Imagining Ancient Cities In Film
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Author |
: Marta Garcia Morcillo |
Publisher |
: Routledge |
Total Pages |
: 338 |
Release |
: 2015-02-11 |
ISBN-10 |
: 9781135013172 |
ISBN-13 |
: 1135013179 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Imagining Ancient Cities in Film by : Marta Garcia Morcillo
In film imagery, urban spaces show up not only as spatial settings of a story, but also as projected ideas and forms that aim to recreate and capture the spirit of cultures, societies and epochs. Some cinematic cities have even managed to transcend fiction to become part of modern collective memory. Can we imagine a futuristic city not inspired at least remotely by Fritz Lang’s Metropolis? In the same way, ancient Babylon, Troy and Rome can hardly be shaped in popular imagination without conscious or subconscious references to the striking visions of Griffiths’ Intolerance, Petersen’s Troy and Scott’s Gladiator, to mention only a few influential examples. Imagining Ancient Cities in Film explores for the first time in scholarship film representations of cities of the Ancient World from early cinema to the 21st century. The volume analyzes the different choices made by filmmakers, art designers and screen writers to recreate ancient urban spaces as more or less convincing settings of mythical and historical events. In looking behind and beyond intended archaeological accuracy, symbolic fantasy, primitivism, exoticism and Hollywood-esque monumentality, this volume pays particular attention to the depiction of cities as faces of ancient civilizations, but also as containers of moral ideas and cultural fashions deeply rooted in the contemporary zeitgeist and in continuously revisited traditions.
Author |
: Marta Garcia Morcillo |
Publisher |
: Routledge |
Total Pages |
: 330 |
Release |
: 2020-03-31 |
ISBN-10 |
: 036786844X |
ISBN-13 |
: 9780367868444 |
Rating |
: 4/5 (4X Downloads) |
Synopsis Imagining Ancient Cities in Film by : Marta Garcia Morcillo
In film imagery, urban spaces show up not only as spatial settings of a story, but also as projected ideas and forms that aim to recreate and capture the spirit of cultures, societies and epochs. Some cinematic cities have even managed to transcend fiction to become part of modern collective memory. Can we imagine a futuristic city not inspired at least remotely by Fritz Lang's Metropolis? In the same way, ancient Babylon, Troy and Rome can hardly be shaped in popular imagination without conscious or subconscious references to the striking visions of Griffiths' Intolerance, Petersen's Troy and Scott's Gladiator, to mention only a few influential examples. Imagining Ancient Cities in Film explores for the first time in scholarship film representations of cities of the Ancient World from early cinema to the 21st century. The volume analyzes the different choices made by filmmakers, art designers and screen writers to recreate ancient urban spaces as more or less convincing settings of mythical and historical events. In looking behind and beyond intended archaeological accuracy, symbolic fantasy, primitivism, exoticism and Hollywood-esque monumentality, this volume pays particular attention to the depiction of cities as faces of ancient civilizations, but also as containers of moral ideas and cultural fashions deeply rooted in the contemporary zeitgeist and in continuously revisited traditions.
Author |
: Adeline Grand-Clément |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 295 |
Release |
: 2021-12-16 |
ISBN-10 |
: 9781350169746 |
ISBN-13 |
: 1350169749 |
Rating |
: 4/5 (46 Downloads) |
Synopsis The Smells and Senses of Antiquity in the Modern Imagination by : Adeline Grand-Clément
This volume tackles the role of smell, under-explored in relation to the other senses, in the modern rejection, reappraisal and idealisation of antiquity. Among the senses olfaction in particular has often been overlooked in classical reception studies due to its evanescent nature, which makes this sense difficult to apprehend in its past instantiations. And yet, the smells associated with a given figure or social group convey a rich imagery which in turn connotes specific values: perfumes, scents and foul odours both reflect and mould the ways in which a society thinks or acts. Smells also help to distinguish between male and female, citizens and strangers, and play an important role during rituals. The Smells and Senses of Antiquity in the Modern Imagination focuses on the representation of ancient smells - both enticing and repugnant - in the visual and performative arts from the late 18th century up to the 21st century. The individual contributions explore painting, sculpture, literature and film, but also theatrical performance, museum exhibitions, advertising, television series, historical reenactment and graphic novels, which have all played a part in reshaping modern audiences' perceptions and experiences of the antique.
