Introduction To Game Ai
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Author |
: Neil Kirby |
Publisher |
: Course Technology |
Total Pages |
: 385 |
Release |
: 2010-06 |
ISBN-10 |
: 1598639986 |
ISBN-13 |
: 9781598639988 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Introduction to Game AI by : Neil Kirby
Teaches beginners how to craft artificial intelligence in a game environment, providing hands-on AI projects based on small understandable games, all of which can be completed using tools that are available for free online. Original.
Author |
: David M. Bourg |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 398 |
Release |
: 2004 |
ISBN-10 |
: 0596005555 |
ISBN-13 |
: 9780596005559 |
Rating |
: 4/5 (55 Downloads) |
Synopsis AI for Game Developers by : David M. Bourg
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Author |
: John David Funge |
Publisher |
: CRC Press |
Total Pages |
: 161 |
Release |
: 2004-07-29 |
ISBN-10 |
: 9781439864807 |
ISBN-13 |
: 1439864802 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Artificial Intelligence for Computer Games by : John David Funge
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem
Author |
: Mat Buckland |
Publisher |
: Jones & Bartlett Learning |
Total Pages |
: 522 |
Release |
: 2005 |
ISBN-10 |
: 1556220782 |
ISBN-13 |
: 9781556220784 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Programming Game AI by Example by : Mat Buckland
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Author |
: Alex J. Champandard |
Publisher |
: New Riders |
Total Pages |
: 772 |
Release |
: 2003 |
ISBN-10 |
: 1592730043 |
ISBN-13 |
: 9781592730049 |
Rating |
: 4/5 (43 Downloads) |
Synopsis AI Game Development by : Alex J. Champandard
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
Author |
: Ian Millington |
Publisher |
: CRC Press |
Total Pages |
: 997 |
Release |
: 2019-03-18 |
ISBN-10 |
: 9781351053280 |
ISBN-13 |
: 1351053280 |
Rating |
: 4/5 (80 Downloads) |
Synopsis AI for Games, Third Edition by : Ian Millington
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Author |
: Georgios N. Yannakakis |
Publisher |
: Springer |
Total Pages |
: 350 |
Release |
: 2018-02-17 |
ISBN-10 |
: 9783319635194 |
ISBN-13 |
: 3319635190 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Author |
: Ian Millington |
Publisher |
: CRC Press |
Total Pages |
: 85 |
Release |
: 2021-11-15 |
ISBN-10 |
: 9781000475517 |
ISBN-13 |
: 1000475514 |
Rating |
: 4/5 (17 Downloads) |
Synopsis AI for Games by : Ian Millington
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Author |
: Steven Rabin |
Publisher |
: CRC Press |
Total Pages |
: 566 |
Release |
: 2015-04-17 |
ISBN-10 |
: 9781482254808 |
ISBN-13 |
: 1482254808 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Game AI Pro 2 by : Steven Rabin
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Author |
: Diego Pérez Liébana |
Publisher |
: Morgan & Claypool Publishers |
Total Pages |
: 193 |
Release |
: 2019-10-09 |
ISBN-10 |
: 9781681736457 |
ISBN-13 |
: 1681736454 |
Rating |
: 4/5 (57 Downloads) |
Synopsis General Video Game Artificial Intelligence by : Diego Pérez Liébana
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.