Rating |
: 4/5 (99 Downloads) |
Synopsis A Composer's Guide to Game Music by : Winifred Phillips
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Author |
: K.J. Donnelly |
Publisher |
: Routledge |
Total Pages |
: 294 |
Release |
: 2014-03-26 |
ISBN-10 |
: 9781134692118 |
ISBN-13 |
: 1134692110 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Music In Video Games by : K.J. Donnelly
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
Author |
: Jamie Sexton |
Publisher |
: Edinburgh University Press |
Total Pages |
: 224 |
Release |
: 2007-11-14 |
ISBN-10 |
: 9780748630905 |
ISBN-13 |
: 0748630902 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Music, Sound and Multimedia by : Jamie Sexton
This new series aims to explore the area of "e;screen music"e;. Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.Key features* Charts a number of key developments in music and multimedia interactions* Provides both historical overviews and theoretical analyses* Features a number of in-depth case studies of important issues.
Author |
: Andra Ivănescu |
Publisher |
: Springer |
Total Pages |
: 173 |
Release |
: 2019-01-11 |
ISBN-10 |
: 9783030042813 |
ISBN-13 |
: 3030042812 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Popular Music in the Nostalgia Video Game by : Andra Ivănescu
This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
Author |
: Celia Hodent |
Publisher |
: Routledge |
Total Pages |
: 110 |
Release |
: 2020-10-07 |
ISBN-10 |
: 9781000194760 |
ISBN-13 |
: 1000194760 |
Rating |
: 4/5 (60 Downloads) |
Synopsis The Psychology of Video Games by : Celia Hodent
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.