Author |
: Agnes Garcia-Ventura |
Publisher |
: Lockwood Press |
Total Pages |
: 333 |
Release |
: 2020-03-01 |
ISBN-10 |
: 9781948488259 |
ISBN-13 |
: 1948488256 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Receptions of the Ancient Near East in Popular Culture and Beyond by : Agnes Garcia-Ventura
This book is an enthusiastic celebration of the ways in which popular culture has consumed aspects of the ancient Near East to construct new realities. The editors have brought together an impressive line-up of scholars-archaeologists, philologists, historians, and art historians-to reflect on how objects, ideas, and interpretations of the ancient Near East have been remembered, constructed, reimagined, mythologized, or indeed forgotten within our shared cultural memories. The exploration of cultural memories has revealed how they inform the values, structures, and daily life of societies over time. This is therefore not a collection of essays about the deep past but rather about the stories we tell ourselves about ourselves.
Author |
: Filippo Carlà-Uhink |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 337 |
Release |
: 2020-02-06 |
ISBN-10 |
: 9781350050112 |
ISBN-13 |
: 1350050113 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Orientalism and the Reception of Powerful Women from the Ancient World by : Filippo Carlà-Uhink
Why is Cleopatra, a descendent of Alexander the Great, a Ptolemy from a Greek–Macedonian family, in popular imagination an Oriental woman? True, she assumed some aspects of pharaonic imagery in order to rule Egypt, but her Orientalism mostly derives from ancient (Roman) and modern stereotypes: both the Orient and the idea of a woman in power are signs, in the Western tradition, of 'otherness' – and in this sense they can easily overlap and interchange. This volume investigates how ancient women, and particularly powerful women, such as queens and empresses, have been re-imagined in Western (and not only Western) arts; highlights how this re-imagination and re-visualization is, more often than not, the product of Orientalist stereotypes – even when dealing with women who had nothing to do with Eastern regions; and compares these images with examples of Eastern gaze on the same women. Through the chapters in this volume, readers will discover the similarities and differences in the ways in which women in power were and still are described and decried by their opponents.
Author |
: Ross Clare |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 241 |
Release |
: 2021-06-03 |
ISBN-10 |
: 9781350157217 |
ISBN-13 |
: 135015721X |
Rating |
: 4/5 (17 Downloads) |
Synopsis Ancient Greece and Rome in Videogames by : Ross Clare
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.
Author |
: Karen Sonik |
Publisher |
: University of Pennsylvania Press |
Total Pages |
: 505 |
Release |
: 2021-08-13 |
ISBN-10 |
: 9781949057126 |
ISBN-13 |
: 1949057127 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Art/ifacts and ArtWorks in the Ancient World by : Karen Sonik
This volume assembles leading Near Eastern art historians, archaeologists, and philologists to examine and apply critical contemporary approaches to the arts and artifacts of the ancient Near East. The contributions in the volume, which include a comprehensive first chapter by the editor and twelve paired chapters (each of which explores a key theme of the volume through a specific case study), are divided into six sections: Representation, Context, Complexity, Materiality, Space, and Time | Afterlives. A number of sub-themes and questions also thread through the volume as a whole: how might art historical, archaeological, anthropological, and philological approaches to the Near East complement and inform each other? How do word and image relate? And how might the field of Near Eastern studies not only adapt and apply approaches developed in other fields but also contribute to critical contemporary discourses? The volume is unified both by the themes that thread through it and by the comprehensive first chapter in the volume, which explores the status of Near Eastern arts and artifacts as simultaneously non-Western and ancient and as neither of these, and which provides a larger theoretical framework for issues addressed in the volume as a whole.
