Gpu Ray Tracing In Non Euclidean Spaces
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Author |
: Novello Tiago |
Publisher |
: Springer Nature |
Total Pages |
: 112 |
Release |
: 2022-05-31 |
ISBN-10 |
: 9783031792120 |
ISBN-13 |
: 3031792122 |
Rating |
: 4/5 (20 Downloads) |
Synopsis GPU Ray Tracing in Non-Euclidean Spaces by : Novello Tiago
This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
Author |
: Shiguang Liu |
Publisher |
: Morgan & Claypool Publishers |
Total Pages |
: 110 |
Release |
: 2022-03-24 |
ISBN-10 |
: 9781636393216 |
ISBN-13 |
: 1636393217 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Sound Synthesis, Propagation, and Rendering by : Shiguang Liu
This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
Author |
: Mario Fritz |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 468 |
Release |
: 2009-09-29 |
ISBN-10 |
: 9783642046667 |
ISBN-13 |
: 3642046665 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Computer Vision Systems by : Mario Fritz
This book constitutes the refereed proceedings of the 7th International Conference on Computer Vision Systems, ICVS 2009, held in Liege, Belgium, October 13-15, 2009. The 21 papers for oral presentation presented together with 24 poster presentations and 2 invited papers were carefully reviewed and selected from 96 submissions. The papers are organized in topical sections on human-machine-interaction, sensors, features and representations, stereo, 3D and optical flow, calibration and registration, mobile and autonomous systems, evaluation, studies and applications, learning, recognition and adaption.
Author |
: Peter Shirley |
Publisher |
: A K Peters, Ltd. |
Total Pages |
: 242 |
Release |
: 2008-12-19 |
ISBN-10 |
: 9781568814612 |
ISBN-13 |
: 1568814615 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Realistic Ray Tracing, Second Edition by : Peter Shirley
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Author |
: Marvin J. Greenberg |
Publisher |
: |
Total Pages |
: 400 |
Release |
: 1993 |
ISBN-10 |
: LCCN:79019348 |
ISBN-13 |
: |
Rating |
: 4/5 (48 Downloads) |
Synopsis Euclidean and Non-Euclidean Geometries by : Marvin J. Greenberg
Author |
: Gabriel Gambetta |
Publisher |
: No Starch Press |
Total Pages |
: 250 |
Release |
: 2021-05-13 |
ISBN-10 |
: 9781718500761 |
ISBN-13 |
: 1718500769 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Author |
: Andrew S. Glassner |
Publisher |
: Elsevier |
Total Pages |
: 359 |
Release |
: 1989-06-01 |
ISBN-10 |
: 9780080499055 |
ISBN-13 |
: 0080499058 |
Rating |
: 4/5 (55 Downloads) |
Synopsis An Introduction to Ray Tracing by : Andrew S. Glassner
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
Author |
: Jeffrey R. Weeks |
Publisher |
: CRC Press |
Total Pages |
: 248 |
Release |
: 2001-12-12 |
ISBN-10 |
: 9781135542658 |
ISBN-13 |
: 1135542651 |
Rating |
: 4/5 (58 Downloads) |
Synopsis The Shape of Space by : Jeffrey R. Weeks
Maintaining the standard of excellence set by the previous edition, this textbook covers the basic geometry of two- and three-dimensional spaces Written by a master expositor, leading researcher in the field, and MacArthur Fellow, it includes experiments to determine the true shape of the universe and contains illustrated examples and engaging exercises that teach mind-expanding ideas in an intuitive and informal way. Bridging the gap from geometry to the latest work in observational cosmology, the book illustrates the connection between geometry and the behavior of the physical universe and explains how radiation remaining from the big bang may reveal the actual shape of the universe.
Author |
: Patrick J. Ryan |
Publisher |
: Cambridge University Press |
Total Pages |
: 237 |
Release |
: 2009-09-04 |
ISBN-10 |
: 9780521127073 |
ISBN-13 |
: 0521127076 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Euclidean and Non-Euclidean Geometry International Student Edition by : Patrick J. Ryan
This book gives a rigorous treatment of the fundamentals of plane geometry: Euclidean, spherical, elliptical and hyperbolic.
Author |
: Samuel R. Buss |
Publisher |
: Cambridge University Press |
Total Pages |
: 397 |
Release |
: 2003-05-19 |
ISBN-10 |
: 9781139440387 |
ISBN-13 |
: 1139440381 |
Rating |
: 4/5 (87 Downloads) |
Synopsis 3D Computer Graphics by : Samuel R. Buss
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.