How To Cheat In 3ds Max 2014
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Author |
: Michael McCarthy |
Publisher |
: CRC Press |
Total Pages |
: 771 |
Release |
: 2013-10-15 |
ISBN-10 |
: 9781135017293 |
ISBN-13 |
: 1135017298 |
Rating |
: 4/5 (93 Downloads) |
Synopsis How to Cheat in 3ds Max 2014 by : Michael McCarthy
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website. This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation. 3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
Author |
: Michael McCarthy |
Publisher |
: CRC Press |
Total Pages |
: 329 |
Release |
: 2014-09-15 |
ISBN-10 |
: 9781317692492 |
ISBN-13 |
: 1317692497 |
Rating |
: 4/5 (92 Downloads) |
Synopsis How to Cheat in 3ds Max 2015 by : Michael McCarthy
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently. Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs—you’ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations—all featured on the companion website.
Author |
: Max Tegmark |
Publisher |
: Vintage |
Total Pages |
: 434 |
Release |
: 2015-02-03 |
ISBN-10 |
: 9780307744258 |
ISBN-13 |
: 0307744256 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Our Mathematical Universe by : Max Tegmark
Max Tegmark leads us on an astonishing journey through past, present and future, and through the physics, astronomy and mathematics that are the foundation of his work, most particularly his hypothesis that our physical reality is a mathematical structure and his theory of the ultimate multiverse. In a dazzling combination of both popular and groundbreaking science, he not only helps us grasp his often mind-boggling theories, but he also shares with us some of the often surprising triumphs and disappointments that have shaped his life as a scientist. Fascinating from first to last—this is a book that has already prompted the attention and admiration of some of the most prominent scientists and mathematicians.
Author |
: Steve Caplin |
Publisher |
: Adobe Press |
Total Pages |
: 947 |
Release |
: 2013-09-10 |
ISBN-10 |
: 9780133572612 |
ISBN-13 |
: 0133572617 |
Rating |
: 4/5 (12 Downloads) |
Synopsis 3D Photoshop by : Steve Caplin
This Guide to all things 3D in Adobe Photoshop will have you creating models and scenes in no time! Filled with rich imagery and fun tutorials, the project-based chapters within build your knowledge of important 3D concepts and show you what is possible in Photoshop. You'll discover ways to push your creative ambitions forward and create eye-catching 3D artwork. The author's companion website, 3DPhotoshop.net, offers downloadable objects and artwork so you can work through the techniques in the book. “Steve Caplin has an incredible depth of knowledge with all of Photoshop. He has been working with the 3D tools from the start and is one of the few experts who understands how to leverage the 3D capabilities” - Zorana Gee, Adobe Photoshop Senior Product Manager
Author |
: Lee Wylde |
Publisher |
: CRC Press |
Total Pages |
: 219 |
Release |
: 2014-09-04 |
ISBN-10 |
: 9781134633173 |
ISBN-13 |
: 1134633173 |
Rating |
: 4/5 (73 Downloads) |
Synopsis V-Ray My Way by : Lee Wylde
V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help develop your portfolio, and help you make that career leap. Additional resources and exercises are available at the book’s companion website, http://routledgetextbooks.com/textbooks/_author/wylde-9780415709637/ .
Author |
: William Culbertson |
Publisher |
: CRC Press |
Total Pages |
: 435 |
Release |
: 2019-04-15 |
ISBN-10 |
: 9780429796012 |
ISBN-13 |
: 0429796013 |
Rating |
: 4/5 (12 Downloads) |
Synopsis 3ds Max Basics for Modeling Video Game Assets: Volume 1 by : William Culbertson
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.
Author |
: Jeremy Birn |
Publisher |
: Pearson Education |
Total Pages |
: 525 |
Release |
: 2014 |
ISBN-10 |
: 9780321928986 |
ISBN-13 |
: 0321928989 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Digital Lighting & Rendering by : Jeremy Birn
Who better to teach students the fine art and craft of digital lighting and rendering than the individual who created many of the stunning lighting effects for Pixar's blockbuster films such as Brave, Toy Story 3, Wall-e, Cars, and The Incredibles? In these pages, lighting and animation pro Jeremy Birn draws on his wealth of industry and teaching experience to provide an thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-colour examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques. Realising that lighting - how it's used, where it's placed, and the kind of shadow it casts - is critical to any image, Jeremy dedicates the first half of his volume to just that topic. Additional chapters cover colour, exposure, composition, materials and textures, and compositing.
Author |
: Kelly Murdock |
Publisher |
: SDC Publications |
Total Pages |
: 648 |
Release |
: 2021-07-26 |
ISBN-10 |
: 9781630574505 |
ISBN-13 |
: 1630574503 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Autodesk Maya 2022 Basics Guide by : Kelly Murdock
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Author |
: Shai Shalev-Shwartz |
Publisher |
: Cambridge University Press |
Total Pages |
: 415 |
Release |
: 2014-05-19 |
ISBN-10 |
: 9781107057135 |
ISBN-13 |
: 1107057132 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Understanding Machine Learning by : Shai Shalev-Shwartz
Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.
Author |
: Robert Cringely |
Publisher |
: Nerdtv, LLC |
Total Pages |
: 202 |
Release |
: 2014-06-10 |
ISBN-10 |
: 0990444422 |
ISBN-13 |
: 9780990444428 |
Rating |
: 4/5 (22 Downloads) |
Synopsis The Decline and Fall of IBM by : Robert Cringely
IBM is in trouble in 2014. The iconic computer company has mismanaged itself into a rut it may be unable to get out of. Technology journalist Robert X. Cringely explains how Big Blue got to where it is today and what can still be done to save the company before it is too late.