Author |
: Gregory S. Aldrete |
Publisher |
: Rowman & Littlefield |
Total Pages |
: 263 |
Release |
: 2023-05-15 |
ISBN-10 |
: 9781538159521 |
ISBN-13 |
: 153815952X |
Rating |
: 4/5 (21 Downloads) |
Synopsis Ancient Rome on the Silver Screen by : Gregory S. Aldrete
An unparalleled exploration of films set in Ancient Rome, from the silent Cleopatra to the modern rendition of Ben-Hur. No sooner had the dazzling new technology of cinema been invented near the end of the 19th century than filmmakers immediately turned to ancient history for inspiration. Nero, Cleopatra, Caesar, and more all found their way to the silver screen and would return again and again in the decades that followed. But just how accurate were these depictions of Ancient Rome? In Ancient Rome on the Silver Screen: Myth versus Reality, Gregory S. Aldrete and Graham Sumner provide a fascinating examination of 50 films set in Ancient Rome, analyzing each for its historical accuracy of plot, characters, costumes and sets. They also divulge insights into the process of making each movie and the challenges the filmmakers faced in bringing the Roman world to vivid cinematic life. Beginning with the classics from the dawn of cinema, through the great golden age of sword-and-sandals flicks in the 1950s, to the dramatic epics of the modern day, Aldrete and Sumner test the authenticity of Hollywood’s version of history. Featuring remarkable custom-made paintings depicting characters as they appeared in film and how they should have appeared if they were historically correct, Ancient Rome on the Silver Screen delivers an invaluable perspective of film and history. This unique collaboration between professional illustrator and award-winning Roman historian offers a deeper understanding of modern cinema and brings Roman history to life.
Author |
: Rosario Rovira Guardiola |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 346 |
Release |
: 2017-12-14 |
ISBN-10 |
: 9781474298612 |
ISBN-13 |
: 1474298613 |
Rating |
: 4/5 (12 Downloads) |
Synopsis The Ancient Mediterranean Sea in Modern Visual and Performing Arts by : Rosario Rovira Guardiola
When thinking about the Mediterranean, Fernand Braudel's haunting words resound like an echo of the sea and its millenary history. From Prehistory until today, the Mediterranean has been setting, witness and protagonist of mythical adventures, of encounters with the Other, of battles and the rise and fall of cultures and empires, of the destinies of humans. Braudel's appeal for a long durée history of the Mediterranean challenged traditional views that often present it as a sea fragmented and divided through periods. This volume proposes a journey into the bright and dark sides of the ancient Mediterranean through the kaleidoscopic gaze of artists who from the Renaissance to the 21st century have been inspired by its myths and history. The view of those who imagined and recreated the past of the sea has largely contributed to the shaping of modern cultures which are inexorably rooted and embedded in Mediterranean traditions. The contributions look at modern visual reinterpretations of ancient myths, fiction and history and pay particular attention to the theme of sea travel and travellers, which since Homer's Odyssey has become the epitome of the discovery of new worlds, of cultural exchanges and a metaphor of personal developments and metamorphoses.
Author |
: |
Publisher |
: BRILL |
Total Pages |
: 612 |
Release |
: 2023-12-18 |
ISBN-10 |
: 9789004686823 |
ISBN-13 |
: 9004686827 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Brill's Companion to Ancient Greek and Roman Warfare on Film by :
Brill’s Companion to Ancient Greek and Roman Warfare on Film is the first volume exclusively dedicated to the study of a theme that informs virtually every reimagining of the classical world on the big screen: armed conflict. Through a vast array of case studies, from the silent era to recent years, the collection traces cinema’s enduring fascination with battles and violence in antiquity and explores the reasons, both synchronic and diachronic, for the central place that war occupies in celluloid Greece and Rome. Situating films in their artistic, economic, and sociopolitical context, the essays cast light on the industrial mechanisms through which the ancient battlefield is refashioned in cinema and investigate why the medium adopts a revisionist approach to textual and visual sources.