Illumination And Color In Computer Generated Imagery
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Author |
: Roy Hall |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 287 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9781461235262 |
ISBN-13 |
: 146123526X |
Rating |
: 4/5 (62 Downloads) |
Synopsis Illumination and Color in Computer Generated Imagery by : Roy Hall
In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.
Author |
: Jonas Gomes |
Publisher |
: CRC Press |
Total Pages |
: 562 |
Release |
: 2012-04-24 |
ISBN-10 |
: 9781568815800 |
ISBN-13 |
: 1568815808 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Computer Graphics by : Jonas Gomes
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
Author |
: Kostas Daniilidis |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 371 |
Release |
: 2006-09-21 |
ISBN-10 |
: 9781402048944 |
ISBN-13 |
: 1402048947 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Imaging Beyond the Pinhole Camera by : Kostas Daniilidis
This book traces progress in photography since the first pinhole, or camera obscura, architecture. The authors describe innovations such as photogrammetry, and omnidirectional vision for robotic navigation. The text shows how new camera architectures create a need to master related projective geometries for calibration, binocular stereo, static or dynamic scene understanding. Written by leading researchers in the field, this book also explores applications of alternative camera architectures.
Author |
: Andrea Fusiello |
Publisher |
: Springer |
Total Pages |
: 629 |
Release |
: 2012-09-26 |
ISBN-10 |
: 9783642338687 |
ISBN-13 |
: 3642338682 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Computer Vision -- ECCV 2012. Workshops and Demonstrations by : Andrea Fusiello
The three volume set LNCS 7583, 7584 and 7585 comprises the Workshops and Demonstrations which took place in connection with the European Conference on Computer Vision, ECCV 2012, held in Firenze, Italy, in October 2012. The total of 179 workshop papers and 23 demonstration papers was carefully reviewed and selected for inclusion in the proceedings. They where held at workshops with the following themes: non-rigid shape analysis and deformable image alignment; visual analysis and geo-localization of large-scale imagery; Web-scale vision and social media; video event categorization, tagging and retrieval; re-identification; biological and computer vision interfaces; where computer vision meets art; consumer depth cameras for computer vision; unsolved problems in optical flow and stereo estimation; what's in a face?; color and photometry in computer vision; computer vision in vehicle technology: from earth to mars; parts and attributes; analysis and retrieval of tracked events and motion in imagery streams; action recognition and pose estimation in still images; higher-order models and global constraints in computer vision; information fusion in computer vision for concept recognition; 2.5D sensing technologies in motion: the quest for 3D; benchmarking facial image analysis technologies.
Author |
: David Salomon |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 1559 |
Release |
: 2011-09-18 |
ISBN-10 |
: 9780857298867 |
ISBN-13 |
: 0857298860 |
Rating |
: 4/5 (67 Downloads) |
Synopsis The Computer Graphics Manual by : David Salomon
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Author |
: P. Bodrogi |
Publisher |
: John Wiley & Sons |
Total Pages |
: 403 |
Release |
: 2012-07-23 |
ISBN-10 |
: 9783527650743 |
ISBN-13 |
: 3527650741 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Illumination, Color and Imaging by : P. Bodrogi
This much needed, comprehensive and modern reference on display technology, illumination sources and color imaging focuses on visual effects and how reproduced images are best matched to human visual features. As such, it teaches readers how to exploit the knowledge of human color information processing to design usable, ergonomic, and pleasing displays or visual environments. The contents describe design principles and methods to optimize self-luminous visual technologies for the human user, including modern still and motion image displays, and indoor light sources. Design principles and methods are derived from the knowledge of the human visual system, with a special emphasis on color vision, color cognition, color harmony, color preference and visually evoked emotions. The expert authors include the most important and latest applications of the design principles and methods, forming a comprehensive view of human color information processing from the receptors through the retina via high-level visual perception right up to the level of cognition, preference, harmony, as well as visually evoked emotions. This book is included in the Wiley SID Series.
Author |
: James Gurney |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 226 |
Release |
: 2010-11-30 |
ISBN-10 |
: 9780740797712 |
ISBN-13 |
: 0740797719 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Color and Light by : James Gurney
Unlike many other art books only give recipes for mixing colors or describe step-by-step painting techniques, *Color and Light* answers the questions that realist painters continually ask, such as: "What happens with sky colors at sunset?", "How do colors change with distance?", and "What makes a form look three-dimensional?" Author James Gurney draws on his experience as a plain-air painter and science illustrator to share a wealth of information about the realist painter's most fundamental tools: color and light. He bridges the gap between abstract theory and practical knowledge for traditional and digital artists of all levels of experience.
Author |
: Peter Shirley |
Publisher |
: CRC Press |
Total Pages |
: 652 |
Release |
: 2005-07-19 |
ISBN-10 |
: 9781439864319 |
ISBN-13 |
: 1439864314 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Fundamentals of Computer Graphics by : Peter Shirley
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the stre
Author |
: Dr. Muhammad Sarfraz |
Publisher |
: John Wiley & Sons |
Total Pages |
: 518 |
Release |
: 2005-11-01 |
ISBN-10 |
: 9780470094150 |
ISBN-13 |
: 047009415X |
Rating |
: 4/5 (50 Downloads) |
Synopsis Computer-Aided Intelligent Recognition Techniques and Applications by : Dr. Muhammad Sarfraz
Intelligent recognition methods have recently proven to be indispensable in a variety of modern industries, including computer vision, robotics, medical imaging, visualization and the media. Furthermore, they play a critical role in the traditional fields such as character recognition, natural language processing and personal identification. This cutting-edge book draws together the latest findings of industry experts and researchers from around the globe. It is a timely guide for all those require comprehensive, state-of-the-art advice on the present status and future potential of intelligent recognition technology. Computer-Aided Intelligent Recognition Techniques and Applications: Provides the user community with systems and tools for application in a very wide range of areas, including: IT, education, security, banking, police, postal services, manufacturing, mining, medicine, multimedia, entertainment, communications, data visualization, knowledge extraction, pattern classification and virtual reality. Disseminates information in a plethora of disciplines, for example pattern recognition, AI, image processing, computer vision and graphics, neural networks, cryptography, fuzzy logic, databases, evolutionary algorithms, shape and numerical analysis. Illustrates all theory with real-world examples and case studies. This valuable resource is essential reading for computer scientists, engineers, and consultants requiring up-to-date comprehensive guidance on the latest developments in computer-aided intelligent recognition techniques and applications. Its detailed, practical approach will be of interest to senior undergraduate and graduate students as well as researchers and industry experts in the field of intelligent recognition.
Author |
: Darren Brooker |
Publisher |
: Taylor & Francis |
Total Pages |
: 385 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136134692 |
ISBN-13 |
: 1136134697 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Essential CG Lighting Techniques by : Darren Brooker
Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.