Inside Directx
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Author |
: Bradley Bargen |
Publisher |
: |
Total Pages |
: 590 |
Release |
: 1998 |
ISBN-10 |
: UOM:39015048588514 |
ISBN-13 |
: |
Rating |
: 4/5 (14 Downloads) |
Synopsis Inside DirectX by : Bradley Bargen
Take command of DirectX programming features with direct-from-the-source guidance. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information. The CD-ROM contains source code examples and the DirectX Software Development Kit (SDK).
Author |
: Peter J. Kovach |
Publisher |
: |
Total Pages |
: 468 |
Release |
: 2000 |
ISBN-10 |
: 0735606137 |
ISBN-13 |
: 9780735606135 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Inside Direct3D by : Peter J. Kovach
Kovach provides an ideal tutorial to the Direct3D APIs and shows how to use them in real gaming applications, with an emphasis on best performance practices. The author shows how to add 3D effects to any application's UI quickly, and demonstrates how to get great performance and impact from the investment.
Author |
: Kelly Dempski |
Publisher |
: Cengage Learning Ptr |
Total Pages |
: 821 |
Release |
: 2002 |
ISBN-10 |
: 1931841276 |
ISBN-13 |
: 9781931841276 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Real-time Rendering Tricks and Techniques in DirectX by : Kelly Dempski
Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.
Author |
: Frank Luna |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1029 |
Release |
: 2012-03-15 |
ISBN-10 |
: 9781937585969 |
ISBN-13 |
: 1937585964 |
Rating |
: 4/5 (69 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Author |
: Frank Luna |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 724 |
Release |
: 2006-06-07 |
ISBN-10 |
: 9781449623906 |
ISBN-13 |
: 1449623905 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Author |
: Michael D. Root |
Publisher |
: McGraw-Hill Companies |
Total Pages |
: 0 |
Release |
: 1999 |
ISBN-10 |
: 0079137806 |
ISBN-13 |
: 9780079137807 |
Rating |
: 4/5 (06 Downloads) |
Synopsis DirectX Complete by : Michael D. Root
A code-level guide to using DirectX in game and multimedia application development. --
Author |
: Frank Luna |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1226 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781944534554 |
ISBN-13 |
: 1944534555 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Author |
: Onuora Amobi |
Publisher |
: Onuora Amobi |
Total Pages |
: 83 |
Release |
: 2015-03-01 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Inside Windows 10 by : Onuora Amobi
In this eBook, Onuora Amobi, former Microsoft MVP for Windows and the editor of www.windows10update.com introduces the reader to Microsoft's newest ecosystem - Windows 10. The author meticulously starts at the beginning and guides you through the evolution of Windows from Windows 7, Microsoft's culture and what it has taken to get Microsoft to this point. Some of what you’ll learn: The evolution of Microsoft – Why Windows 10 was necessary. The new CEO – Satya Nadella’s philosophy and how it’s driving this change Windows 9 – what happened? How come Microsoft skipped this number? Windows 10 – not just a desktop upgrade – a complete ecosystem. Why this is important to know. Just how many versions of Windows 10 are there? Universal Applications are coming – how this will make your life easier. How developing for Windows products is about to get a lot easier. Cortana – Microsoft’s new virtual assistant and how it could change computing. Project Spartan – How Microsoft is attempting to make browsing the web easier. Microsoft’s role in the “Internet of Things” What happened to Windows RT? and much much more… Windows 10 is Microsoft's most ambitious undertaking and you will learn exactly how this new Operating System may change the face of computing forever.
Author |
: |
Publisher |
: Jones & Bartlett Learning |
Total Pages |
: 423 |
Release |
: |
ISBN-10 |
: 9781449633462 |
ISBN-13 |
: 1449633463 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Introduction to 3D game programming with DirectX 9.0 by :
Author |
: Frank Luna |
Publisher |
: Wordware Publishing, Inc. |
Total Pages |
: 655 |
Release |
: 2006-06-07 |
ISBN-10 |
: 9781449633752 |
ISBN-13 |
: 1449633757 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.