Grand Theft Battleship

Grand Theft Battleship
Author :
Publisher : Elemental Pea
Total Pages : 306
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Grand Theft Battleship by : Douglas Milewski

This is the showdown. The fate of the solar system hangs in the balance. Whoever gets the last battleship wins. The losers get blown to atoms. The Empress commands the solar system, but to win, she needs the keys. The Tomato pirates have the keys , but to win, they need Cherryh. Cherryh doesn’t have a body, but she’s still got plenty of snark. (There’s no keeping Cherryh down.) As for Windy, she’s stuck eighty years in the past, with no job prospects and no references. Can she blend into society, penetrate the Imperial government, and lay the groundwork for victory? With donuts, anything is possible.

Forever Pariah

Forever Pariah
Author :
Publisher : Elemental Pea
Total Pages : 927
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Forever Pariah by : Douglas Milewski

A family feud of galactic proportions threatens everyone. Windy LeGuin gets a chance to stop a galactic war before it even begins. She volunteers to deliver a critical packet, ensuring that the Royalists cannot revive the galactic throne. She fails. It’s not even close. Cherryh Pariah, her own roommate, cheerfully betrays her, shoving her into an escape pod with nothing but coffee and donuts. At least the donuts were fresh. Drifting in deep space, her air running out, Windy must find a way to rescue herself, recover that packet, and strangle Cherryh at first opportunity. From these humble beginnings, a new power will arise: the Tomato Pirates, a ragtag crew of democratic desperadoes, following Cherryh Pariah, a captain so self-serving that nobody trusts her, not even with donuts. This title collects Never Trust a Pariah, Donuts or Bust, and Grand Theft Battleship.

Donuts or Bust

Donuts or Bust
Author :
Publisher : Elemental Pea
Total Pages : 309
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Donuts or Bust by : Douglas Milewski

Fashion crisis! The Tomato pirates have crippled the fashion industry by looting every shipment. The entire population is stuck in last season’s clothes. Public morale is tanking. If the Royalist want to keep in power, they must defeat those pirates. This is Sub-Prince Akuma’s big moment. He seizes his opportunity to exceed maximums by diversifying innovations and creating new synergies, releasing unknown potentials, leading to a new market dominance. Translation: he deploys bigger guns. Meanwhile, Windy is stuck in Croquet Online, as the one and only human player in a vast empty game world. Can she escape her strange trap, rejoin her friends, and defeat Sub-Prince Akuma?

Grand Theft 2000

Grand Theft 2000
Author :
Publisher : Rowman & Littlefield
Total Pages : 268
Release :
ISBN-10 : 0742521036
ISBN-13 : 9780742521032
Rating : 4/5 (36 Downloads)

Synopsis Grand Theft 2000 by : Douglas Kellner

The battle for the White House following the election of November 7, 2000, was one of the major media spectacles in American history. From the uncertainty of election night to Al Gore's concession to George W. Bush's acceptance of the mantle of president-elect, Douglas Kellner demonstrates why the media was culpable in the theft of the presidency, ultimately bringing to power one of the most right wing administrations in American history. By applying critical social theory, cultural studies, and media criticism to buttress his arguments, Kellner concludes that Election 2000 reveals a crisis in contemporary American democracy. A final chapter critically dissects the first 100 days of the Bush presidency, which is emerging as one of the most reactionary in history.

Grand Theft Auto III - Strategy Guide

Grand Theft Auto III - Strategy Guide
Author :
Publisher : Gamer Guides
Total Pages : 131
Release :
ISBN-10 : 9781630416720
ISBN-13 : 163041672X
Rating : 4/5 (20 Downloads)

Synopsis Grand Theft Auto III - Strategy Guide by : GamerGuides.com

Rockstar's third entry to the timeless Grand Theft Auto series was a marvel on so many levels. The first 3D game that allowed you to cause havoc in an open-world stirred up more than just controversy; it also stirred the hearts of many gamers when it was released on the PS2. With it now home on also the original Xbox, PC, iOS and Android-based systems, we felt it was time to relive those wonderful moments and take you through its sandbox once again. Inside our guide you'll find: - How to beat every story mission. - The best ways to conquer all the numerous side-missions with ease. - Where to locate every Hidden Package. - All 20 Stunt Jump locations. - Conquer every Rampage, Taxi, Ambulance, Vigilante and Firefighter mission. - A list of every cheat code! - And the game's coolest Easter Eggs.

UNBORED Games

UNBORED Games
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 178
Release :
ISBN-10 : 9781632860460
ISBN-13 : 1632860465
Rating : 4/5 (60 Downloads)

Synopsis UNBORED Games by : Joshua Glenn

UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.

The New York Times Index

The New York Times Index
Author :
Publisher :
Total Pages : 596
Release :
ISBN-10 : IOWA:31858030328425
ISBN-13 :
Rating : 4/5 (25 Downloads)

Synopsis The New York Times Index by :

Guinness World Records 2018 Gamer's Edition

Guinness World Records 2018 Gamer's Edition
Author :
Publisher : Guinness World Records
Total Pages : 219
Release :
ISBN-10 : 9781912286218
ISBN-13 : 1912286211
Rating : 4/5 (18 Downloads)

Synopsis Guinness World Records 2018 Gamer's Edition by : Guinness World Records

From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!

Planning Armageddon

Planning Armageddon
Author :
Publisher : Harvard University Press
Total Pages : 662
Release :
ISBN-10 : 9780674063068
ISBN-13 : 0674063066
Rating : 4/5 (68 Downloads)

Synopsis Planning Armageddon by : Nicholas A. Lambert

Before the First World War, the British Admiralty conceived a plan to win rapid victory in the event of war with Germany-economic warfare on an unprecedented scale.This secret strategy called for the state to exploit Britain's effective monopolies in banking, communications, and shipping-the essential infrastructure underpinning global trade-to create a controlled implosion of the world economic system. In this revisionist account, Nicholas Lambert shows in lively detail how naval planners persuaded the British political leadership that systematic disruption of the global economy could bring about German military paralysis. After the outbreak of hostilities, the government shied away from full implementation upon realizing the extent of likely collateral damage-political, social, economic, and diplomatic-to both Britain and neutral countries. Woodrow Wilson in particular bristled at British restrictions on trade. A new, less disruptive approach to economic coercion was hastily improvised. The result was the blockade, ostensibly intended to starve Germany. It proved largely ineffective because of the massive political influence of economic interests on national ambitions and the continued interdependencies of all countries upon the smooth functioning of the global trading system. Lambert's interpretation entirely overturns the conventional understanding of British strategy in the early part of the First World War and underscores the importance in any analysis of strategic policy of understanding Clausewitz's "political conditions of war."