Games for Hallow-e'en

Games for Hallow-e'en
Author :
Publisher :
Total Pages : 76
Release :
ISBN-10 : HARVARD:HN5RCJ
ISBN-13 :
Rating : 4/5 (CJ Downloads)

Synopsis Games for Hallow-e'en by : Mary E. Blain

Halloween Games

Halloween Games
Author :
Publisher : Highlights Press
Total Pages : 36
Release :
ISBN-10 : 9781644728468
ISBN-13 : 164472846X
Rating : 4/5 (68 Downloads)

Synopsis Halloween Games by : Highlights

Take this spooky activity book for a spin! With a built-in spinner and over 20 Halloween-themed games, this travel-sized book has everything kids 6-9 need for hours of entertainment. Surrounded by adorable Halloween illustrations, the attached spinner cleverly folds out to work with every game. The games in this 32-page book include activities for one and for multiple players, including Hidden Pictures puzzles, fill-in story challenges, silly brainteaser games and more. Each activity is expertly created by the childhood experts at Highlights to help kids develop their concentration, attention to detail and other important school skills. Plus, playing games is a great way for children to build social emotional skills. Halloween Games is part of Highlights Fun to Go collection of take-along game books that let kids share the fun wherever they may be, from road trips to waiting rooms. This activity book is a great Halloween treat to share with the family or a way to keep kids entertained independently while on the go.

Peppa's Halloween Party (Peppa Pig)

Peppa's Halloween Party (Peppa Pig)
Author :
Publisher : Scholastic Inc.
Total Pages : 28
Release :
ISBN-10 : 9780545949156
ISBN-13 : 0545949157
Rating : 4/5 (56 Downloads)

Synopsis Peppa's Halloween Party (Peppa Pig) by : Scholastic

Join Peppa and her friends for a spooktacular Halloween party! It is the spookiest time of year! Peppa and her family play outside in the leaves, carve pumpkins, and dress up in costumes for a Halloween party with all of their friends!

Games of Terror

Games of Terror
Author :
Publisher :
Total Pages : 168
Release :
ISBN-10 : UOM:39015018949902
ISBN-13 :
Rating : 4/5 (02 Downloads)

Synopsis Games of Terror by : Vera Dika

A critical study of the low-budget film formula described as the "stalker" film, popular in the late 1970s and early 1980s. The discussion suggests reasons for its impressive popularity and demonstrates how a generic form is organized to speak a cultural text. Illustrated.

365 Family Games and Pastimes

365 Family Games and Pastimes
Author :
Publisher : Random House
Total Pages : 274
Release :
ISBN-10 : 9781448156832
ISBN-13 : 1448156831
Rating : 4/5 (32 Downloads)

Synopsis 365 Family Games and Pastimes by : Martin Toseland

Remember Blind Man's Bluff, Pin the Tail and Murder in the Dark? Making daisy chains and collecting conkers? And when rainy afternoons meant card games and battleships? Jam-packed with games and activities for all ages, 365 Family Games and Pastimes remembers all the classics we used to love, bringing them back for the entire family to enjoy. Full of inspiration and thrifty ideas, this is an indispensible collection for birthday parties, family holidays and everyday fun.

Halloween

Halloween
Author :
Publisher : Oxford University Press
Total Pages : 210
Release :
ISBN-10 : 9780195349108
ISBN-13 : 0195349105
Rating : 4/5 (08 Downloads)

Synopsis Halloween by : Nicholas Rogers

Boasting a rich, complex history rooted in Celtic and Christian ritual, Halloween has evolved from ethnic celebration to a blend of street festival, fright night, and vast commercial enterprise. In this colorful history, Nicholas Rogers takes a lively, entertaining look at the cultural origins and development of one of the most popular holidays of the year. Drawing on a fascinating array of sources, from classical history to Hollywood films, Rogers traces Halloween as it emerged from the Celtic festival of Samhain (summer's end), picked up elements of the Christian Hallowtide (All Saint's Day and All Soul's Day), arrived in North America as an Irish and Scottish festival, and evolved into an unofficial but large-scale holiday by the early 20th century. He examines the 1970s and '80s phenomena of Halloween sadism (razor blades in apples) and inner-city violence (arson in Detroit), as well as the immense influence of the horror film genre on the reinvention of Halloween as a terror-fest. Throughout his vivid account, Rogers shows how Halloween remains, at its core, a night of inversion, when social norms are turned upside down, and a temporary freedom of expression reigns supreme. He examines how this very license has prompted censure by the religious Right, occasional outrage from law enforcement officials, and appropriation by Left-leaning political groups. Engagingly written and based on extensive research, Halloween is the definitive history of the most bewitching day of the year, illuminating the intricate history and shifting cultural forces behind this enduring trick-or-treat holiday.

My Big Book of Halloween Activities

My Big Book of Halloween Activities
Author :
Publisher : Simon and Schuster
Total Pages : 96
Release :
ISBN-10 : 9781631584220
ISBN-13 : 1631584227
Rating : 4/5 (20 Downloads)

Synopsis My Big Book of Halloween Activities by : Clare Beaton

Make Halloween the scariest, most fun, most black and orange holiday possible with the fabulous activities, crafts, and ideas for parents and children—and every ghost, goblin, witch, wizard, and superhero on the black! Cut, color, and craft your way to a fantastic and spectacularly haunted Halloween with these wonderful projects, cards, decorations, and gift ideas. All the activities have clear and simple instructions and can be made with common household items or by just making a trip to your local dollar store or supermarket. The projects and activities in this book include: Festive decorations for your home or classroom Delicious Halloween recipes 12 cards to cut out and color 26 decorations to cut out and color Tons of templates for great ideas including an envelope for the cards My Big Book of Halloween Activities is the perfect gift for families who want hand-made holiday fun

Expatriate Games

Expatriate Games
Author :
Publisher : Simon and Schuster
Total Pages : 292
Release :
ISBN-10 : 9781626367043
ISBN-13 : 1626367043
Rating : 4/5 (43 Downloads)

Synopsis Expatriate Games by : David Fromm

When Dave Fromm graduated from college with good grades and high LSAT scores, he planned to apply to law school. But he actually wasn't that sure he wanted to go, at least not right away. A few years earlier, he'd been to Prague for a vacation and played a game of pickup basketball there. He was a decent basketball player, though not good enough to make the team at Boston College either time he'd tried out. So he did the kind of thing we'd all do if we had the guts (and a foolhardy sense of determination)—he moved to Prague to play basketball, even though he didn't speak Czech, or know anyone in Prague, or if the Czechs had basketball leagues there, much less professional leagues, still less if they let foreigners play. Expatriate Games is Dave Fromm's touching and amusing memoir of the year (1994) he spent playing basketball for TJ Sokol Královské Vinohrady, a Czech semi-pro team. Throughout, Fromm, a self-proclaimed "gym-rat," struggles with his teammates, the European style of play, and the language barrier. But miraculously, Fromm describes how, despite the struggles, the team came together, a girl appeared, and he was introduced to a side of Prague most foreigners can't see—a Prague full of ghosts and back alleys and a people simultaneously embracing and reeling from transition.

From Video Games to Real Life

From Video Games to Real Life
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 160
Release :
ISBN-10 : 9798216088035
ISBN-13 :
Rating : 4/5 (35 Downloads)

Synopsis From Video Games to Real Life by : Mary L. Gazdik

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.