Introduction to College Mathematics with A Programming Language

Introduction to College Mathematics with A Programming Language
Author :
Publisher : Springer Science & Business Media
Total Pages : 431
Release :
ISBN-10 : 9781461394228
ISBN-13 : 1461394228
Rating : 4/5 (28 Downloads)

Synopsis Introduction to College Mathematics with A Programming Language by : Edward J. LeCuyer

The topics covered in this text are those usually covered in a full year's course in finite mathematics or mathematics for liberal arts students. They correspond very closely to the topics I have taught at Western New England College to freshmen business and liberal arts students. They include set theory, logic, matrices and determinants, functions and graph ing, basic differential and integral calculus, probability and statistics, and trigonometry. Because this is an introductory text, none of these topics is dealt with in great depth. The idea is to introduce the student to some of the basic concepts in mathematics along with some of their applications. I believe that this text is self-contained and can be used successfully by any college student who has completed at least two years of high school mathematics including one year of algebra. In addition, no previous knowledge of any programming language is necessary. The distinguishing feature of this text is that the student is given the opportunity to learn the mathematical concepts via A Programming Lan guage (APL). APL was developed by Kenneth E. Iverson while he was at Harvard University and was presented in a book by Dr. Iverson entitled A i Programming Language in 1962. He invented APL for educational purpo ses. That is, APL was designed to be a consistent, unambiguous, and powerful notation for communicating mathematical ideas. In 1966, APL became available on a time-sharing system at IBM.

A Programmer's Introduction to Mathematics

A Programmer's Introduction to Mathematics
Author :
Publisher :
Total Pages : 400
Release :
ISBN-10 : 9798625373425
ISBN-13 :
Rating : 4/5 (25 Downloads)

Synopsis A Programmer's Introduction to Mathematics by : Jeremy Kun

A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

Math for Programmers

Math for Programmers
Author :
Publisher : Manning Publications
Total Pages : 686
Release :
ISBN-10 : 9781617295355
ISBN-13 : 1617295353
Rating : 4/5 (55 Downloads)

Synopsis Math for Programmers by : Paul Orland

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Mathematical Introduction to Linear Programming and Game Theory

Mathematical Introduction to Linear Programming and Game Theory
Author :
Publisher : Springer Science & Business Media
Total Pages : 140
Release :
ISBN-10 : 9781461245407
ISBN-13 : 1461245400
Rating : 4/5 (07 Downloads)

Synopsis Mathematical Introduction to Linear Programming and Game Theory by : Louis Brickman

Mathematical elegance is a constant theme in this treatment of linear programming and matrix games. Condensed tableau, minimal in size and notation, are employed for the simplex algorithm. In the context of these tableau the beautiful termination theorem of R.G. Bland is proven more simply than heretofore, and the important duality theorem becomes almost obvious. Examples and extensive discussions throughout the book provide insight into definitions, theorems, and applications. There is considerable informal discussion on how best to play matrix games. The book is designed for a one-semester undergraduate course. Readers will need a degree of mathematical sophistication and general tools such as sets, functions, and summation notation. No single college course is a prerequisite, but most students will do better with some prior college mathematics. This thorough introduction to linear programming and game theory will impart a deep understanding of the material and also increase the student's mathematical maturity.

Introduction to GNU Octave

Introduction to GNU Octave
Author :
Publisher : Lulu.com
Total Pages : 156
Release :
ISBN-10 : 9780359329649
ISBN-13 : 0359329640
Rating : 4/5 (49 Downloads)

Synopsis Introduction to GNU Octave by : Jason Lachniet

A brief introduction to scientific computing with GNU Octave. Designed as a textbook supplement for freshman and sophomore level linear algebra and calculus students.

An Elementary Introduction to the Wolfram Language

An Elementary Introduction to the Wolfram Language
Author :
Publisher : Wolfram Research, Incorporated
Total Pages : 0
Release :
ISBN-10 : 1944183051
ISBN-13 : 9781944183059
Rating : 4/5 (51 Downloads)

Synopsis An Elementary Introduction to the Wolfram Language by : Stephen Wolfram

The Wolfram Language represents a major advance in programming languages that makes leading-edge computation accessible to everyone. Unique in its approach of building in vast knowledge and automation, the Wolfram Language scales from a single line of easy-to-understand interactive code to million-line production systems. This book provides an elementary introduction to the Wolfram Language and modern computational thinking. It assumes no prior knowledge of programming, and is suitable for both technical and non-technical college and high-school students, as well as anyone with an interest in the latest technology and its practical application.

Introduction to Applied Linear Algebra

Introduction to Applied Linear Algebra
Author :
Publisher : Cambridge University Press
Total Pages : 477
Release :
ISBN-10 : 9781316518960
ISBN-13 : 1316518965
Rating : 4/5 (60 Downloads)

Synopsis Introduction to Applied Linear Algebra by : Stephen Boyd

A groundbreaking introduction to vectors, matrices, and least squares for engineering applications, offering a wealth of practical examples.

Introduction to Programming Using Java

Introduction to Programming Using Java
Author :
Publisher : Orange Grove Text Plus
Total Pages : 0
Release :
ISBN-10 : 1616100478
ISBN-13 : 9781616100476
Rating : 4/5 (78 Downloads)

Synopsis Introduction to Programming Using Java by : David Eck

This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.

An Introduction to Modern Mathematical Computing

An Introduction to Modern Mathematical Computing
Author :
Publisher : Springer Science & Business Media
Total Pages : 237
Release :
ISBN-10 : 9781461442530
ISBN-13 : 1461442532
Rating : 4/5 (30 Downloads)

Synopsis An Introduction to Modern Mathematical Computing by : Jonathan M. Borwein

Thirty years ago mathematical, as opposed to applied numerical, computation was difficult to perform and so relatively little used. Three threads changed that: the emergence of the personal computer; the discovery of fiber-optics and the consequent development of the modern internet; and the building of the Three “M’s” Maple, Mathematica and Matlab. We intend to persuade that Mathematica and other similar tools are worth knowing, assuming only that one wishes to be a mathematician, a mathematics educator, a computer scientist, an engineer or scientist, or anyone else who wishes/needs to use mathematics better. We also hope to explain how to become an "experimental mathematician" while learning to be better at proving things. To accomplish this our material is divided into three main chapters followed by a postscript. These cover elementary number theory, calculus of one and several variables, introductory linear algebra, and visualization and interactive geometric computation.

From Fermat to Minkowski

From Fermat to Minkowski
Author :
Publisher : Springer Science & Business Media
Total Pages : 196
Release :
ISBN-10 : 9781475718676
ISBN-13 : 1475718675
Rating : 4/5 (76 Downloads)

Synopsis From Fermat to Minkowski by : W. Scharlau

This book arose from a course of lectures given by the first author during the winter term 1977/1978 at the University of Münster (West Germany). The course was primarily addressed to future high school teachers of mathematics; it was not meant as a systematic introduction to number theory but rather as a historically motivated invitation to the subject, designed to interest the audience in number-theoretical questions and developments. This is also the objective of this book, which is certainly not meant to replace any of the existing excellent texts in number theory. Our selection of topics and examples tries to show how, in the historical development, the investigation of obvious or natural questions has led to more and more comprehensive and profound theories, how again and again, surprising connections between seemingly unrelated problems were discovered, and how the introduction of new methods and concepts led to the solution of hitherto unassailable questions. All this means that we do not present the student with polished proofs (which in turn are the fruit of a long historical development); rather, we try to show how these theorems are the necessary consequences of natural questions. Two examples might illustrate our objectives.